Re: [Bf-committers] Proposing a unique ID for Blender objects system, for use, with game engines. (Fergal Gribben)

2020-11-13 Thread Ryan Inch via Bf-committers
Hi Fergal, I would be very interested if you could share your UUID code with me as well, if you are willing. I may be doing something similar with collections soon. Ryan On 2020-11-13 06:00 AM, bf-committers-requ...@blender.org wrote: Send Bf-committers mailing list submissions to

Re: [Bf-committers] Blender 2.93 Released!

2021-06-10 Thread Ryan Inch via Bf-committers
Amsterdam, the Netherlands Op za 5 jun. 2021 om 07:10 schreef Ryan Inch via Bf-committers < bf-committers@blender.org>: Congratulations on the release! Everything looks good, there seems to be tons of great improvements, and the reels are quite impressive. However, I have noticed that Add

Re: [Bf-committers] Blender 2.93 Released!

2021-06-19 Thread Ryan Inch via Bf-committers
(Apologies for sending this twice, I forgot to change the subject from the generic digest one for my first attempt at sending this email) @ Sybren A. Stüvel I disagree here. Having an online repository would:    - make updating add-ons easier, allowing add-on developersto push    updates

Re: [Bf-committers] Bf-committers Digest, Vol 953, Issue 1

2021-06-19 Thread Ryan Inch via Bf-committers
@ Sybren A. Stüvel > I disagree here. Having an online repository would: >   - make updating add-ons easier, allowing add-on developers to push >   updates faster than once per Blender release, >   - provide a unified way for add-ons to be published and made available >   in Blender, making more

Re: [Bf-committers] Blender 2.93 Released!

2021-06-16 Thread Ryan Inch via Bf-committers
y I see it is that as an add-on author you get both the freedom and the responsibility for development, docs, and marketing. If anything we should decouple such things more, rather than integrating them. On Fri, Jun 11, 2021 at 6:07 AM Ryan Inch via Bf-committers < bf-committers@blender.org> wrote:

Re: [Bf-committers] Blender 2.93 Released!

2021-06-04 Thread Ryan Inch via Bf-committers
Congratulations on the release!  Everything looks good, there seems to be tons of great improvements, and the reels are quite impressive. However, I have noticed that Add-ons are treated differently in the release notes.  Judging by the emails from the bf-extensions mailing list, many of the

Re: [Bf-committers] Blender 2.93 Released!

2021-07-07 Thread Ryan Inch via Bf-committers
After thinking some more on this, I can see why this is appealing, however, Blender is in the unique position of including add-ons as an integral part.  This makes it more inclusive than other software and provides a good way to onboard new, Blender, developers.  An online repository for

Re: [Bf-committers] Bf-committers Digest, Vol 956, Issue 1

2021-06-24 Thread Ryan Inch via Bf-committers
Hi, thanks for chiming in, you make some interesting points. 1. I don't think that curation will be the biggest hurdle, rather I think security, and the development of the repository and it's integration into Blender, that will require the most work.  All add-ons are curated already, must be

Re: [Bf-committers] Bf-committers Digest, Vol 955, Issue 1 (Bundled Addons vs Addon Repositories)

2021-06-24 Thread Ryan Inch via Bf-committers
I agree with what you've said here and think it's very well worded. However, I think I should point out that it is somewhat idealized and that the reality is slightly different. > * Without needing anything explained, users intuitively understand that > a bundled addon has been tested for

Re: [Bf-committers] Bf-committers Digest, Vol 953, Issue 1

2021-06-24 Thread Ryan Inch via Bf-committers
2021 12:44:04 +0200 From: Brecht Van Lommel To: bf-blender developers Cc: Ryan Inch Subject: Re: [Bf-committers] Bf-committers Digest, Vol 953, Issue 1 Message-ID: Content-Type: text/plain; charset="UTF-8" On Sat, Jun 19, 2021 at 8:13 AM Ryan Inch via Bf-committers <

Re: [Bf-committers] Blender 2.93 Released!

2021-06-24 Thread Ryan Inch via Bf-committers
@ The core developers considering this repository idea. With this new online add-on repository you are proposing, you have talked about unifying add-on distribution, so I feel I have to ask, are there any plans to allow only add-ons from this repository to run in Blender or any other

Re: [Bf-committers] No Monday or Tuesday meetings for the time, being

2021-02-11 Thread Ryan Inch via Bf-committers
I agree with what Ray said in his last email, however, I would like to add that it seems to me you are further distancing the "core" devs from the community.  Modules will still have to coordinate and communicate with each other, decisions still need to be made regarding releases and overall

Re: [Bf-committers] No Monday or Tuesday meetings for the time being

2021-03-02 Thread Ryan Inch via Bf-committers
It seems to me that you are still having drop in pseudo-meetings on Mondays, just not advertising them. I understand that if something doesn't work it needs to be reevaluated and changed, but the meetings are an important outreach to the community and a chance for developers to bring up issues

Re: [Bf-committers] The Story Of My Attempts At Contributing Code To Blender

2021-08-16 Thread Ryan Inch via Bf-committers
ds, -Dalai- Dalai Felinto - da...@blender.org - www.blender.org Blender Development Coordinator Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands Op wo 11 aug. 2021 om 01:17 schreef Ryan Inch via Bf-committers < bf-committers@blender.org>: To the core Bl

Re: [Bf-committers] Blender 2.93 Released! (Bundled Add-on Credit & Online Add-on Repository Discussion)

2021-09-01 Thread Ryan Inch via Bf-committers
After talking to Thomas Dinges in #blender-coders on blender.chat about this thread, Dalai Felinto responded there with answers to my questions posed in my last email.  I had hoped that he would also post them here to the mailing list, but since he hasn't, I'll re-post my questions here along

Re: [Bf-committers] The Story Of My Attempts At Contributing Code To Blender

2021-09-15 Thread Ryan Inch via Bf-committers
herefore be very welcome. Best Regards Johannes (Lumpengnom) Am 17.08.2021 06:41 schrieb Ryan Inch via Bf-committers: Hi Dalai, Thank you for looking into this and getting back to me with more specific details. I think there may be a slight misunderstanding with how my patch is designed.  If b

[Bf-committers] The Story Of My Attempts At Contributing Code To Blender

2021-08-10 Thread Ryan Inch via Bf-committers
To the core Blender developers. Hello again, Collection Manager dev here. Let me start off by saying that I care a lot about Blender, it's been a huge influence on my life and an inspiring story of the little DCC app that could, and I want nothing but the best for it. So it highly saddens me

Re: [Bf-committers] *** RESPECTFULLY NOT SPAM *** Weekly Development Notes Followup

2021-09-24 Thread Ryan Inch via Bf-committers
n Montagne To: Ryan Inch via Bf-committers Subject: Re: [Bf-committers] *** SPAM *** Weekly Development Notes Followup Message-ID: Content-Type: text/plain; charset=utf-8; format=flowed Hi Ryan, Not sure how you see that as a personal attack? Fact is, I think spending half a day on some

Re: [Bf-committers] *** RESPECTFULLY NOT SPAM *** Weekly Development Notes Followup

2021-09-27 Thread Ryan Inch via Bf-committers
emark that is human. Best regards, Thomas -- Date: Fri, 24 Sep 2021 11:53:48 +0530 From: Ankit To: Ryan Inch via Bf-committers Subject: Re: [Bf-committers] *** RESPECTFULLY NOT SPAM *** Weekly Development Notes Followup Hi > And now, in what case is it acceptable to mark

[Bf-committers] Weekly Development Notes Followup

2021-09-21 Thread Ryan Inch via Bf-committers
Hello Dalai, I missed reading Bastien's weekly notes last week or I would have brought this issue up then.  In Bastien's notes for Week 425 - 09/04 to 09/10, one of his notes is this: "Spent time on re-explaining/re-investigating T9599 (sigh…)." In what case is it acceptable for a developer

Re: [Bf-committers] Add-ons Policy Clarification/Discussion

2022-03-13 Thread Ryan Inch via Bf-committers
I decided to post links to this discussion on devtalk as well to try and reach as many community add-on developers as possible, as this may directly affect them.  (Some comments I've read suggest that devtalk is followed more closely than the mailing list)

[Bf-committers] Add-ons Policy Clarification/Discussion

2022-03-10 Thread Ryan Inch via Bf-committers
Hey Thomas et al., I would like to discuss the new add-on policies with you in regard to their practical application and the needs of add-on developers. A. I use a custom url for the report a bug button in Blender that points to BlenderArtists.  I do this for two reasons:     a. to point

Re: [Bf-committers] Add-ons Policy Clarification/Discussion

2022-03-29 Thread Ryan Inch via Bf-committers
After speaking with Thomas, we've decided to move this discussion to the devtalk thread. Ryan Inch (Imaginer) ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe:

[Bf-committers] Bounce Test

2022-03-29 Thread Ryan Inch via Bf-committers
Hi, Test email that troubled told me to send when diagnosing mailing list bounce errors :) ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe:

Re: [Bf-committers] Handling of user data.

2022-05-17 Thread Ryan Inch via Bf-committers
Hi All, A lot of really good work on the design has already been done in T61209, and there is a very in-depth proposal on this subject with some interesting ideas and mockups for data managers, and allowing unlinked data to be edited, in this thread by LudvikKoutny on devtalk[1] (although

Re: [Bf-committers] Handling of user data.

2022-05-16 Thread Ryan Inch via Bf-committers
In this case I find myself agreeing with Blender's definition of a bug, so: "Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior." But joking aside, what we have currently is a garbage collection system, it does not

Re: [Bf-committers] Handling of user data.

2022-05-20 Thread Ryan Inch via Bf-committers
Hi Harley, > I have heard the argument that "OMG, this will make our files bloat".  But you can turn such a "bloated file" into one without saved orphans with the currently existing "purge orphans" operator. You can run this all the time, make it an option to run on save, or never run it.

Re: [Bf-committers] Handling of user data.

2022-05-20 Thread Ryan Inch via Bf-committers
Hi Julian, > The more dialog prompts we use in Blender, the more we make users get into the habit of just “clicking them away”, even in the wrong moments. As far as I'm concerned, the only dialog prompt would still be at quit.  Yes, the habitual dialog clicking is a well recognized design

Re: [Bf-committers] Handling of user data.

2022-05-20 Thread Ryan Inch via Bf-committers
Hi Sander, > The thing with Blender is - to me as a casual user - that it's really a high end piece of software that's very flexible, but also very hard to comprehend. I think that maybe for 90%-95% of users the only things that they will ever miss are non-saved created images, materials in

Re: [Bf-committers] Handling of user data.

2022-05-20 Thread Ryan Inch via Bf-committers
Hi Dan, > Ah yes, sorry. I meant the unlinked stuff, not fake users. You know what I mean ;) Yep, I know what you mean :) > I suppose the question really comes down to what the exact problem is: the user being forgetful, or not aware of impending loss of data upon reload. > > Dialogs

Re: [Bf-committers] move prebuilt libs from svn to git?

2022-06-18 Thread Ryan Inch via Bf-committers
Congratulations Dan!  I know this has been something that's been problematic for a long time, so it's great you were able to improve things (and by the sound of it, things have improved by a lot) Ryan Inch (Imaginer) On 2022-06-17 17:45, Dan McGrath via Bf-committers wrote: Just a heads-up

Re: [Bf-committers] Handling of user data.

2022-05-10 Thread Ryan Inch via Bf-committers
Hi Ray, I agree that this is a serious issue and would like to see this resolved.  The good news is that it's actively being discussed[1][2][3] and there is, what seems to me, a good proposal[4] by Mike Drake (LichenDigital) that has had no major objections and seems to show an understanding