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On 19.11.2010 6:10, Benjamin Tolputt wrote:
On 19/11/2010 10:08 AM, Alex Combas wrote:
I build with this feature regularly, and while it is still not complete (no
animation) it does work reasonably well in general
While it is buggy
Alex Combas blenderw...@gmail.com wrote:
Similarly, virtually zero companies actually go the route of making a
modified internal version of GPL software.
How would someone confirm that? By virtue of the fact that it's not meant for
external distribution, it's obviously something that wouldn't
thanks mr alex.
its not that im not feeling good. i have a broken back and i cant move.
other than that im fine. lol
On Thu, Nov 18, 2010 at 5:01 PM, Alex Combas blenderw...@gmail.com wrote:
I liked it as well. Node stuff is always interesting.
Hope you're feeling better soon.
On Thu, Nov
On Fri, Nov 19, 2010 at 7:27 AM, Jason van Gumster
ja...@handturkeystudios.com wrote:
Alex Combas blenderw...@gmail.com wrote:
Similarly, virtually zero companies actually go the route of making a
modified internal version of GPL software.
How would someone confirm that? By virtue of
On Fri, Nov 19, 2010 at 1:34 PM, Alex Combas blenderw...@gmail.com wrote:
On Fri, Nov 19, 2010 at 7:27 AM, Jason van Gumster
ja...@handturkeystudios.com wrote:
Alex Combas blenderw...@gmail.com wrote:
Similarly, virtually zero companies actually go the route of making a
modified
I agree that company lawyers tend to be paranoid. I deal with that
frequently in oil/gas equipment manufacturing.
Imagine the fear that making just one false step and you could be legally
forced to open-source your top secret proprietary project.
Has anyone here ever heard of a single case
On Fri, Nov 19, 2010 at 1:25 PM, Matt Henley nwm...@gmail.com wrote:
I agree that company lawyers tend to be paranoid. I deal with that
frequently in oil/gas equipment manufacturing.
Right, I'm just saying this is the view that some companies would have.
I'm not saying this is my view, or
Hi,
Since relicensing is going to be very difficult and communicating from
another process messy, maybe we could simply do this.
If there is agreement, we could make a statement as developers that we
don't consider certain things (external render engines, game engines,
exporter libraries) as a
Hey devs,
I know there is code in Blender that uses lcms, but I've heard that code
isn't called
and doesn't actually do anything, and yet I see in public build files that a
lot of people
are still building with lcms support.
So is lcms code actually active, are there plans to make it active if
Thanks Matt, I will try to spread the word.
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On Fri, Nov 19, 2010 at 3:40 PM, Alex Combas blenderw...@gmail.com wrote:
Well the GPL has never been defended in court from what I've heard...
You heard wrong...
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On Fri, Nov 19, 2010 at 4:19 PM, Dan Eicher d...@trollwerks.org wrote:
On Fri, Nov 19, 2010 at 3:40 PM, Alex Combas blenderw...@gmail.com
wrote:
Well the GPL has never been defended in court from what I've heard...
You heard wrong...
Yes, I am. Thanks for pointing that out.
The
I could not give you a precise answer but many Blender modules are
completely written in C++, elbeem fluid simulator is one of them and
besides C and C++ have bridges that makes hybrid code possible.
I do agree with you that some tasks are easier to do in a completely
Object Oriented environment
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