Hello,
-- intro --
lately I've been discussing a lot in about distributing LuxBlend,
YafaBlend, GameKit (and maybe Blendigo) in bf-extensions.
It's bit tricky because of course these project are developed outside of
bf-extensions svn and we don't want them to move on our svn for obvious
Hi Roger,
i know about that one ;) ...the problem is not learning the editor, but
a preview window where i can define ranges and insert them between two
other strips. I'll go for kdenlive i guess, as openshot is too basic.
thx,
Thomas
On 10/22/2010 12:01 AM, Roger Wickes wrote:
This book I
Well, I looked in the code and realized the frame rate is read and considered
at least probably by ffmpeg reading, so I submitted a bug report,
and would really like if the further discussion went on there(bug #24355).
I also had the idea of making a python op which would solve this with the
Thanks Sergey and LetterRip
I have being in touch with Nicholas and he has being of great help (I
couldn't made it without his advices :) ) but I could not download his
branch to check the improvements :(
Thanks for the info
Cheers
On Fri, Oct 22, 2010 at 8:36 AM, mindrones mindro...@gmail.com wrote:
Hello,
-- intro --
lately I've been discussing a lot in about distributing LuxBlend,
YafaBlend, GameKit (and maybe Blendigo) in bf-extensions.
It's bit tricky because of course these project are developed outside of
Doug's recent work with Blender 2.5's render integration projects -
LuxBlend Blendigo has resulted in an Exporter Framework (EF).
Doug has been granted commit access to move EF into Blender's python
modules directory for Addons to use.
Welcome Doug!
Hi All,
I have reverse engineered the compositor defocus algorithm to its purest
form. the result I have posted on my blog.
http://sicg.atmind.nl/index.php?option=com_contentview=articleid=29:blender-defocus-algorithm
The current implementation is not depth aware. I am not sure that this
is a
Congrats, Doug!
Doug's recent work with Blender 2.5's render integration projects -
LuxBlend Blendigo has resulted in an Exporter Framework (EF).
Doug has been granted commit access to move EF into Blender's python
modules directory for Addons to use.
Welcome Doug!
Why not try this:
http://developer.amd.com/documentation/presentations/legacy/Chapter05-Filion-StarCraftII.pdf
It even solves the color bleeding problem that 2.43 had.
Original-Nachricht
Datum: Fri, 22 Oct 2010 18:09:25 +0200
Von: Jeroen Bakker j.bak...@atmind.nl
An:
That's great Doug! congrats!
Daniel Salazar
On Fri, Oct 22, 2010 at 10:20 AM, Sergey I. Sharybin g.ula...@gmail.comwrote:
Congrats, Doug!
Doug's recent work with Blender 2.5's render integration projects -
LuxBlend Blendigo has resulted in an Exporter Framework (EF).
Doug has been
While the defocus node is getting some attention I would like to point
out that rack focusing with defocus does not work well. Objects jump in
and out of focus with hard edged lines on the blur.
Original Message
Subject: [Bf-committers] compositor defocus node
From: Jeroen
Hi Farsthary,
I put latest code from his branch at my site
http://www.sim-ai.org/ptex_nicholas.7z ( it is compressed with free 7z )
in case of problems, I think, it is possible to mail things to you by parts.
btw do you use Vidalia https://www.torproject.org/projects/vidalia ( for
windows
Hi Sergey :)
Hi Farsthary,
I put latest code from his branch at my site
http://www.sim-ai.org/ptex_nicholas.7z ( it is compressed with free 7z )
in case of problems, I think, it is possible to mail things to you by
parts.
Thanks! my download speed with flashget is at 0.44 K/s and down
Hi Farshary,
I sent attachment to your mail, in case it did not come, just contact me.
Regards
Sergey
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Jeroen, in re What is the use of these blur types? These blur types
emulate this visual effect of lensing:
http://en.wikipedia.org/wiki/Bokeh
Note the octagonal shape of the blurred lights in the second image, caused
by the shape of the aperture. The result of the effect is more noticeable
with
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