Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-14 Thread Leif Andersen
...@gmail.com To: bf-blender developers bf-committers@blender.org Sent: Sat, March 13, 2010 5:16:48 PM Subject: Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh Okay, after a few unforeseen projects that required immediate attention, I have now gotten to spend several hours

Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-13 Thread Leif Andersen
Okay, after a few unforeseen projects that required immediate attention, I have now gotten to spend several hours on this project again. However, I have run into a major problem with the API. The 2.5 API introduction claims that the way to get data into and out of blender, is from bpy.data, in

Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-13 Thread Stephen Swaney
On Sat, Mar 13, 2010 at 03:16:48PM -0700, Leif Andersen wrote: Am I expected to just look through the source code to see what functions are currently stored in bpy.data, or am I just missing something? Does looking at dir(bpy.data) in the console help any? -- Stephen Swaney

Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-13 Thread Leif Andersen
Ah, bingo that did it. Well, not at first (I was trying to use IDLE for an IDE, but blender's python editor did the trick). Thank you! ~Leif Andersen On Sat, Mar 13, 2010 at 16:02, Stephen Swaney sswa...@centurytel.netwrote: On Sat, Mar 13, 2010 at 03:16:48PM -0700, Leif Andersen wrote:

Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-13 Thread Roger Wickes
as information about my latest activities. Use coupon Papasmurf for $15 off! From: Leif Andersen leif.a.ander...@gmail.com To: bf-blender developers bf-committers@blender.org Sent: Sat, March 13, 2010 5:16:48 PM Subject: Re: [Bf-committers] OFF export/import, and N

Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-08 Thread Leif Andersen
Okay, so I should keep the hack in there, but be ready to pop it out the moment blender support n-gons, does that sound like a good plan? ~Leif Andersen -- So Much to Learn, Such Little Time http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/ On Sun, Mar 7, 2010 at

Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-08 Thread Campbell Barton
Triangulating ngons for importers if fine for now, just keep in mind it may need to be changed at some point. You could do a simple fan fill or use pythons Geometry.PolyFill(), which uses the same code as lasso select text filling. On Mon, Mar 8, 2010 at 4:12 PM, Leif Andersen

[Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-07 Thread Leif Andersen
First of all, if this is an inappropriate place for this question, I'm sorry, I'm still a bit new here. :) Anyway, at the new developers meeting this morning (which was a good meeting, thank you for it), I was told that it would be a good idea to pick up on some of blender 2.5's neglected

Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-07 Thread Tom M
On Sun, Mar 7, 2010 at 7:45 PM, Leif Andersen leif.a.ander...@gmail.com wrote: However, looking at the current version of blender, I don't see n-gon support anywhere.  Am I missing something, or is it just not put in there yet (only available as an external module at the moment, or something