[Bf-committers] bf-extensions external scripts and inclusion of Exporter Framework

2010-10-22 Thread mindrones
Hello, -- intro -- lately I've been discussing a lot in about distributing LuxBlend, YafaBlend, GameKit (and maybe Blendigo) in bf-extensions. It's bit tricky because of course these project are developed outside of bf-extensions svn and we don't want them to move on our svn for obvious

Re: [Bf-committers] some Sequencer questions

2010-10-22 Thread Thomas
Hi Roger, i know about that one ;) ...the problem is not learning the editor, but a preview window where i can define ranges and insert them between two other strips. I'll go for kdenlive i guess, as openshot is too basic. thx, Thomas On 10/22/2010 12:01 AM, Roger Wickes wrote: This book I

Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature?

2010-10-22 Thread Vilem Novak
Well, I looked in the code and realized the frame rate is read and considered at least probably by ffmpeg reading, so I submitted a bug report, and would really like if the further discussion went on there(bug #24355). I also had the idea of making a python op which would solve this with the

Re: [Bf-committers] Unlimited Clay report and question

2010-10-22 Thread raulf
Thanks Sergey and LetterRip I have being in touch with Nicholas and he has being of great help (I couldn't made it without his advices :) ) but I could not download his branch to check the improvements :( Thanks for the info Cheers

Re: [Bf-committers] bf-extensions external scripts and inclusion of Exporter Framework

2010-10-22 Thread Campbell Barton
On Fri, Oct 22, 2010 at 8:36 AM, mindrones mindro...@gmail.com wrote: Hello, -- intro -- lately I've been discussing a lot in about distributing LuxBlend, YafaBlend, GameKit (and maybe Blendigo) in bf-extensions. It's bit tricky because of course these project are developed outside of

[Bf-committers] New Developer Doug Hammond (dougal2)

2010-10-22 Thread Campbell Barton
Doug's recent work with Blender 2.5's render integration projects - LuxBlend Blendigo has resulted in an Exporter Framework (EF). Doug has been granted commit access to move EF into Blender's python modules directory for Addons to use. Welcome Doug!

[Bf-committers] compositor defocus node

2010-10-22 Thread Jeroen Bakker
Hi All, I have reverse engineered the compositor defocus algorithm to its purest form. the result I have posted on my blog. http://sicg.atmind.nl/index.php?option=com_contentview=articleid=29:blender-defocus-algorithm The current implementation is not depth aware. I am not sure that this is a

Re: [Bf-committers] New Developer Doug Hammond (dougal2)

2010-10-22 Thread Sergey I. Sharybin
Congrats, Doug! Doug's recent work with Blender 2.5's render integration projects - LuxBlend Blendigo has resulted in an Exporter Framework (EF). Doug has been granted commit access to move EF into Blender's python modules directory for Addons to use. Welcome Doug!

Re: [Bf-committers] compositor defocus node

2010-10-22 Thread Lars Krueger
Why not try this: http://developer.amd.com/documentation/presentations/legacy/Chapter05-Filion-StarCraftII.pdf It even solves the color bleeding problem that 2.43 had. Original-Nachricht Datum: Fri, 22 Oct 2010 18:09:25 +0200 Von: Jeroen Bakker j.bak...@atmind.nl An:

Re: [Bf-committers] New Developer Doug Hammond (dougal2)

2010-10-22 Thread Daniel Salazar - 3Developer.com
That's great Doug! congrats! Daniel Salazar On Fri, Oct 22, 2010 at 10:20 AM, Sergey I. Sharybin g.ula...@gmail.comwrote: Congrats, Doug! Doug's recent work with Blender 2.5's render integration projects - LuxBlend Blendigo has resulted in an Exporter Framework (EF). Doug has been

Re: [Bf-committers] compositor defocus node

2010-10-22 Thread Christopher Cherrett
While the defocus node is getting some attention I would like to point out that rack focusing with defocus does not work well. Objects jump in and out of focus with hard edged lines on the blur. Original Message Subject: [Bf-committers] compositor defocus node From: Jeroen

[Bf-committers] Unlimited Clay report and question

2010-10-22 Thread Sergey Kurdakov
Hi Farsthary, I put latest code from his branch at my site http://www.sim-ai.org/ptex_nicholas.7z ( it is compressed with free 7z ) in case of problems, I think, it is possible to mail things to you by parts. btw do you use Vidalia https://www.torproject.org/projects/vidalia ( for windows

Re: [Bf-committers] Unlimited Clay report and question

2010-10-22 Thread raulf
Hi Sergey :) Hi Farsthary, I put latest code from his branch at my site http://www.sim-ai.org/ptex_nicholas.7z ( it is compressed with free 7z ) in case of problems, I think, it is possible to mail things to you by parts. Thanks! my download speed with flashget is at 0.44 K/s and down

[Bf-committers] Unlimited Clay report and question

2010-10-22 Thread Sergey Kurdakov
Hi Farshary, I sent attachment to your mail, in case it did not come, just contact me. Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] compositor defocus node

2010-10-22 Thread Ian Failing
Jeroen, in re What is the use of these blur types? These blur types emulate this visual effect of lensing: http://en.wikipedia.org/wiki/Bokeh Note the octagonal shape of the blurred lights in the second image, caused by the shape of the aperture. The result of the effect is more noticeable with