Fixed the mentioned bugs. COLLADA code now ready for alpha 1 build.
On Mon, Feb 15, 2010 at 1:09 AM, Arystan Dyussenov arysta...@gmail.comwrote:
Hi,
I need 2 days to bring COLLADA code into order. Particularly there are
memory leaks that need to be eliminated, armature testing stuff
Thanks to tips from Martin, looks like I'm on board.
Will include FFMPEG and Collada, although would be good if someone can
test some builds first to verify collada functionality. That is,
assuming there's something more than just seeing if it comes up in the
Import and Export menus.
Ken
Simple test, export cube via collada,
delete cube from scene,
import the cube.dae you created and see if you now have cube in your scene,
LetterRip
On Mon, Feb 15, 2010 at 5:44 PM, Ken Hughes khug...@pacific.edu wrote:
Thanks to tips from Martin, looks like I'm on board.
Will include FFMPEG
Hi all,
1) Current projects
- Campbell proposes way to have a proper default/install path for
extension scripts.
This invoked too much confusing discussions; conclusions will follow.
2) Blender 2.5
- Installer issues have to be solved... Ton, Campbell + Brecht will
review a proposal
Hi,
I can make the Mac builds.
Collada can be included.
FFMPEG will be included.
As for alpha 0, all OSX needs can be covered with the 3 releases: 10.4/ppc,
10.4/i386, 10.5/x86_64.
Damien
Le 14 févr. 2010 à 17:50, Ton Roosendaal a écrit :
Hi all,
1) Current projects
- Campbell proposes
Hi,
I need 2 days to bring COLLADA code into order. Particularly there are
memory leaks that need to be eliminated, armature testing stuff (importer
creates extra empties) should be disabled and recently added smoothing info
import sometimes crashes which I need to fix.
If builders can wait a