I think this can be broken down into 2 ideas or ways of thinking. One you
have to memories the way, for example hotkeys. The other you can just look
at something and know what it does and click it, ie icons. Icons can also
have pop ups that explain what they do. Icons all great for the learner but
Hi,
In the early 2.50 period I coded miniature tabs, then simply draw as
triangles.
Such small tabs, woldithout text, a bit nicer styled drawn, on a
consistent useful location it's still better than the (+) icons imho.
-Ton-
I like how Brecht solved this in the cycles branch:
he removed the (+) icons all together.
there are keys for props [N] and tools [T]
and menu entries (in view) for all 3.
maybe we can simply add a key for tool-props? suggestion: [ALT]+[N]
or maybe.. don't allow the tool-props to be hidden at
Sadly there's no key to restore a minimised header! (they're all to easy
to close when using a tablet with no way to restore in the cycles
branch! (for headers I'd like to see the old 2.49 way and disable
minimising them)
ON TOPIC,
I'd prefer tool props to be its own panel it's too
I couldn't agree more with Michael. Hotkeys for restoring headers, or
locking them would be wonderful!
And on topic: I also never use the toolshelf for anything during modelling
other than getting access to the operator panel. F6 is awesome but it would
be more convenient to have it sitting in a
I think you are right in one sense. But, I look up here at a toolbar in my
gmail and see icons that I have never clicked on and I'm pretty sure I know
what they do. I'd call that self explanatory... I guess it takes a knowledge
before hand of the function, or a previous encounter with a similar
I've nothing against icons as an option that can be toggled on/off (or
at least minimized) in order to get more real estate. I just object
to them as the initial, only, or default interface.
(BTW -- My Gmail is all buttons and text.)
On Mon, Jun 13, 2011 at 9:25 AM, Luke Frisken
I have written up a mockup/proposal on a different way to do the closing and
opening of the Tool Shelf and Properties Shelf UI, other than using the
little plus icons, on my talk page.
http://wiki.blender.org/index.php?title=User_talk:JayDez
I am, unfortunately, not a good enough coder to
Hi,
I think that this would be rather unpractical, it takes way to much
visual space for what it represents. If i want to collapse those
panels, i want them gone, not taking a lot of space on the screen like
those huge buttons.
Blenders gui already got way too unefficient in 2.5, especially when
Nice idea. It is an issue that needs improvement.
I only have one suggestion. Instead of vertical writing, which as you
say would take work to implement, perhaps the use of clear and
appropriate icons might be easier to recognise in a hurry than writing
turned on the side. I think this is
I'd agree. Find ways to use less real estate, not more.
On Sun, Jun 12, 2011 at 9:04 AM, Aurel W. aure...@gmail.com wrote:
Hi,
I think that this would be rather unpractical, it takes way to much
visual space for what it represents. If i want to collapse those
panels, i want them gone, not
You are probably right, using a lot of space doesn't seem to be the best
answer.. back to drawing board.
On Sun, Jun 12, 2011 at 11:31 PM, Jim Williams sphere1...@gmail.com wrote:
I'd agree. Find ways to use less real estate, not more.
On Sun, Jun 12, 2011 at 9:04 AM, Aurel W.
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