Hello.
You might have seen ZBrush's GoZ, the bidirectional integration between
ZBursh and other 3D modelers like C4D, Maya and Modo. I like the way it
works, it makes the workflow much more fluid and helps the creative artists.
I'd like to implement something similar for Blender, not just for
On Thu, Sep 9, 2010 at 10:06 AM, Paolo Ciccone phcicc...@gmail.com wrote:
Hello.
You might have seen ZBrush's GoZ, the bidirectional integration between
ZBursh and other 3D modelers like C4D, Maya and Modo. I like the way it
works, it makes the workflow much more fluid and helps the creative
Actually Collada would be too much work, I'm really thinking about single
figure, model/place inside an app, press a button, have that loaded in
Blender, morph it, press another button and go back to the original app with
the morph loaded.
I can write to OBJ fast but Collada opens a whole series