This feature is great but without ability to orbit camera without
leaving camera view it has limited functionality. And no, I don't use
fly mode, because I get airplane sickness.
Let's imagine that real life cameraman has to leave his cam and walk
around some scene to see it from a different
Thanks Campbell! this is really nice !
On Tue, 2011-05-10 at 08:03 +0200, Damir Prebeg wrote:
This feature is great but without ability to orbit camera without
leaving camera view it has limited functionality. And no, I don't use
fly mode, because I get airplane sickness.
Let's imagine that
Hi Bassam,
Well, I know that I can use cursor as pivot but that's not exactly the
same as usual view orbiting, isn't it?
First of all, it's completely reversed. Second, to zoom and pan, you
can't use regular view shortcuts (that is Shift+MMB and Ctrl+MMB) but
you have to make sure you have cam
hi, I won't argue this on the list since it's down to personal
preferences, and I am not against the feature you want *as an option*.
personally, I hate using view controls for camera manipulation (maya
does this) as it makes constantly 'ef up my cameras when I wanted to
change my view. And I
Hi Cam,
Checked on patch and forum reviews. Improvement could be like;
- make drawtype option for empty 'Image', which will show new buttons
- without image block linked, it just draws the 1x1 unit square in wire.
Matt's thoughts doubts on BA are still very valid, but for both the
analysis as
What just happened?
I'm guessing the original patch for camera guides got rejected. But it
seems people think that bg images for empties is a replacement for it?
why is this? And why is it cool to override Empties with a gazillion
draw types, but somehow this is bad design for Cameras?
If the
Bassam i think the empties thing is totally unrelated, we still have
to solve the guides thing. I dunno.. i like the current patch a lot, i
use it every day. Maybe people are over thinking this? In any case if
fox was working on configurable guides with presets, why did he stop?
Daniel Salazar
Agree they are unrelated (except the case where Camera images could be
made to force foreground and overlay some reference).
I only mentioned it because the topic came up on this thread.
There is still a case for having this feature, Michael and I just
disagree on how it should be done, in fact
On Tue, May 10, 2011 at 10:28 AM, Campbell Barton ideasma...@gmail.com wrote:
in fact Ton also disagrees :), he
suggests camera BG images to have a FG option.
This sounds best to me! Especially if camera bg/fg images support
alpha (not sure if they do atm)
Matt
they do :) and I agree, sounds pretty good, specially since we now can
layer multiple BG images and the foreground option has been a long
time request by many
cheerd
This sounds best to me! Especially if camera bg/fg images support
alpha (not sure if they do atm)
On Tue, 2011-05-10 at 00:28 +, Campbell Barton wrote:
Agree they are unrelated (except the case where Camera images could be
made to force foreground and overlay some reference).
Not completely but it *is* close: images will suffer due to scaling
(especially if you don't intend on making a
On Sun, May 8, 2011 at 4:05 AM, Campbell Barton ideasma...@gmail.com wrote:
On Sat, May 7, 2011 at 8:01 PM, Dan Eicher d...@trollwerks.org wrote:
You can currently load up an image into the 3d viewport in either the
foreground or background using the py-api.
I wrote an operator a while back
2. There is a fundamental difference between Grease Pencil and a composition
guide IMO. A composition guide encodes a rule of thumb regarding
aesthetics. Most of these rules do not have any free parameters (e.g. rule
of thirds). Therefore, hardcoding these rules seems acceptable. Grease
Pencil
Douglas,
Speaking of the background image, it is already possible to translate and
scale the background image in other views (eg. Side, Top, etc.), just not
the camera view. So I imagine it would be pretty easy to implement it so
that it works for camera view too. The opacity setting controls
Don't let rotation sneak out the window. I've often wished I could angle a
reference image slightly to fit my model. Also, Jonathan, the need for
foreground images has to do with general reference material, not one to one
modeling. Say I was modeling a pretty girl. I might make a Collage of
You can currently load up an image into the 3d viewport in either the
foreground or background using the py-api.
I wrote an operator a while back to test image.gl_load (or whatever it
ended up being called) that did just that and it was pretty easy --
aside from all the opengl voodoo.
You can
* Rather then adding new code, use grease pencil for this feature, the
only change needed is show a cameras grease pencil while in the camera
view - irrespective of selection.
Incidentally (and a bit OT), it would be nice to have
irrespective-of-selection grease pencil in general. Most of the
In the past few days i have been working on adding guides to the camera
object, to be used for perspective and eye line tracking as well as
composition guides (rule of thirds, etc etc) , now granted there is
patches available to do this but they are all hardcoded and don't allow
for much in
On Thu, 2011-05-05 at 20:03 +1000, Michael Fox wrote:
In the past few days i have been working on adding guides to the camera
object, to be used for perspective and eye line tracking as well as
composition guides (rule of thirds, etc etc) , now granted there is
patches available to do
sounds interesting cam, could this approach be made to scale relevant
to camera aspect ratio?
Daniel Salazar
3Developer.com
On Thu, May 5, 2011 at 3:33 PM, Campbell Barton ideasma...@gmail.com wrote:
On Thu, 2011-05-05 at 20:03 +1000, Michael Fox wrote:
In the past few days i have been
.
Original-Nachricht
Datum: Thu, 05 May 2011 20:03:19 +1000
Von: Michael Fox mfoxd...@gmail.com
An: bf-blender developers bf-committers@blender.org
Betreff: [Bf-committers] Camera Guides
In the past few days i have been working on adding guides to the camera
object, to be used
With the py-rna attributes view_camera_zoom and view_camera_offset
from the cycles branch one could easily implement this as a modal
operator without having to patch the source.
Dan
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Bf-committers mailing list
Bf-committers@blender.org
ok i will stop now, thank you all
On 06/05/11 07:33, Campbell Barton wrote:
On Thu, 2011-05-05 at 20:03 +1000, Michael Fox wrote:
In the past few days i have been working on adding guides to the camera
object, to be used for perspective and eye line tracking as well as
composition guides
eh so what is the solution? i'd pretty much like to have this (other
than my patched build)
Daniel Salazar
3Developer.com
On Thu, May 5, 2011 at 3:40 PM, Michael Fox mfoxd...@gmail.com wrote:
ok i will stop now, thank you all
On 06/05/11 07:33, Campbell Barton wrote:
On Thu, 2011-05-05 at
just for kicks and practice, I had my own quick and dirty go at this
- http://kishalmi.servus.at/3D/guides/
wasn't sure if for activated title safe zone, the guides (and ratios)
go within that.. *shrugs*
Lars' and Daniels patch sure looks nicer with the alignment option of
the golden triangle
6. Campell's idea of using (abusing?) Grease Pencil for this has its merits.
I'm not entirely sure if the aspect ratio change is such an important use
case. Most projects, I'd think, set the aspect ratio at the beginning of the
project. Worst case is you have to re-import the guide.
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