Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-29 Thread lguillaume
You need to use Cmake 2.8 to create msvc 2010 project file, I use it with the beta 2 of msvc 2010. 2010/3/29 Chris Gunn cwi...@gmail.com Blender is suppose to be built using CMake or Scons. These two tools are designed to make cross platform software building as painless as possible. That is,

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-29 Thread Benoit Bolsee
Hi, The MSVC 2008 project files are maintained by myself and Andrea (more Andrea these days). Personnally, I am not interested in supporting 2010 project files, because it takes some time and because cmake should be able to build usable project files at this time (previously, working debug builds

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-29 Thread Pacific Morrowind
okay thanks for the info... though that really (imo) should be better recorded on the windows/Blender 2.5 build instructions page (http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows); cmake is about as mentioned there as a runner up in a news report of the olympics... The

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-29 Thread Pacific Morrowind
Cmake finally (been downloading since late this afternoon when first suggested here - on terrible dialup) downloaded, and I've installed it and ran it and after a two tries got it running... now down to 3 failed projects in the build, which I'll attempt to figure out what is wrong with. Unless

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-29 Thread Benoit Bolsee
M_PI is a standard C symbol, defined in math.h, which is included from cmath.h It's possible that MSCV 2010 requires an additional define to declare those symbols, such as _USE_MATH_DEFINES. Check the headers in Visual Studio directory. /benoit On Mon, 29 Mar 2010 02:45:58 -0700, Pacific

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-29 Thread Ryan Tralalaian
On a related note, building with codeblocks + cmake also fails, something to do with definition of FREE_WINDOWS I think, which should be defined since I'm building with MinGW. Haven't been able to figure it out though. Defining FREE_WINDOWS manually(Ideally it should be done through cmake?) breaks

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-29 Thread Pacific Morrowind
thank-you so much for your help :) - it required a define of _STD_USING (I put it with the _USE_MATH_DEFINES in the only define if windows section) However I did notice a slight oddity: math.h definition of M_PI: 3.14159265358979323846

[Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-28 Thread Pacific Morrowind
Hi all; I have finally gotten around to starting on building the Blender source code myself so that I can test changes that I want to do. However I'm using MSVC 2010 express; for which there are no project files. So I have started converting the project files (unfortunately it is requiring

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-28 Thread Tom M
On Sun, Mar 28, 2010 at 4:19 PM, Pacific Morrowind pacificmorrow...@gmail.com wrote: Hi all; I have finally gotten around to starting on building the Blender source code myself so that I can test changes that I want to do. However I'm using MSVC 2010 express; for which there are no project

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-28 Thread Erwin Coumans
As Tom mentioned, could you please try using cmake to autogenerate visual studio 2010 project files? It would be better for Thanks, Erwin Sent from my iPhone On Mar 28, 2010, at 17:19, Pacific Morrowind pacificmorrow...@gmail.com wrote: Hi all; I have finally gotten around to starting on

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-28 Thread Erwin Coumans
(accidently hit the send button early) It would be better to support cmake, and not checking in manual generated visual studio 2010 projectfiles. Thanks, Erwin On Mar 28, 2010, at 18:23, Erwin Coumans erwin.coum...@gmail.com wrote: As Tom mentioned, could you please try using cmake to

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-28 Thread Pacific Morrowind
oh sure... will have to read up on cmake but that no problem - I enjoy new knowledge of any kind. However I've found another thing: MSVC 2010 doesn't support (for example) [code]#include MT_assert.h[/code] except with MS header files (at least that's the only kind of files that it seems to

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-28 Thread Chris Gunn
Blender is suppose to be built using CMake or Scons. These two tools are designed to make cross platform software building as painless as possible. That is, one set of config files for all platforms. You get similar errors trying to use the VS2008 files in VS2008. From what I can tell the VS