Re: [Bf-committers] Camera Guides

2011-05-10 Thread Damir Prebeg
This feature is great but without ability to orbit camera without leaving camera view it has limited functionality. And no, I don't use fly mode, because I get airplane sickness. Let's imagine that real life cameraman has to leave his cam and walk around some scene to see it from a different

Re: [Bf-committers] Camera Guides

2011-05-10 Thread Bassam Kurdali
Thanks Campbell! this is really nice ! On Tue, 2011-05-10 at 08:03 +0200, Damir Prebeg wrote: This feature is great but without ability to orbit camera without leaving camera view it has limited functionality. And no, I don't use fly mode, because I get airplane sickness. Let's imagine that

Re: [Bf-committers] Camera Guides

2011-05-10 Thread Damir Prebeg
Hi Bassam, Well, I know that I can use cursor as pivot but that's not exactly the same as usual view orbiting, isn't it? First of all, it's completely reversed. Second, to zoom and pan, you can't use regular view shortcuts (that is Shift+MMB and Ctrl+MMB) but you have to make sure you have cam

Re: [Bf-committers] Camera Guides

2011-05-10 Thread Bassam Kurdali
hi, I won't argue this on the list since it's down to personal preferences, and I am not against the feature you want *as an option*. personally, I hate using view controls for camera manipulation (maya does this) as it makes constantly 'ef up my cameras when I wanted to change my view. And I

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Ton Roosendaal
Hi Cam, Checked on patch and forum reviews. Improvement could be like; - make drawtype option for empty 'Image', which will show new buttons - without image block linked, it just draws the 1x1 unit square in wire. Matt's thoughts doubts on BA are still very valid, but for both the analysis as

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Bassam Kurdali
What just happened? I'm guessing the original patch for camera guides got rejected. But it seems people think that bg images for empties is a replacement for it? why is this? And why is it cool to override Empties with a gazillion draw types, but somehow this is bad design for Cameras? If the

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Daniel Salazar - 3Developer.com
Bassam i think the empties thing is totally unrelated, we still have to solve the guides thing. I dunno.. i like the current patch a lot, i use it every day. Maybe people are over thinking this? In any case if fox was working on configurable guides with presets, why did he stop? Daniel Salazar

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Campbell Barton
Agree they are unrelated (except the case where Camera images could be made to force foreground and overlay some reference). I only mentioned it because the topic came up on this thread. There is still a case for having this feature, Michael and I just disagree on how it should be done, in fact

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Matt Ebb
On Tue, May 10, 2011 at 10:28 AM, Campbell Barton ideasma...@gmail.com wrote: in fact Ton also disagrees :), he suggests camera BG images to have a FG option. This sounds best to me! Especially if camera bg/fg images support alpha (not sure if they do atm) Matt

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Daniel Salazar - 3Developer.com
they do :) and I agree, sounds pretty good, specially since we now can layer multiple BG images and the foreground option has been a long time request by many cheerd This sounds best to me! Especially if camera bg/fg images support alpha (not sure if they do atm)

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Bassam Kurdali
On Tue, 2011-05-10 at 00:28 +, Campbell Barton wrote: Agree they are unrelated (except the case where Camera images could be made to force foreground and overlay some reference). Not completely but it *is* close: images will suffer due to scaling (especially if you don't intend on making a

Re: [Bf-committers] Camera Guides

2011-05-08 Thread Campbell Barton
On Sun, May 8, 2011 at 4:05 AM, Campbell Barton ideasma...@gmail.com wrote: On Sat, May 7, 2011 at 8:01 PM, Dan Eicher d...@trollwerks.org wrote: You can currently load up an image into the 3d viewport in either the foreground or background using the py-api. I wrote an operator a while back

Re: [Bf-committers] Camera Guides

2011-05-07 Thread Knapp
2. There is a fundamental difference between Grease Pencil and a composition guide IMO. A composition guide encodes a rule of thumb regarding aesthetics. Most of these rules do not have any free parameters (e.g. rule of thirds). Therefore, hardcoding these rules seems acceptable. Grease Pencil

Re: [Bf-committers] Camera Guides

2011-05-07 Thread Jonathan Smith
Douglas, Speaking of the background image, it is already possible to translate and scale the background image in other views (eg. Side, Top, etc.), just not the camera view. So I imagine it would be pretty easy to implement it so that it works for camera view too. The opacity setting controls

Re: [Bf-committers] Camera Guides

2011-05-07 Thread Sean Olson
Don't let rotation sneak out the window. I've often wished I could angle a reference image slightly to fit my model. Also, Jonathan, the need for foreground images has to do with general reference material, not one to one modeling. Say I was modeling a pretty girl. I might make a Collage of

Re: [Bf-committers] Camera Guides

2011-05-07 Thread Dan Eicher
You can currently load up an image into the 3d viewport in either the foreground or background using the py-api. I wrote an operator a while back to test image.gl_load (or whatever it ended up being called) that did just that and it was pretty easy -- aside from all the opengl voodoo. You can

Re: [Bf-committers] Camera Guides

2011-05-06 Thread Nathan Vegdahl
* Rather then adding new code, use grease pencil for this feature, the only change needed is show a cameras grease pencil while in the camera view - irrespective of selection. Incidentally (and a bit OT), it would be nice to have irrespective-of-selection grease pencil in general. Most of the

[Bf-committers] Camera Guides

2011-05-05 Thread Michael Fox
In the past few days i have been working on adding guides to the camera object, to be used for perspective and eye line tracking as well as composition guides (rule of thirds, etc etc) , now granted there is patches available to do this but they are all hardcoded and don't allow for much in

Re: [Bf-committers] Camera Guides

2011-05-05 Thread Campbell Barton
On Thu, 2011-05-05 at 20:03 +1000, Michael Fox wrote: In the past few days i have been working on adding guides to the camera object, to be used for perspective and eye line tracking as well as composition guides (rule of thirds, etc etc) , now granted there is patches available to do

Re: [Bf-committers] Camera Guides

2011-05-05 Thread Daniel Salazar - 3Developer.com
sounds interesting cam, could this approach be made to scale relevant to camera aspect ratio? Daniel Salazar 3Developer.com On Thu, May 5, 2011 at 3:33 PM, Campbell Barton ideasma...@gmail.com wrote: On Thu, 2011-05-05 at 20:03 +1000, Michael Fox wrote: In the past few days i have been

Re: [Bf-committers] Camera Guides

2011-05-05 Thread Lars Krueger
. Original-Nachricht Datum: Thu, 05 May 2011 20:03:19 +1000 Von: Michael Fox mfoxd...@gmail.com An: bf-blender developers bf-committers@blender.org Betreff: [Bf-committers] Camera Guides In the past few days i have been working on adding guides to the camera object, to be used

Re: [Bf-committers] Camera Guides

2011-05-05 Thread Dan Eicher
With the py-rna attributes view_camera_zoom and view_camera_offset from the cycles branch one could easily implement this as a modal operator without having to patch the source. Dan ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Camera Guides

2011-05-05 Thread Michael Fox
ok i will stop now, thank you all On 06/05/11 07:33, Campbell Barton wrote: On Thu, 2011-05-05 at 20:03 +1000, Michael Fox wrote: In the past few days i have been working on adding guides to the camera object, to be used for perspective and eye line tracking as well as composition guides

Re: [Bf-committers] Camera Guides

2011-05-05 Thread Daniel Salazar - 3Developer.com
eh so what is the solution? i'd pretty much like to have this (other than my patched build) Daniel Salazar 3Developer.com On Thu, May 5, 2011 at 3:40 PM, Michael Fox mfoxd...@gmail.com wrote: ok i will stop now, thank you all On 06/05/11 07:33, Campbell Barton wrote: On Thu, 2011-05-05 at

Re: [Bf-committers] Camera Guides

2011-05-05 Thread M.G. Kishalmi
just for kicks and practice, I had my own quick and dirty go at this - http://kishalmi.servus.at/3D/guides/ wasn't sure if for activated title safe zone, the guides (and ratios) go within that.. *shrugs* Lars' and Daniels patch sure looks nicer with the alignment option of the golden triangle

Re: [Bf-committers] Camera Guides

2011-05-05 Thread Campbell Barton
6. Campell's idea of using (abusing?) Grease Pencil for this has its merits. I'm not entirely sure if the aspect ratio change is such an important use case. Most projects, I'd think, set the aspect ratio at the beginning of the project. Worst case is you have to re-import the guide.