Sorry I have not had time to work through the issues with OCIO in BSD
yet. I will try to get it working tonight after work.
On Thu, Feb 14, 2013 at 1:55 AM, Sergey Sharybin sergey@gmail.com wrote:
Moved them to usual location.
Seems now all builds are up.
On Thu, Feb 14, 2013 at 9:04
Hey guys,
I'm out of town all week this week and don't have access to my build
boxes (FreeBSD).
If there is anyone out there who could make one for 2.65 feel free, or
wait till the weekend when I return home.
Sorry for the delay.
Cheers!
Peter
On Mon, Dec 10, 2012 at 8:15 AM, Sergey Sharybin
FreeBSD builds of r51232 have been uploaded.
On Tue, Oct 9, 2012 at 3:24 PM, Sergey Sharybin sergey@gmail.com wrote:
Moved them to usual location.
Would declare all further discovered issues are to be fixed in 2.65 :)
On Wed, Oct 10, 2012 at 2:19 AM, Thomas Dinges blen...@dingto.org
- Tile compositor - still has open issues. Mask rasterizer will get updated
to respect tile/thread design today/tomorrow.
It's unclear where the perceived slowness is - it might well be mostly on
UI/feedback level. Jeroen Bakker can connect with the Mango team for tests
and feedback.
With
Mailed with Pete tonight. He was planning to commit optimization to how
feather is calculated on his monday (quite large timezone gap). Also, we've
been discussing making this stuff nicely tileable. Hopefully soon it'll be
done.
I'm changing the way this node operates, but it still needs
I'm very much hoping to attend. Will know soon for sure whether
company is going to send me or not.
On Sun, Jun 24, 2012 at 11:07 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
Blender's going to present at Siggraph again:
I know this goes without saying that the proper officials are likely
to already be aware... but just in case:
svn seems to have a problem...
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
The basic masking lib is in tomato already. Patch with additive +
subtractive masks discussed by Sergey and I will be ready very soon.
Still need to clarify a few things with Sergey before double edging
support works.
On Sun, May 13, 2012 at 10:35 AM, Ton Roosendaal t...@blender.org wrote:
Hi
Hey guys,
It'll be a few hours before the FreeBSD builds are up. About 3.5hrs from now.
On Wed, May 9, 2012 at 12:42 PM, Sergey Sharybin sergey@gmail.com wrote:
Hello, Blender Community!
The time has come to make 2.63a release!
Information for platform maintainers:
tag:
Indeed this happens on a default install of subversion on Ubuntu
12.04. Perhaps we add it to the building blender wiki... ?
On Tue, May 1, 2012 at 1:24 AM, Nicholas Bishop
nicholasbis...@gmail.com wrote:
I get this error as well; been using this workaround:
FreeBSD builds are up on ftp.
On Wed, Apr 18, 2012 at 5:13 AM, Sergey Sharybin sergey@gmail.com wrote:
Pardon, revision for addons_contrib doesn't actually matter. They wouldn't
be included into final release :)
On Wed, Apr 18, 2012 at 12:04 PM, Sergey Sharybin sergey@gmail.comwrote:
Hey all!
I've posted a build of r45292 with the 2D Mask rasterizer in the
compositor to graphicall.org
The link is HERE: http://graphicall.org/893
I'll just paste the description from GA here:
-
build with part of new 2D Mask Editor.
This build does NOT have
I believe the cube vs. torus difference is that one is an actual mesh
type in C (cube), and the other is added purely via python (torus).
But if you mean WHY as in why don't we fix that?, then your guess is
as good as mine. :)
On Tue, Feb 21, 2012 at 5:04 PM, Thomas Dinges blen...@dingto.org
Here's another one from WI that would like to attend. :)
On Tue, Feb 14, 2012 at 9:59 AM, CG Cookie jonat...@cgcookie.com wrote:
Hey Seth,
Myself and the CG Cookie studio are based in the Western suburbs. I would
love to take part in a Chicago area users group.
--
CG Cookie
Sent with
source style license, it's possibly
actually risky to read the source code if you're contributing to FOSS
projects, I think. Keep that in mind!
Brecht Van Lommel brechtvanlom...@pandora.be writes:
I signed up for it but didn't get a reply yet.
Brecht.
On Thu, Jan 5, 2012 at 9:28 PM, pete
Sorry folks, forgot the commit message.
The patch adds the Double Edge Mask comp. node. Useful for VFX work and
other such things.
Basic concept is it takes two single channel inputs and produces a single
channel output where feathered region is created by combining areas and
filling varying
Quick reply on DEM node,
Yes that's ready, Lukas Tonne said he'd review.
The 2D mask editor code is working on the mask side, but I had 0% of
the UI code for it done, so that'll be at least 2.63. Discussed some
important things with Sebastian and Daniel. Will send UI proposal in
shortly. Will
Hey there,
Sorry if this isn't the correct place to state this.
Lukas agreed to do review of Double Edge Matte node for compositor.
I'm hoping this can get in for 2.62 :)
Cheers
Peter
On Fri, Dec 16, 2011 at 8:19 AM, Sergey Sharybin sergey@gmail.com wrote:
Hi,
Any branches/projects
Hey guys,
Sorry it's so late... FreeBSD 32bit build is up on FTP in normal place.
My apologies.
Will try to get 64bit build on ftp sometime today as well, but for now
32bit is up and ready to go...
I've also static linked OIIO in the build since OIIO doesn't by
default compile on FreeBSD
You can also from inside QtCreator just add another build step. Just
add another make step with target install and it will run make
install after the build. Slight bummer that it runs it every-time, but
if you are rapid developing, the files are still cached on disk (more
than likely..) and the
FreeBSD i386 build (32bits) is up on ftp.
On Wed, Dec 7, 2011 at 11:41 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
We're now going to build a release candidate for 2.61.
SVN trunk revision: 42494
SVN scripts rev: 2751
(latest, as of now :)
The splash and release nr in Blender is
, copied it to release/Blender2.61/
Btw, are we doing 64bit freebsd builds?
On Thu, Dec 8, 2011 at 9:28 PM, pete larabell xgl.asyl...@gmail.com wrote:
FreeBSD i386 build (32bits) is up on ftp.
On Wed, Dec 7, 2011 at 11:41 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
We're now going
I dont think the MIQ project got very far, since I've offered to
implement this once my work on compositor / mask editor is done, and
my offer was generally greeted with much happiness that someone was
going to do this...
noone even mentioned to me that anyone did a gsoc on it... so im
guessing
Hey all,
A recent occurrence one-again brought a question to my mind...
Is there a preferred method for developers to request safe #define's
in certain header files for in-development work they are doing, with
intent that such work will eventually go into trunk?
What I mean by that:
Recently I
Update to patch:
http://www.pasteall.org/26079/diff
Sebastian noticed an error in the .diff that caused it to not apply correctly.
Thanks for spotting it!
On Thu, Nov 3, 2011 at 2:54 PM, Tobias Oelgarte
tobias.oelga...@googlemail.com wrote:
Am 03.11.2011 18:05, schrieb pete larabell:
Looking
Looking for reviewers. :)
Patch:
http://projects.blender.org/tracker/index.php?func=detailaid=29145group_id=9atid=127
Description of what it does:
http://wiki.blender.org/index.php/User:Xgl_asyliax
Direct Link to patch:
http://www.pasteall.org/26044/diff
Old-ish video of usage:
Should we copy wiki files (specifically for building and such...) over
so it's accessible as ...Dev:2.6/Doc/... rather than just 2.5???
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
Hey all, was debugging a new node im making and some discussion on IRC
lead me to find this:
http://en.cppreference.com/w/cpp/language/types
Note that unsigned long, and long are truly DIFFERENT sizes on Win64
vs Linux64/FreeBSD64/OSX64
Not sure if anyone else ran into a problem like this, but
Sorry for the delay, FreeBSD builds are up on d.b.o/i
On Mon, Oct 24, 2011 at 3:09 AM, Campbell Barton ideasma...@gmail.com wrote:
On Mon, Oct 24, 2011 at 6:31 PM, Mitchell Stokes moguri...@gmail.com wrote:
Hello,
I know this is a little late (although, in my defense, previous emails
The size on the FreeBSD amd64 build is incorrect... Not a big deal
since it's only cosmetically incorrect, the file still works, but the
(16mb) on the site is not the correct size.
On Wed, Oct 19, 2011 at 10:41 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
Release is now officially on the
did you clean out your build/ directory before building?
On Mon, Oct 17, 2011 at 1:45 PM, Richard Shaw hobbes1...@gmail.com wrote:
On Mon, Oct 17, 2011 at 12:58 PM, Ton Roosendaal t...@blender.org wrote:
Hi all,
The last commit has been done!
Tag: tags/blender-2.60-release
trunk svn
Sorry Ton, got delayed a bit. FreeBSD builds are up now.
Cheers!
Pete
On Wed, Oct 12, 2011 at 1:12 PM, Ton Roosendaal t...@blender.org wrote:
Hi RC2 builders,
Use svn r40968 for the test builds!
Make my life easier and name builds similar to here? just with 'rc2'
in it :)
Yup, Pete can join the party too. :)
On Wed, Oct 12, 2011 at 6:17 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
Campbell suggested to make a RC2 today. He'd like to see a couple of
days more testing (and beter advertise RC2 testing), also to validate
fixes done sofar.
Platform team
FreeBSD builds are up on d.b.o FTP
On Tue, Oct 4, 2011 at 1:19 PM, Ton Roosendaal t...@blender.org wrote:
Hi all,
As scheduled, today would be a call for the official first release
candidate!
- Use svn r40790
- Splash internal version code will be still 2.59.4
- Name the build as usual
Hey all,
Just as a heads up to all that care:
After a few months of trying unsuccessfully to get OIIO to build on
FreeBSD, I've reached out to the OIIO developers for help.
As I understand, Cycles requires OIIO to compile.
If I can't get OIIO working on FreeBSD by the time Cycles get merged,
, 2011 at 6:45 PM, pete larabell xgl.asyl...@gmail.com wrote:
Hey all,
Just as a heads up to all that care:
After a few months of trying unsuccessfully to get OIIO to build on
FreeBSD, I've reached out to the OIIO developers for help.
As I understand, Cycles requires OIIO to compile.
If I
...@dingto.org wrote:
Just disable WITH_CYCLES and WITH_CYCLES_BLENDER in cmake.
Am 05.10.2011 19:10, schrieb pete larabell:
Indeed, I sent the error log back to the oiio list. :)
And, sorry for asking such a noob question, but where can I find
build-without-oiio instructions?
On Wed, Oct 5, 2011
, but not with the Cycles
engine.
Thomas
Am 05.10.2011 19:56, schrieb pete larabell:
Sorry if I'm misunderstanding or misstating something here...
Is it possible to build, and use, a Cycles build of Blender, using the
Cycles renderer for the rendering (w/CUDA), without ever
downloading/building/installing
How much different is this than U.C. from Farthsary?
-Nicholas Bishop is working on Sculpting Meshes with Self-Adaptive
Topology http://liris.cnrs.fr/publis/?id=5105
___
Bf-committers mailing list
Bf-committers@blender.org
I also have nodes with constant output, perhaps an idea to use it for the
coverage node. (I want to experiment this with the LogLum algorithm)
Indeed, the Distance node and the Coverage node are constant output
nodes. I discuss this with Lukas a while ago and thought maybe it is
better to
Just so I'm not confused as a platform builder... are the 39307 builds
ok, or are we building again? lol
On Fri, Aug 12, 2011 at 8:59 AM, Jim Williams sphere1...@gmail.com wrote:
As painful as this attitude seems, I'd have to agree with it. The
idea here is to modify expectations -- mostly on
FreeBSD builds are up... again again :)
On Thu, Aug 11, 2011 at 11:01 AM, Sergey I. Sharybin g.ula...@gmail.com wrote:
Pardon, guys,
Didn't know OSX still have got issues with non-trunk verison. I've just
commited patch from Jens to solve this problems.
We prefer to keep revisions synced
I only have a 39307 uploaded.. don't think I put 39304 up... is 39307 ok???
On Thu, Aug 11, 2011 at 7:10 PM, Campbell Barton ideasma...@gmail.com wrote:
Hi, woke up to find a re-release from a revision that contains changes
I made that were *not* intended to be in a stable release - switching
if you need 39304 for FreeBSD it'll have to wait till tomorrow... :(
On Thu, Aug 11, 2011 at 7:29 PM, pete larabell xgl.asyl...@gmail.com wrote:
I only have a 39307 uploaded.. don't think I put 39304 up... is 39307 ok???
On Thu, Aug 11, 2011 at 7:10 PM, Campbell Barton ideasma...@gmail.com
well, 12.5 hrs from now... is tomorrow for me. i can have it uploaded
in 13hrs from now.
On Thu, Aug 11, 2011 at 7:29 PM, pete larabell xgl.asyl...@gmail.com wrote:
if you need 39304 for FreeBSD it'll have to wait till tomorrow... :(
On Thu, Aug 11, 2011 at 7:29 PM, pete larabell xgl.asyl
FreeBSD builds are up, again :)
On Wed, Aug 10, 2011 at 3:26 PM, Sergey I. Sharybin g.ula...@gmail.com wrote:
Wait!
Haven't noticed that regression. New builds are soon..
Sergey I. Sharybin wrote:
Hi,
Linux 32/64 builds are there http://download.blender.org/ftp/incoming/
Campbell Barton
Hey guys,
I uploaded the FreeBSD builds to d.b.o/incoming/ but they were not
moved to release/Blender2.59rc/
was I supposed to upload to that directory???
On Tue, Aug 9, 2011 at 10:13 AM, Mike Erwin significant@gmail.com wrote:
Updated the wiki release note regarding 3D mouse -- it does
I doubt I'll have time to build any extra parts in the next few days.
I can provide a working build from trunk of r39167 to FTP. If more
people want the extra stuff (NDOF testing and such) for FreeBSD, I'll
have to allocate some time to do it.
On Mon, Aug 8, 2011 at 11:44 AM, Thomas Dinges
I'm unavailable to provide a FreeBSD build until Monday August 8th,
CDT timezone.
On Sun, Aug 7, 2011 at 12:36 PM, Thomas Dinges blen...@dingto.org wrote:
Hey everyone, please add your last fixes and commits, I would like to
call for release candidate ahoy in approx. 2 hours.
But please only
Hey guys,
I wrote the patch to add reflection mapping (and could easily extend
to other things like WS normals) to the material nodes.
The issue behind the patch's delay is more of a logical issue of what
parts of blender you want to expose to the node system.
I spoke with kaito about this for
If only I can get my company to pay the airline ticket... :)
On Thu, Jul 14, 2011 at 11:49 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
In order to get more developers participating in the Blender
conference, they'll get free passes again! The definition of what
a 'developer' is to
Hello,
On Mon, Jul 11, 2011 at 2:30 AM, j.bak...@atmind.nl j.bak...@atmind.nl wrote:
1. the first value inputsocket will be used for all value output sockets
2. the first vector inputsocket will be used for all vector output sockets
3. the first color inputsocket will be used for all color
phony I can say I and others I know would also donate if you can write it up.
On Fri, Jul 1, 2011 at 7:41 AM, Jonathan Williamson
jonat...@montagestudio.org wrote:
If a system such as the ones Fancois T. just posted and has posted before
were to be implemented I would absolutely donate. I can
FreeBSD builds are up.
On Fri, Jul 1, 2011 at 10:19 AM, Campbell Barton ideasma...@gmail.com wrote:
Can we also fix extension revision at say r2080 ?
On Fri, Jul 1, 2011 at 2:55 PM, Ton Roosendaal t...@blender.org wrote:
Hi release builders,
The last commit has been done (package named
+1 on this.
I actually prefer to see everything on each node itself, but see the
importance of having lots of virtual space on the panel, esp. if we
can draw top-to-bottom like in the proposed picture.
Having been programing node-related things for the past 3 or 4 months,
I can say I fully
Yeah I'm still alive :)
On Tue, Jun 21, 2011 at 11:19 AM, Ton Roosendaal t...@blender.org wrote:
Hi,
Linux/OSX/Windows Platform builders have reported in too. Pete is
around for freebsd?
The splash committee is still searching :) Final commits + tag will
follow this evening or tomorrow
FreeBSD 32 and 64 bit are up.
On Tue, Jun 21, 2011 at 12:24 PM, Nathan Letwory nat...@blender.org wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 21.6.2011 19:59, Ton Roosendaal wrote:
Hi all,
That went smooth today :)
Splash commit had r37699, tag is being done now (r37700 most
Jai,
Maybe I'm misunderstanding what exactly you want, but it seems to me
you are really asking about reflections, and not environment maps.
Env. Maps are exactly as their name suggests, maps. They are simply
images, 2d, that are used as textures with specially crafted UV
coordinate generation to
I'm not commenting on whether or not the approach is correct, but in
the chance that the approach is correct:
bump up version number char[3] to a char[4] since there are 2.49 and
2.49a and 2.49b and things of that nature. If a file structure was to
slightly change between such releases it'd be
We'd also need to know if normals are coming over with the .obj or are
they being calculated once inside Blender?
On Thu, Jun 16, 2011 at 3:54 PM, Tom M letter...@gmail.com wrote:
would be good to provide a few screenshots so people can see what
blender does and what you would like it to do.
+1 on that.
I find myself disconnecting the auto-connected nodes a vast majority
of the time. I do think it's cool that Blender can do it, but I'd
prefer it to be disabled by default for sure.
On Sat, May 28, 2011 at 2:11 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
This behavior
Hey all,
I just installed Ubuntu 11.04 today and notice that the version of
Blender in the software center is still 2.49b.
Is this something WE fix or something Ubuntu fixes???
___
Bf-committers mailing list
Bf-committers@blender.org
that to the new blender and icon. I have both
2.49 and 2.50 on my system. KDE btw. I don't do Gnome.
On Thu, Apr 28, 2011 at 8:46 PM, Knapp magick.c...@gmail.com wrote:
On Thu, Apr 28, 2011 at 6:22 PM, Kent Mein m...@cs.umn.edu wrote:
In reply to pete larabell (xgl.asyl...@gmail.com):
Hey
yup
On Thu, Apr 28, 2011 at 3:21 PM, Knapp magick.c...@gmail.com wrote:
On Thu, Apr 28, 2011 at 8:59 PM, pete larabell xgl.asyl...@gmail.comwrote:
I spoke with the ubuntu people, it is going to be in 11.10 in October.
It had to do with ubuntu using debian packages and the packages were
build
FreeBSD builds are up :)
On Tue, Apr 26, 2011 at 7:39 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
We're all fallible human beings, and that's even more so for myself. :)
Fixing a quite obscure crash in a menu caused other more common menus
to crash. That's been fixed now, and it's
Sorry I'm a bit unclear on this then...
Are we, or are we not, having new release builds sent to ftp by
official builders? If so, what revision should we check out to build
releases?
Cheers!
On Sun, Apr 24, 2011 at 9:42 AM, Sergey I. Sharybin g.ula...@gmail.com wrote:
Hi all
Here's a
FreeBSD builds are up. :)
On Thu, Apr 21, 2011 at 9:14 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
Revision: 36273
Tagged:
https://svn.blender.org/svnroot/bf-blender/tags/blender-2.57a-release
Release builders can put builds in the usual locations :)
If all goes fine - yes we can!
not quite sure where this will end up, but it's working in it's
current form, thought i'd share a quick render
http://www.pasteall.org/pic/11269
basic idea is:
if(op1.pixel **TEST_HERE** op2.pixel){
out.pixel = pass_if_true.pixel;//the 3rd input
}else{
out.pixel =
(provided with Blender by default) is not really an
option too, it will confuse user too much.
Xavier
2011/4/20 pete larabell xgl.asyl...@gmail.com:
not quite sure where this will end up, but it's working in it's
current form, thought i'd share a quick render
http://www.pasteall.org/pic/11269
this, you should
set Full Sample Anti-Aliasing ON.
2011/4/20 Xavier Thomas xavier.thomas.1...@gmail.com:
hi Pete,
I thought you might be interested in a fast and easy way to do this
with blender nodes:
http://www.pasteall.org/pic/11274
2011/4/20 pete larabell xgl.asyl...@gmail.com:
indeed
Ton,
My FreeBSD builds weren't deleted, I can't upload the new ones... can
someone please remove them?
Thanks!
Pete
On Wed, Apr 13, 2011 at 4:27 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
Last minute fixes happened :) typically of course in commits that were
done last minute too!
If this is ok with blender peeps that I implement something like
this... I can start work on it.
Is there any major reasons I *shouldn't* do something similar to that?
On Tue, Apr 12, 2011 at 10:18 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Ok here's the ultimate sucky mockup
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 13 Apr, 2011, at 15:47, pete larabell wrote:
Ton,
My FreeBSD builds weren't deleted, I can't upload the new ones... can
someone please remove them?
Thanks!
Pete
On Wed, Apr 13, 2011 at 4:27 AM, Ton Roosendaal t
FreeBSD-i386 and FreeBSD-amd64 are up on ftp.
On Tue, Apr 12, 2011 at 1:46 PM, Nathan Letwory
nat...@letworyinteractive.com wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 12.4.2011 21:17, Nathan Letwory wrote:
On 12.4.2011 21:14, Ton Roosendaal wrote:
Hi all,
Before we awesome
...@gmail.com wrote:
On Sun, Apr 10, 2011 at 12:17 PM, pete larabell xgl.asyl...@gmail.com
wrote:
Now, what I'd like to ask is:
Given that it would probably not be best to try two additions at the
same time... which one is is more desired in blender first?
More than 90% of Blender artists use
Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 11 Apr, 2011, at 16:23, pete larabell wrote:
Hi all!
I now (after seeing poll) completely understand that the auto-retopo
is what more people that were voting want to see.
However...
In my efforts to better understand Blender's
at the time I didnt realize all
the other uses for it...
CHEERS.
On 4/11/11, Matt Ebb m...@mke3.net wrote:
On Tue, Apr 12, 2011 at 12:23 AM, pete larabell xgl.asyl...@gmail.com
wrote:
In my efforts to better understand Blender's mesh/data representation,
I feel that doing an easy 3d_to_2d rasterizer
Hey all,
I am planning on building a system (initial intent is for double edge
matte comp. node) that will rasterize any 3d object in the scene into
a 2d mask in the compositor. I know that is the entire purpose of ID
Mask and render layers, but I'm specifically referring to the ability
to
A wiki-page with description of building environment for release
builds would be very useful. I found that when I started build on
FreeBSD, I could certainly compile fine, but had no idea there even
WAS a difference between those builds and release builds until I found
out I had been doing it
RIchard,
so far as I know, blender needs it's own glew implementation. It is
not the same as the system version. It is not something that can be
turned off, since blender itself draws to the screen with OpenGL.
On Tue, Apr 5, 2011 at 1:36 PM, Richard Shaw hobbes1...@gmail.com wrote:
I'm trying
Linux 32bit (ubuntu 10.10) build on graphicall.org:
http://www.graphicall.org/builds/builds/showbuild.php?action=showid=1818
On Tue, Apr 5, 2011 at 4:52 PM, pete larabell xgl.asyl...@gmail.com wrote:
The double edge matte node has been updated!
Some more speed improvements, and a consistent
Hi all, I've also uploaded to vimeo. Figured that might be more
blender-new-feature-video compliant :)
http://www.vimeo.com/22002396
On Tue, Apr 5, 2011 at 4:58 PM, pete larabell xgl.asyl...@gmail.com wrote:
Linux 32bit (ubuntu 10.10) build on graphicall.org:
http://www.graphicall.org/builds
- Nathan Letwory: makes Windows zip and exe
- Pete Larabell: got a FreeBSD test for us too?
Thanks,
-Ton-
Ton Roosendaal Blender Foundation t...@blender.org www.blender.org
Blender Institute Entrepotdok 57A
Hey guys,
When running r36007 in FreeBSD i386, i get (in the terminal)
Error: Not freed memory blocks: 2
Of course blender it's WORKS fine, but O.o... is this bad?
On Mon, Apr 4, 2011 at 12:37 PM, pete larabell xgl.asyl...@gmail.com wrote:
so 36007 it is? :)
/me remembers to build a clean
went fine, no crashes.
-Ton-
Ton Roosendaal Blender Foundation t...@blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 4 Apr, 2011, at 19:50, pete larabell wrote
builders:
- Sergey Sharybin offered to do Linux builds
- Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could
use someone do 10.4
- Nathan Letwory: makes Windows zip and exe
- Pete Larabell: got a FreeBSD test for us too?
Thanks,
-Ton
-
Ton Roosendaal Blender Foundation t...@blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 4 Apr, 2011, at 20:22, pete larabell wrote:
ARG! Ton, sorry I messed up the names on the FreeBSD builds... I was
reading
New version now available, major speed improvements (on order of 50x
to 100x xD ).
http://graphicall.org/builds/builds/showbuild.php?action=showid=1818
Cheers!
Pete
On Sun, Apr 3, 2011 at 2:40 AM, Troy Sobotka troy.sobo...@gmail.com wrote:
On Sat, Apr 2, 2011 at 8:58 AM, pete larabell xgl.asyl
http://projects.blender.org/tracker/index.php?func=detailaid=26762group_id=9atid=127
Description and some screens available on user page:
http://wiki.blender.org/index.php/User:Xgl_asyliax
.blend files available:
http://www.pasteall.org/blend/5907
http://www.pasteall.org/blend/5906
ubuntu 32bit
Pen tool would be a great addition! I surely hope this proposal gets accepted!
On Sun, Apr 3, 2011 at 2:08 PM, Alice Li li.ali...@gmail.com wrote:
Hi,
My name is Alice Li, I'm a 3rd year student majoring in Computer Science at
the University of Toronto and I'm interested in participating in
:
Oh yeah! it's coming along :D For those of you who don't get it this
is a double edge matte approach!! :D
Daniel Salazar
3Developer.com
2011/4/1 pete larabell xgl.asyl...@gmail.com:
Hi all,
Just wanted to let everyone know I'm working on a new node to make
using RotoBezier even more
Hi all,
Just wanted to let everyone know I'm working on a new node to make
using RotoBezier even more useful!
It can also be used with any other type of object of course.
**NOTE THAT IT HAS NOT YET BEEN OPTIMIZED FOR SPEED, AT ALL**
Some screens are on my user page:
-platform.etc
Platform builders:
- Sergey Sharybin offered to do Linux builds, Ken has little time...
and openAL and Collada are giving issues.
- Damien: can you do OSX again?
- Nathan L: Windows zip and exe
- Pete Larabell: got a FreeBSD test for us?
Thanks,
-Ton
FreeBSD builds are up, with player :)
On Wed, Mar 30, 2011 at 11:40 AM, Dalai Felinto dfeli...@gmail.com wrote:
And please remember to include blenderplayer ;)
--
Dalai
___
Bf-committers mailing list
Bf-committers@blender.org
little time...
and openAL and Collada are giving issues.
- Damien: can you do OSX again?
- Nathan L: Windows zip and exe
- Pete Larabell: got a FreeBSD test for us?
Thanks,
-Ton-
Ton Roosendaal Blender Foundation t
...@blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 30 Mar, 2011, at 19:20, pete larabell wrote:
Ton,
I forgot to build with Release turned on for optimizing. Can you clear
my two FreeBSD builds?? I'll rebuild and upload again.
On Wed
Can a FreeBSD release be included too?
I will build 32 and 64 bit builds for intel/amd arch.
On Sun, Mar 20, 2011 at 1:04 PM, Ton Roosendaal t...@blender.org wrote:
Hi all,
Here's notes from today's IRC meeting:
1) Blender 2.5x project
- Campbell sent a proposal to bf-committers to split
Hi all,
A friend of mine just informed me that blender is mentioned as the
cover article in BSD Magazine.
http://bsdmag.org/
Not sure if that's enough to get a blendernation news feed, but it's
still really cool!
I noticed that today there were 7 downloads of my i386 build on
graphicall.org
Hey Steve,
Just checking in with you to see where this project is at... Are you
having any major set backs so far?
Cheers!
Peter
On Fri, Mar 11, 2011 at 6:41 AM, Steve Obbayi st...@sobbayi.com wrote:
Hi Steve,
On Wed, Mar 9, 2011 at 6:29 AM, Steve Obbayi st...@sobbayi.com
wrote:
Hi
Hi,
I've noticed one remaining small issue with building on FreeBSD...
I did it so long ago that I had totally forgotten all about it until
today when someone was reading the wiki and followed it step by step
and STILL got an error...
Currently as of r35560 line 1041 of CMakeLists.txt enables
1 - 100 of 157 matches
Mail list logo