[Bf-committers] Keymap storage management

2011-07-24 Thread Francesco Zoffoli
NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys I meant that ;) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Keymap storage management

2011-07-24 Thread Jim Williams
Then h on unhidden to hide single, h on hidden to unhide single, and Alt+h to unhide all (or hide all?). No doubt that using a character as a toggle is convenient whenever there is an on-off choice. On Sat, Jul 23, 2011 at 11:42 AM, Jonathan Williamson jonat...@montagestudio.org wrote: I have

Re: [Bf-committers] Keymap storage management

2011-07-24 Thread mindrones
Hi, On Sat, Jul 23, 2011 at 11:42 AM, Jonathan Williamson jonat...@montagestudio.org wrote: I have to agree with Daniel. I constantly hide parts of a mesh bit by bit. On Saturday, July 23, 2011 at 10:40 AM, Daniel Salazar - 3Developer.com wrote: NOT, we want to hide, hide, hide, unhide..

Re: [Bf-committers] Keymap storage management

2011-07-24 Thread mindrones
Hi, mindrones wrote: - quick h-h acts as a toggle *just on the selection* - h - N sec pause - h adds to hidden selection (after all you have to select stuff before hitting h again to add to hidden objects) - alt-h unhide all now that I think of it, would it be possible that: - if we have

Re: [Bf-committers] Keymap storage management

2011-07-24 Thread Felix Schlitter
Hi, - h always hides selection - alt h reveals last hidden - alt h again reveals all Just an idea. I am not too sure about conditional hotkeys based on the selection. That might get confusing. Then h on unhidden to hide single, h on hidden to unhide single, and Alt+h to unhide all (or hide

Re: [Bf-committers] Keymap storage management

2011-07-23 Thread mindrones
On 07/15/2011 11:40 AM, Carsten Wartmann wrote: Am 15.07.2011 10:57, schrieb Sean Olson: Is there a possibility of bringing back the 'double press' keys for different functions? (Like the old B=Box select, BB=Circle Select). I personally want to have 1 be front view, 1,1 be back view, 7 be

[Bf-committers] Keymap storage management

2011-07-23 Thread Francesco Zoffoli
What if i have something already hidden, and i want to add something else? I'd have to unhide everything and than hide again. Instead for toggling the view it can be useful! ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Keymap storage management

2011-07-23 Thread Daniel Salazar - 3Developer.com
NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys Daniel Salazar 3Developer.com also, would it be possible to get rid of the H, alt+H and just have h hides, h unhides, h hides again, h unhides again? ___ Bf-committers mailing list

Re: [Bf-committers] Keymap storage management

2011-07-23 Thread Jonathan Williamson
I have to agree with Daniel. I constantly hide parts of a mesh bit by bit. -- Jonathan Williamson Instructor - http://www.blendercookie.com (http://www.blendercookie.com/) Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/) Portfolio - http://www.jw3d.com

Re: [Bf-committers] Keymap storage management

2011-07-23 Thread M.G. Kishalmi
+1 for (configurable) double keys -1 for hide/unhide -1 for front/back views cheers, lmg On Sat, Jul 23, 2011 at 5:42 PM, Jonathan Williamson jonat...@montagestudio.org wrote: I have to agree with Daniel. I constantly hide parts of a mesh bit by bit. -- Jonathan Williamson Instructor -

Re: [Bf-committers] Keymap storage management

2011-07-23 Thread M.G. Kishalmi
you'd prolly use the outliner to do this.. in most cases. since you'll most likely have a hard time even selecting the hidden object :) cheers, lmg On Sat, Jul 23, 2011 at 3:21 PM, Francesco Zoffoli maker...@gmail.comwrote: What if i have something already hidden, and i want to add something

Re: [Bf-committers] Keymap storage management

2011-07-15 Thread Sean Olson
Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 10:14 PM It would be possible to do that too, but the way changes are tracked would have to be made smarter (to be able to track addition, modifications

Re: [Bf-committers] Keymap storage management

2011-07-15 Thread Carsten Wartmann
Am 15.07.2011 10:57, schrieb Sean Olson: Is there a possibility of bringing back the 'double press' keys for different functions? (Like the old B=Box select, BB=Circle Select). I personally want to have 1 be front view, 1,1 be back view, 7 be top view 7,7 be bottom view, etc, etc. Holding

Re: [Bf-committers] Keymap storage management

2011-07-15 Thread Nathaniel Lane
If we were to do this, I personally would like to see it as a preference you could change. Sent from my iPhone On Jul 15, 2011, at 3:40 AM, Carsten Wartmann c...@blenderbuch.de wrote: Am 15.07.2011 10:57, schrieb Sean Olson: Is there a possibility of bringing back the 'double press' keys for

[Bf-committers] Keymap storage management

2011-07-11 Thread Ton Roosendaal
Hi, Two weeks ago I reviewed with Brecht and Campbell how to fix up keymap handling in Blender. My time is still too scattered, so I've put it on Brecht's desk now. :) Basically the idea is: - maintain 4 independent layers of maps - store all in memory outside WM or blender data, to keep

Re: [Bf-committers] Keymap storage management

2011-07-11 Thread Matt Ebb
On Tue, Jul 12, 2011 at 1:51 AM, Ton Roosendaal t...@blender.org wrote: - The Preset map is not only to mimic other maps, but can be used for cases like 2.4 power user map or Optimal Laptop map as well. This will be in our distros. One note: keep in mind for these sort of presets to work

Re: [Bf-committers] Keymap storage management

2011-07-11 Thread Martin Poirier
They also need to be able to remove entries from keymaps, not just add entries or overwrite entries. Martin --- On Mon, 7/11/11, Matt Ebb m...@mke3.net wrote: From: Matt Ebb m...@mke3.net Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers

Re: [Bf-committers] Keymap storage management

2011-07-11 Thread Daniel Salazar - 3Developer.com
or overwrite entries. Martin --- On Mon, 7/11/11, Matt Ebb m...@mke3.net wrote: From: Matt Ebb m...@mke3.net Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 6:36 PM On Tue, Jul 12, 2011 at 1:51 AM, Ton

Re: [Bf-committers] Keymap storage management

2011-07-11 Thread Martin Poirier
: From: Daniel Salazar - 3Developer.com zan...@gmail.com Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 9:41 PM Why is it that the entire context (ie: 3D view global) needs to be edited to just change one

Re: [Bf-committers] Keymap storage management

2011-07-11 Thread Martin Poirier
override of keymaps). Martin --- On Mon, 7/11/11, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: From: Daniel Salazar - 3Developer.com zan...@gmail.com Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday

Re: [Bf-committers] Keymap storage management

2011-07-11 Thread Daniel Salazar - 3Developer.com
to myself, bad form. --- On Mon, 7/11/11, Martin Poirier the...@yahoo.com wrote: From: Martin Poirier the...@yahoo.com Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 10:14 PM It would be possible to do