1) Current Projects phonybone requested a branch for his physics work
last particle note; we intend to do a "post-mortem" with the artists, to clearly document the shortcomings we felt were blocking us, and particle issues will get attention too jahka + phonybone could interview durian guys when they're in here too, to get first hand experience <phonybone> i'd like to get direct user feedback to get to know the most urgent issues GSOC ton mentioned that he would like to see GSoC coders hanging around irc a bit more often - so for those of you GSoCers who are not regularly visiting the Blender channel, please consider doing so. Also it was noted that meeting times are especially good for finding various members of the team if you have questions/need help. Here are the weekly status reports from the students Konrad Wilhelm Kleine - Paint Tools upgrade http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000085.html Nick Samarin - - Recast and Detour (Pathfindind and AI for GE) http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000091.html Rohith B.V. - Quad Dominant Remeshing Rohith B.V. - http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000084.html Joerg Mueller - GE API improvements http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000092.html Leif Andersen - Testing framework http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000089.html Mitchell Stokes - GLSL shader improvements http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000090.html Jason Wilkins - Sculpting Brushes improvements http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000094.html Nicholas Bishop - Multires Improvements http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000095.html Mike Erwin - Input Device improvements http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000093.html Joshua Leung - Physics tools http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000083.html 3) 2.5x Tom reports that on the sculpting front - all tools are finally usable! and hopefully ready for review midweek If the install stuff is settled, we're ready for beta and then we can go with double energy back to bugs Plan is to check again next weekend and if all goes well then define beta build in that week Tom noted that if at all possible he would like workflow for paint texturing fixed before release currently it takes about 30 steps to setup and begin texturing, with almost garunteed mistake. Which could be turned into a 2-4 step process with little chance of error. Ton asked that Tom make a document describing the current process and how he would recommend things be simplified. 4) Durian things still progress nicely, the coding work is winding to an end which will allow more attention to be turned to pure bug fixing. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers