A shader might well be viewed as purely functional and hence not
subject to copyright in the US.
LetterRip
On Wed, Oct 12, 2011 at 10:17 PM, Dalai Felinto dfeli...@gmail.com wrote:
Hi,
I understand that Blender code is under GPL/BF licensing.
But if I use the command (added on rev. 40061):
Ton,
check with FSF, but I seriously doubt that a shader would be
expressive, and hence is not copyrightable.
A generated shader is even less likely to be viewed as expressive.
LetterRip
On Thu, Oct 13, 2011 at 1:36 AM, Ton Roosendaal t...@blender.org wrote:
Hi Dalai,
First: there's no BF
Hey all, anyone have time interest for 'Google Code In'?
http://code.google.com/opensource/gci/2010-11/index.html
It is to get high school students involved with open source projects.
It can be much easier projects than are typical for GSoC including
documentation stuff
Code: Tasks related
Hi all,
after every release I regularly get emails that the checksums are
wrong for various binaries since the checksums are not always updated
when the binaries are. So could we please make it a part of the
release process to create and upload the checksums for each binary.
Ditto for the source
On Thu, Dec 22, 2011 at 11:49 PM, Nathan Vegdahl ces...@cessen.com wrote:
For sake of simplicity I would consider to have despgraph
nodes be ID blocks only. It might give limitations (object -
bone - object deps), but having each ID be calculated as
black box has a lot of benefits with current
MIT, 'New' BSD, LGPL, zlib and some other free licenses are all GPL compatible.
The interaction of GPL with non GPLed code and modules when there is
an API is completely unexplored law. Ie a program could be written
and compiled against an API and be indistinguishable whether it was
compiled
Hi pankajg,
we currently are in the process of applying for gsoc, so it isn't even
clear if we will be a mentoring organization this year (though we
certainly hope so).
If we are accepted we would certainly welcome you to apply.
A first good step would be to download blender and build it, then
Hi all,
I'm currently working on our GSoC mentoring organization application.
Part of that process is providing an ideas list.
To form the ideas list I've invited our user community to post their
wishes to this thread
http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist
I've
You might want to check the patches to see if any of them fix those bugs :)
LetterRip
On Sun, Mar 4, 2012 at 9:16 PM, Arystanbek Dyussenov
arysta...@gmail.com wrote:
Hi,
I will be able to look into these patches after fixing this urgent bug (
I was reading an article about the growth rate in developer
contributions to libreoffice compared to openoffice, and a signficant
amount of the growth was attributed to them having an 'easyhacks' list
of tasks, bugs, etc.
These range from
a) provide stack traces for bug reports that don't have
On Thu, Mar 8, 2012 at 10:00 PM, Campbell Barton ideasma...@gmail.com wrote:
http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks
@Tom, would you be able to go over gsoc wishlist and add small
sounding projects to the `User Contributed Tasks` section?
Can do.
LetterRip
Hi all this might be of interest to both the game engine and to the renderer.
these blog posts from a graphics programmer are rather interesting -
while his audience is game devs, it might be useful to apply to film
as well
Even error distribution - basically the point is that is better to
have
You might find this interesting,
Brian Karis links to my LogLUV post while pointing out that there’s
another kid in town: RGBM color encoding. In fact, we are using a
version of RGBM (different from Brian’s), not LogLUV, to represent HDR
in God of War III. A third version of RGBM is described by
On Sun, Mar 11, 2012 at 2:07 AM, Tom Edwards cont...@steamreview.org wrote:
8-bit HDR is (shock horror!) low quality stuff which leads to a lot of
colour banding. The performance boost is good for games, but not worth
it for rendering. :)
Actually if you read the articles there wasn't any
Just emailed sergey some links on light reconstruction, but nothing
jumped out as being great.
Might be worth checking with keir and the opencv folk for suggestions.
LetterRip
On Thu, Mar 15, 2012 at 11:49 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
I've posted on
Hi all,
Blender has again been accepted for Google Summer of Code!
This page provides more information about GSoC:
http://www.google-melange.com/gsoc/homepage/google/gsoc2012
And these pages provide more information regarding Blender in GSoC:
Looks like I can't invite someone as a mentor till they fill out their
profile for 2012, so potential mentors please fill out your profile
http://www.google-melange.com/gsoc/profile/google/gsoc2012
LetterRip
On Fri, Mar 16, 2012 at 12:46 PM, Tom M letter...@gmail.com wrote:
Hi all,
Blender
Also I'd suggest the physics department as well - physics students who
can program and who are interested in simulation and graphics seem to
be a quite good fit for Blender.
LetterRip
- This week we can still tweak our ideas page. Tom Musgrove does a call for
everyone to advertise our gsoc
Hi Alex,
you sound like an excellent candidate for such work.
While it would be great to have Assimp I/O, the FBX import is probably
a much higher priority. There are formats supported by Assimp that
Blender 2.6x series doesn't support yet (support from 2.4x hasn't been
updated), but most of
Probably put a comment with the commented out code so that when
someone stumbles across it they know why you have it commented out.
LetterRip
On Sun, Mar 25, 2012 at 12:13 PM, Antony Riakiotakis kal...@gmail.com wrote:
Revision: 45142
Students,
you can now submit your applications for gsoc, we already have some
submitted :).
http://www.google-melange.com/gsoc/dashboard/google/gsoc2012
You can edit them after you have submitted them, so better to submit
early and edit than to wait till the deadline and miss it :)
LetterRip
FBO is from July 2008 as part of the OpenGL 3.0 spec, but since Opengl
3.0 is the designed to support the same features as hardware that can
run direct x 10, which was introduced November 30, 2006 - that means
that it is beyond the 5 year time frame, especially since hardware
prior to that date
Hi all,
any students who will be applying for gsoc, please do a 'placeholder'
application so that we can get a rough idea of who will be applying.
So far it looks like 2/3rds the number of applicants as last year.
LetterRip
___
Bf-committers mailing
Hi Jorge,
creating an interface is something almost guaranteed not to be
accepted. However improving customization of the UI might well be
accepted. Ie tools to more easily create custom button panels and
reorganize their layout. Tools to more easily change keybindings and
to resolve conflicts
Hi,
while I laud your goals - realize that a complete UI redesign would
include every area that blender supports. Your proposal shows a UI
for just mesh editing (maybe?) and really isn't complete enough to be
a design doc.
Any significant redesign has major implications - basically all
Hi all,
for old patches (2010 and earlier) I've requested the author to
respond whether the patch is still useful or should be closed.
We really need to get a plan for the patch tracker, folks have
submitted patches that appear quite useful but have languished for a
long time. I've had
Anyone who has added a comment or is assigned to the patch/bug will
see any new comments. So ie your please close comment was seen by me
and i closed the patch.
LetterRip
On Sat, Mar 31, 2012 at 10:41 AM, Martin Bürbaum
martin.buerb...@gmx.at wrote:
Tom M letter...@gmail.com wrote:
for old
Hi Spencer,
the mentor for this would be Benoit.
LetterRip
On Sun, Apr 1, 2012 at 9:25 PM, Spencer Alves impi...@gmail.com wrote:
Hi,
I'm a student wishing to apply for Google Summer of Code. I've been
using Blender for some time, and have written one add-on for it (well,
working on it:
hi stanley please do put your proposal in the tracker google-melange
proposal tracker, you can still edit it after it is in the tracker, it
just makes it easier for other mentors to see the comments and
followups that the proposal has recieved from other mentors.
LetterRip
On Thu, Apr 5, 2012 at
Here is some quick feedback after discussing with our fluids guy,
1) the proposal is way too ambitious - the thin fluids alone or the
coupling with physics alone or even performance improvements alone,
are probably enough for a gsoc by themselves.
I'd either pick one and do a proposal focusing
Students, don't put your submission off to the very last minute. A
few students in irc have mentioned some sort of problem uploading (so
far easily resolved issues) so please don't wait too long and end up
being unable to submit.
There is about 3.5 hours left before the deadline.
Looking
Hi,
looks like your email got overlooked, you can have a look at our quick
hacks page
http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks
We also have a todo tracker that has things that developers plan to
get to, but items don't always get closed, so you might want to double
check before
It would be great if in addition to the major wishlist items for
gooseberry, if a list of misc feature requests from the various
studios could be kept that less active developers could tackle.
LetterRip
___
Bf-committers mailing list
You might try downloading blender source code and see if you can build
it and make a bug fix or minor feature addition.
If you find that really challenging, then your odds of gsoc success are low.
LetterRip
On Sat, Mar 8, 2014 at 9:20 AM, LswaN subscriptio...@live.com wrote:
Hello all, my name
I'd suggest looking into KLEE
KLEE: Unassisted and Automatic Generation of High-Coverage Tests for
Complex Systems Programs
http://llvm.org/pubs/2008-12-OSDI-KLEE.html
http://llvm.org/pubs/2008-12-OSDI-KLEE.pdf
http://hci.stanford.edu/cstr/reports/2008-03.pdf
The license for the FBX library is incompatible with the GPL, so not
it is not included. The FBX importer and exporter are based on
reverse engineering the format. The format is not documented.
LetterRip
On Thu, Apr 24, 2014 at 2:31 PM, Stefano Corazza stef...@mixamo.com wrote:
I hear there
If possible, making sure Blender builds with clang static analyser
should be done. Also you might want to check what coverity is using
since I know some folks use their static analysis results as well.
LetterRip
For OSX i'm not sure. If we're using GCC then the case is covered above. If
Triage is
0) Decide if it is a bug or is really a feature request
1) Making sure all of the information needed to reproduce the bug is
present (platform, simplified test file, stacktrace, etc.)
2) Attempt to verify the bug
3) Assigning the bug to a developer with the relevant expertise
LetterRip
independently or talk with a developer about some
ideas they have as a starting point and work from there.
For learning Blender - all three approaches work - I'd focus on 1 and
2. Bug fixing on whatever modules interest you the most.
Tom M.
On Tue, Aug 11, 2015 at 8:38 PM, Ounan Ding ounand
Hi,
do you mean parametrically generated plants/trees?
If so are you planning on on improving sapling or some other idea?
https://www.blendernation.com/2014/03/10/using-the-sapling-tree-generator/
Could you expand on what you plan to do?
Tom M.
On Tue, Mar 28, 2017 at 2:19 AM, Yilei Li
> From: bf-committers-boun...@blender.org <bf-committers-boun...@blender.org>
> on behalf of Tom M <letter...@gmail.com>
> Sent: Tuesday, March 28, 2017 11:49:31 AM
> To: bf-blender developers
> Subject: Re: [Bf-committers] About my proposal for GSoC
>
&
er questions would probably come up as I dive deeper in blender and
> start designing how I intend to build these features.
>
Feel free to email me directly or via bf-committers,
Tom M.
LetterRip
>
> Thank you.
>
> Best wishes,
>
> Maurício Pedro Vieira
> __
language and successfully
completing the project might be a bit more of a challenge than a typical
student could handle.
Good luck,
Tom M.
LetterRip
On Fri, Mar 31, 2017 at 8:18 AM, Mikey C <mikeyantho...@gmail.com> wrote:
> Hello,
>
> My name is Michael Cabrera and write in the inter
development tools (git, patch tracker, code
review).
https://developer.blender.org/
Good luck,
Tom M.
LetterRip
On Thu, Feb 23, 2017 at 7:35 AM, Rohit Lodha <rohit.lodha...@gmail.com>
wrote:
> Hello,
> I am Rohit, a sophomore pursuing B.E Computer Science . I have been
> deve
ent that you can use our development tools (patch tracker and review,
git and version management, patch creation, etc.) and understand our
codebase.
For the specific projects you are interested in, you can contact the
potential mentor for the project on irc or via email to discuss your
proposal.
To
Hi, going through old email :) I can usually take 1-2 weeks, though
sometimes less and sometimes more.
Sorry for the delayed response, sometimes emails fall through the cracks...
LetterRip
On Sat, Feb 25, 2017 at 12:34 PM, Sc Ch wrote:
> I submitted my first code
Hi Michael,
the deadline for submissions is April 3rd.
Congratulations on your international olympiad success.
Here is information about what UDIM is,
https://www.fxguide.com/featured/udim-uv-mapping/
http://bneall.blogspot.com/p/udim-guide.html
So whereever UVs are mapped to images in
My apologies that was a copy and paste error regarding that paper - that
wasn't the link I meant to provide, deeply apologize for the error and
confusion.
Tom M.
LetterRip
On Sun, Apr 2, 2017 at 7:20 AM, Sergey Sharybin <sergey@gmail.com>
wrote:
> Hi,
>
> 1. Guess the tech
Grease pencil is also used for modeling - creation of curves and of
extruded geometry, for retopology and a variety of other modeling tasks.
https://docs.blender.org/manual/it/dev/interface/grease_pencil/convert_to_geometry.html
https://www.youtube.com/watch?v=5jk-op-cNTs
Hi all, the bezier gsoc author mentioned that he felt his patch was ready
for commit, but needs final review to make sure he addressed all concerns
adequately, if possible would like to commit it before 2.79.
https://developer.blender.org/D2445
LetterRip
Hi Alvis, no you didn't send to the wrong mailing list - sometimes emails
just get overlooked.
While domain specific knowledge is helpful it isn't required for most of
the Blender GSoC projects. I'd say about 2/3rds could be implemented
without prior significant 3D knowledge (other than basic
-
https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2017/Students
which has our application template.
Good luck,
Tom M.
LetterRip
On Sun, Apr 2, 2017 at 5:45 PM, Jonathan Ni <jr...@cornell.edu> wrote:
> Good evening Blender developers,
>
> My name is Jonathan Ni, and
for dual quaternion skinning.
Potential mentors there are probably a couple of people who could mentor it
(Sergey, Ton, Bastien, etc.) unfortunately with so little time left before
proposals are due your best bet is likely to hang out on irc and see if any
of them are available to chat.
Tom M
FYI if you type 8 UTC into google, it assumes 8 PM, so if you want to
convert to your local time you must type 8 AM UTC.
LetterRip
On Mon, Sep 18, 2017 at 2:03 AM, Dalai Felinto wrote:
> Hi there,
>
> Here are the notes from today's 08 UTC meeting in irc.freenode.net
>
Does anyone have the clang static analyzer working?
I've tried a number of different times, and while it compiles with
clang and clang++, I always get this output from scan-build
"scan-build: Removing directory
'/tmp/scan-build-2017-08-28-131451-1941-1' because it contains no
reports.
When checking out the libraries from SVN following the directions on
https://wiki.blender.org/wiki/Building_Blender/Windows
The svn checkout of the libraries fails with significant frequency,
if you google you might stumble across using make svnfix
ed to snap 20b+20b=40b for IP+TCP headers, but I would
> suggest a tad higher, maybe 64b.
>
> Cheers,
>
> Dan
>
> [1] - https://download.blender.org/ftp/dan/svn-checkout/
>
>
>
> On Thu, Jun 16, 2022 at 2:43 PM Tom M via Bf-committers
> wrote:
>>
>> Whe
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