[Bf-committers] GoZ emulation for Blender

2010-09-09 Thread Paolo Ciccone
Hello. You might have seen ZBrush's GoZ, the bidirectional integration between ZBursh and other 3D modelers like C4D, Maya and Modo. I like the way it works, it makes the workflow much more fluid and helps the creative artists. I'd like to implement something similar for Blender, not just for

Re: [Bf-committers] GoZ emulation for Blender

2010-09-09 Thread Tom M
On Thu, Sep 9, 2010 at 10:06 AM, Paolo Ciccone phcicc...@gmail.com wrote: Hello. You might have seen ZBrush's GoZ, the bidirectional integration between ZBursh and other 3D modelers like C4D, Maya and Modo. I like the way it works, it makes the workflow much more fluid and helps the creative

Re: [Bf-committers] GoZ emulation for Blender

2010-09-09 Thread Paolo Ciccone
Actually Collada would be too much work, I'm really thinking about single figure, model/place inside an app, press a button, have that loaded in Blender, morph it, press another button and go back to the original app with the morph loaded. I can write to OBJ fast but Collada opens a whole series