Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

2010-06-02 Thread Gustav Göransson
Subject: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view) Hi guys, Since some time to this part I have been struggling with mesh visibility in viewport. Now that the use of Node Materials is widely spread, it is common situation that meshes are hard to see

Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

2010-06-02 Thread malefico
Roger Wickes wrote: This single texture CAN be packed and completely different from the true material and texture layers used by the shader guy with all their pretty and detailed hi-res textures and nodes and such. (my caps) You meant can or could as in a possible future feature ? The

Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

2010-06-02 Thread Roger Wickes
in this area so take all my suggestions with a grain of salt - Original Message From: Gustav Göransson gustav.gorans...@gmail.com To: bf-blender developers bf-committers@blender.org Sent: Wed, June 2, 2010 8:10:04 AM Subject: Re: [Bf-committers] Arbitrary materials for mesh display

Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

2010-06-02 Thread Roger Wickes
- Original Message From: malefico malef...@licuadorastudio.com To: bf-blender developers bf-committers@blender.org Sent: Wed, June 2, 2010 9:13:46 AM Subject: Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view) Oh well, you're talking about the original character

Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

2010-06-02 Thread Gustav Göransson
To: bf-blender developers bf-committers@blender.org Sent: Wed, June 2, 2010 8:10:04 AM Subject: Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view) The displaying of models/textures in the viewport might be the most confusing area in Blender (After five years

Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

2010-06-01 Thread Tom M
On Tue, Jun 1, 2010 at 3:16 PM, malef...@licuadorastudio.com wrote: Hi guys, Since some time to this part I have been struggling with mesh visibility in viewport. malefico, the artists have been requesting matcaps for sculpt, this sounds like another area it might be useful for. LetterRip