Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-19 Thread Campbell Barton
: tobias.oelga...@googlemail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface) Using a group of objects could be useful, but if it's not done for multiple objects, you still can just apply multiple shrinkwraps in keep above only mode

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-19 Thread Tobias Oelgarte
+0100 From: tobias.oelga...@googlemail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface) Using a group of objects could be useful, but if it's not done for multiple objects, you still can just apply multiple shrinkwraps in keep above

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-19 Thread Tobias Oelgarte
To: bf-committers@blender.org Subject: Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface) Using a group of objects could be useful, but if it's not done for multiple objects, you still can just apply multiple shrinkwraps in keep above only mode to achieve more or less the same

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-19 Thread Juan Pablo Bouza
Jaguarandi is reading :p Date: Fri, 18 Feb 2011 14:26:55 +0100 From: tobias.oelga...@googlemail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface) Using a group of objects could be useful, but if it's not done for multiple

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-19 Thread Juan Pablo Bouza
Subject: Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface) If you reduce the offset to 0.0 then the problem is not visible. It only happens with offset different from 0. Offset is ignored, until original mesh, without offset, is reached. Am 19.02.2011 14:24, schrieb Tobias

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-18 Thread Tobias Oelgarte
Using a group of objects could be useful, but if it's not done for multiple objects, you still can just apply multiple shrinkwraps in keep above only mode to achieve more or less the same result. In many cases it would be just one collision object and fine. Of course groups of objects would

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-18 Thread Juan Pablo Bouza
. Maybe this is too much to ask from Campbell's weekend quick fix, but you never know when Jaguarandi is reading :p Date: Fri, 18 Feb 2011 14:26:55 +0100 From: tobias.oelga...@googlemail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] Inverse Shrinkwrap? (only keep above

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-18 Thread raulf
To: bf-committers@blender.org Subject: Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface) Using a group of objects could be useful, but if it's not done for multiple objects, you still can just apply multiple shrinkwraps in keep above only mode to achieve more or less the same

Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface)

2011-02-18 Thread Daniel Salazar - 3Developer.com
. Maybe this is too much to ask from Campbell's weekend quick fix, but you never know when Jaguarandi is reading :p Date: Fri, 18 Feb 2011 14:26:55 +0100 From: tobias.oelga...@googlemail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] Inverse Shrinkwrap? (only keep above surface