Re: [Bf-committers] bind poses in Blender for the Collada 1.4.1 plugin

2010-11-19 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 19.11.2010 6:10, Benjamin Tolputt wrote: On 19/11/2010 10:08 AM, Alex Combas wrote: I build with this feature regularly, and while it is still not complete (no animation) it does work reasonably well in general While it is buggy

Re: [Bf-committers] extension clause

2010-11-19 Thread Jason van Gumster
Alex Combas blenderw...@gmail.com wrote: Similarly, virtually zero companies actually go the route of making a modified internal version of GPL software. How would someone confirm that? By virtue of the fact that it's not meant for external distribution, it's obviously something that wouldn't

Re: [Bf-committers] Blender Tutorial from a hospital bed :)

2010-11-19 Thread Jaevixa McNomera
thanks mr alex. its not that im not feeling good. i have a broken back and i cant move. other than that im fine. lol On Thu, Nov 18, 2010 at 5:01 PM, Alex Combas blenderw...@gmail.com wrote: I liked it as well. Node stuff is always interesting. Hope you're feeling better soon. On Thu, Nov

Re: [Bf-committers] extension clause

2010-11-19 Thread Alex Combas
On Fri, Nov 19, 2010 at 7:27 AM, Jason van Gumster ja...@handturkeystudios.com wrote: Alex Combas blenderw...@gmail.com wrote: Similarly, virtually zero companies actually go the route of making a modified internal version of GPL software. How would someone confirm that? By virtue of

Re: [Bf-committers] extension clause

2010-11-19 Thread Dan Eicher
On Fri, Nov 19, 2010 at 1:34 PM, Alex Combas blenderw...@gmail.com wrote: On Fri, Nov 19, 2010 at 7:27 AM, Jason van Gumster ja...@handturkeystudios.com wrote: Alex Combas blenderw...@gmail.com wrote: Similarly, virtually zero companies actually go the route of making a modified

Re: [Bf-committers] extension clause

2010-11-19 Thread Matt Henley
I agree that company lawyers tend to be paranoid. I deal with that frequently in oil/gas equipment manufacturing. Imagine the fear that making just one false step and you could be legally forced to open-source your top secret proprietary project. Has anyone here ever heard of a single case

Re: [Bf-committers] extension clause

2010-11-19 Thread Alex Combas
On Fri, Nov 19, 2010 at 1:25 PM, Matt Henley nwm...@gmail.com wrote: I agree that company lawyers tend to be paranoid. I deal with that frequently in oil/gas equipment manufacturing. Right, I'm just saying this is the view that some companies would have. I'm not saying this is my view, or

Re: [Bf-committers] extension clause

2010-11-19 Thread Brecht Van Lommel
Hi, Since relicensing is going to be very difficult and communicating from another process messy, maybe we could simply do this. If there is agreement, we could make a statement as developers that we don't consider certain things (external render engines, game engines, exporter libraries) as a

[Bf-committers] lcms?

2010-11-19 Thread Alex Combas
Hey devs, I know there is code in Blender that uses lcms, but I've heard that code isn't called and doesn't actually do anything, and yet I see in public build files that a lot of people are still building with lcms support. So is lcms code actually active, are there plans to make it active if

Re: [Bf-committers] lcms?

2010-11-19 Thread Alex Combas
Thanks Matt, I will try to spread the word. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] extension clause

2010-11-19 Thread Dan Eicher
On Fri, Nov 19, 2010 at 3:40 PM, Alex Combas blenderw...@gmail.com wrote: Well the GPL has never been defended in court from what I've heard... You heard wrong... ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] extension clause

2010-11-19 Thread Alex Combas
On Fri, Nov 19, 2010 at 4:19 PM, Dan Eicher d...@trollwerks.org wrote: On Fri, Nov 19, 2010 at 3:40 PM, Alex Combas blenderw...@gmail.com wrote: Well the GPL has never been defended in court from what I've heard... You heard wrong... Yes, I am. Thanks for pointing that out. The

Re: [Bf-committers] Status of C++

2010-11-19 Thread raulf
I could not give you a precise answer but many Blender modules are completely written in C++, elbeem fluid simulator is one of them and besides C and C++ have bridges that makes hybrid code possible. I do agree with you that some tasks are easier to do in a completely Object Oriented environment