Re: [Bf-committers] what is the license of Blender GLSL shaders?

2011-10-13 Thread Tom M
A shader might well be viewed as purely functional and hence not subject to copyright in the US. LetterRip On Wed, Oct 12, 2011 at 10:17 PM, Dalai Felinto dfeli...@gmail.com wrote: Hi, I understand that Blender code is under GPL/BF licensing. But if I use the command (added on rev. 40061):

Re: [Bf-committers] what is the license of Blender GLSL shaders?

2011-10-13 Thread Tom M
Ton, check with FSF, but I seriously doubt that a shader would be expressive, and hence is not copyrightable. A generated shader is even less likely to be viewed as expressive. LetterRip On Thu, Oct 13, 2011 at 1:36 AM, Ton Roosendaal t...@blender.org wrote: Hi Dalai, First: there's no BF

[Bf-committers] 'Google 'Code In'

2011-10-19 Thread Tom M
Hey all, anyone have time interest for 'Google Code In'? http://code.google.com/opensource/gci/2010-11/index.html It is to get high school students involved with open source projects. It can be much easier projects than are typical for GSoC including documentation stuff Code: Tasks related

[Bf-committers] when doing release please update md5 checksums

2011-12-05 Thread Tom M
Hi all, after every release I regularly get emails that the checksums are wrong for various binaries since the checksums are not always updated when the binaries are. So could we please make it a part of the release process to create and upload the checksums for each binary. Ditto for the source

Re: [Bf-committers] Depsgraph proposal

2011-12-23 Thread Tom M
On Thu, Dec 22, 2011 at 11:49 PM, Nathan Vegdahl ces...@cessen.com wrote: For sake of simplicity I would consider to have despgraph nodes be ID blocks only. It might give limitations (object - bone - object deps), but having each ID be calculated as black box has a lot of benefits with current

Re: [Bf-committers] Python Scripts and the GPL

2012-01-03 Thread Tom M
MIT, 'New' BSD, LGPL, zlib and some other free licenses are all GPL compatible. The interaction of GPL with non GPLed code and modules when there is an API is completely unexplored law. Ie a program could be written and compiled against an API and be indistinguishable whether it was compiled

Re: [Bf-committers] GSoC 2012

2012-03-02 Thread Tom M
Hi pankajg, we currently are in the process of applying for gsoc, so it isn't even clear if we will be a mentoring organization this year (though we certainly hope so). If we are accepted we would certainly welcome you to apply. A first good step would be to download blender and build it, then

[Bf-committers] gsoc 2012

2012-03-02 Thread Tom M
Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've

Re: [Bf-committers] Collada Patches in Tracker.

2012-03-05 Thread Tom M
You might want to check the patches to see if any of them fix those bugs :) LetterRip On Sun, Mar 4, 2012 at 9:16 PM, Arystanbek Dyussenov arysta...@gmail.com wrote: Hi, I will be able to look into these patches after fixing this urgent bug (

[Bf-committers] 'easy hacks' list

2012-03-08 Thread Tom M
I was reading an article about the growth rate in developer contributions to libreoffice compared to openoffice, and a signficant amount of the growth was attributed to them having an 'easyhacks' list of tasks, bugs, etc. These range from a) provide stack traces for bug reports that don't have

Re: [Bf-committers] 'easy hacks' list

2012-03-08 Thread Tom M
On Thu, Mar 8, 2012 at 10:00 PM, Campbell Barton ideasma...@gmail.com wrote: http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks @Tom, would you be able to go over gsoc wishlist and add small sounding projects to the `User Contributed Tasks` section? Can do. LetterRip

[Bf-committers] interesting posts on gpu rendering

2012-03-10 Thread Tom M
Hi all this might be of interest to both the game engine and to the renderer. these blog posts from a graphics programmer are rather interesting - while his audience is game devs, it might be useful to apply to film as well Even error distribution - basically the point is that is better to have

[Bf-committers] HDR rendering using 8bpc

2012-03-10 Thread Tom M
You might find this interesting, Brian Karis links to my LogLUV post while pointing out that there’s another kid in town: RGBM color encoding. In fact, we are using a version of RGBM (different from Brian’s), not LogLUV, to represent HDR in God of War III. A third version of RGBM is described by

Re: [Bf-committers] HDR rendering using 8bpc

2012-03-11 Thread Tom M
On Sun, Mar 11, 2012 at 2:07 AM, Tom Edwards cont...@steamreview.org wrote: 8-bit HDR is (shock horror!) low quality stuff which leads to a lot of colour banding. The performance boost is good for games, but not worth it for rendering. :) Actually if you read the articles there wasn't any

Re: [Bf-committers] Mango development notes

2012-03-15 Thread Tom M
Just emailed sergey some links on light reconstruction, but nothing jumped out as being great. Might be worth checking with keir and the opencv folk for suggestions. LetterRip On Thu, Mar 15, 2012 at 11:49 AM, Ton Roosendaal t...@blender.org wrote: Hi all, I've posted on

[Bf-committers] Blender accepted into Google Summer of Code 2012

2012-03-16 Thread Tom M
Hi all, Blender has again been accepted for Google Summer of Code! This page provides more information about GSoC: http://www.google-melange.com/gsoc/homepage/google/gsoc2012 And these pages provide more information regarding Blender in GSoC:

Re: [Bf-committers] Blender accepted into Google Summer of Code 2012

2012-03-16 Thread Tom M
Looks like I can't invite someone as a mentor till they fill out their profile for 2012, so potential mentors please fill out your profile http://www.google-melange.com/gsoc/profile/google/gsoc2012 LetterRip On Fri, Mar 16, 2012 at 12:46 PM, Tom M letter...@gmail.com wrote: Hi all, Blender

Re: [Bf-committers] Blender developers meeting, march 16 2012

2012-03-18 Thread Tom M
Also I'd suggest the physics department as well - physics students who can program and who are interested in simulation and graphics seem to be a quite good fit for Blender. LetterRip - This week we can still tweak our ideas page. Tom Musgrove does a call for everyone to advertise our gsoc

Re: [Bf-committers] GSoC 2012 / Importer work

2012-03-24 Thread Tom M
Hi Alex, you sound like an excellent candidate for such work. While it would be great to have Assimp I/O, the FBX import is probably a much higher priority. There are formats supported by Assimp that Blender 2.6x series doesn't support yet (support from 2.4x hasn't been updated), but most of

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45142] trunk/blender/source/blender/bmesh /intern/bmesh_polygon.c: Comment out the projection to ngon normal plane when calculati

2012-03-25 Thread Tom M
Probably put a comment with the commented out code so that when someone stumbles across it they know why you have it commented out. LetterRip On Sun, Mar 25, 2012 at 12:13 PM, Antony Riakiotakis kal...@gmail.com wrote: Revision: 45142          

[Bf-committers] students can submit applications now

2012-03-27 Thread Tom M
Students, you can now submit your applications for gsoc, we already have some submitted :). http://www.google-melange.com/gsoc/dashboard/google/gsoc2012 You can edit them after you have submitted them, so better to submit early and edit than to wait till the deadline and miss it :) LetterRip

Re: [Bf-committers] Compositing View Port Proposal

2012-03-27 Thread Tom M
FBO is from July 2008 as part of the OpenGL 3.0 spec, but since Opengl 3.0 is the designed to support the same features as hardware that can run direct x 10, which was introduced November 30, 2006 - that means that it is beyond the 5 year time frame, especially since hardware prior to that date

[Bf-committers] gsoc applicants - please do a place holder

2012-03-30 Thread Tom M
Hi all, any students who will be applying for gsoc, please do a 'placeholder' application so that we can get a rough idea of who will be applying. So far it looks like 2/3rds the number of applicants as last year. LetterRip ___ Bf-committers mailing

Re: [Bf-committers] New-User Interface Proposal

2012-03-30 Thread Tom M
Hi Jorge, creating an interface is something almost guaranteed not to be accepted. However improving customization of the UI might well be accepted. Ie tools to more easily create custom button panels and reorganize their layout. Tools to more easily change keybindings and to resolve conflicts

Re: [Bf-committers] New-User Interface Proposal

2012-03-30 Thread Tom M
Hi, while I laud your goals - realize that a complete UI redesign would include every area that blender supports. Your proposal shows a UI for just mesh editing (maybe?) and really isn't complete enough to be a design doc. Any significant redesign has major implications - basically all

[Bf-committers] patch tracker

2012-03-31 Thread Tom M
Hi all, for old patches (2010 and earlier) I've requested the author to respond whether the patch is still useful or should be closed. We really need to get a plan for the patch tracker, folks have submitted patches that appear quite useful but have languished for a long time. I've had

Re: [Bf-committers] patch tracker

2012-03-31 Thread Tom M
Anyone who has added a comment or is assigned to the patch/bug will see any new comments. So ie your please close comment was seen by me and i closed the patch. LetterRip On Sat, Mar 31, 2012 at 10:41 AM, Martin Bürbaum martin.buerb...@gmx.at wrote: Tom M letter...@gmail.com wrote: for old

Re: [Bf-committers] Nodifying the logic editor for GSoC

2012-04-01 Thread Tom M
Hi Spencer, the mentor for this would be Benoit. LetterRip On Sun, Apr 1, 2012 at 9:25 PM, Spencer Alves impi...@gmail.com wrote: Hi, I'm a student wishing to apply for Google Summer of Code. I've been using Blender for some time, and have written one add-on for it (well, working on it:

Re: [Bf-committers] Blender - GSOC 2012

2012-04-05 Thread Tom M
hi stanley please do put your proposal in the tracker google-melange proposal tracker, you can still edit it after it is in the tracker, it just makes it easier for other mentors to see the comments and followups that the proposal has recieved from other mentors. LetterRip On Thu, Apr 5, 2012 at

Re: [Bf-committers] Blender - GSOC 2012

2012-04-05 Thread Tom M
Here is some quick feedback after discussing with our fluids guy, 1) the proposal is way too ambitious - the thin fluids alone or the coupling with physics alone or even performance improvements alone, are probably enough for a gsoc by themselves. I'd either pick one and do a proposal focusing

[Bf-committers] gsoc deadline approaching fast

2012-04-06 Thread Tom M
Students, don't put your submission off to the very last minute. A few students in irc have mentioned some sort of problem uploading (so far easily resolved issues) so please don't wait too long and end up being unable to submit. There is about 3.5 hours left before the deadline. Looking

Re: [Bf-committers] Introduction + Help

2013-11-04 Thread Tom M
Hi, looks like your email got overlooked, you can have a look at our quick hacks page http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks We also have a todo tracker that has things that developers plan to get to, but items don't always get closed, so you might want to double check before

[Bf-committers] tools for gooseberry

2014-01-28 Thread Tom M
It would be great if in addition to the major wishlist items for gooseberry, if a list of misc feature requests from the various studios could be kept that less active developers could tackle. LetterRip ___ Bf-committers mailing list

Re: [Bf-committers] Prospective GSoC student

2014-03-08 Thread Tom M
You might try downloading blender source code and see if you can build it and make a bug fix or minor feature addition. If you find that really challenging, then your odds of gsoc success are low. LetterRip On Sat, Mar 8, 2014 at 9:20 AM, LswaN subscriptio...@live.com wrote: Hello all, my name

Re: [Bf-committers] Automated testing

2014-03-26 Thread Tom M
I'd suggest looking into KLEE KLEE: Unassisted and Automatic Generation of High-Coverage Tests for Complex Systems Programs http://llvm.org/pubs/2008-12-OSDI-KLEE.html http://llvm.org/pubs/2008-12-OSDI-KLEE.pdf http://hci.stanford.edu/cstr/reports/2008-03.pdf

Re: [Bf-committers] FBX import support

2014-04-24 Thread Tom M
The license for the FBX library is incompatible with the GPL, so not it is not included. The FBX importer and exporter are based on reverse engineering the format. The format is not documented. LetterRip On Thu, Apr 24, 2014 at 2:31 PM, Stefano Corazza stef...@mixamo.com wrote: I hear there

Re: [Bf-committers] Towards C++11

2014-06-06 Thread Tom M
If possible, making sure Blender builds with clang static analyser should be done. Also you might want to check what coverity is using since I know some folks use their static analysis results as well. LetterRip For OSX i'm not sure. If we're using GCC then the case is covered above. If

Re: [Bf-committers] Blender developers meeting, October 5, 2014

2014-10-05 Thread Tom M
Triage is 0) Decide if it is a bug or is really a feature request 1) Making sure all of the information needed to reproduce the bug is present (platform, simplified test file, stacktrace, etc.) 2) Attempt to verify the bug 3) Assigning the bug to a developer with the relevant expertise LetterRip

Re: [Bf-committers] Ask for advice to prepare applying Blender GSOC

2015-08-12 Thread Tom M
independently or talk with a developer about some ideas they have as a starting point and work from there. For learning Blender - all three approaches work - I'd focus on 1 and 2. Bug fixing on whatever modules interest you the most. Tom M. On Tue, Aug 11, 2015 at 8:38 PM, Ounan Ding ounand

Re: [Bf-committers] About my proposal for GSoC

2017-03-28 Thread Tom M
Hi, do you mean parametrically generated plants/trees? If so are you planning on on improving sapling or some other idea? https://www.blendernation.com/2014/03/10/using-the-sapling-tree-generator/ Could you expand on what you plan to do? Tom M. On Tue, Mar 28, 2017 at 2:19 AM, Yilei Li

Re: [Bf-committers] About my proposal for GSoC

2017-03-28 Thread Tom M
> From: bf-committers-boun...@blender.org <bf-committers-boun...@blender.org> > on behalf of Tom M <letter...@gmail.com> > Sent: Tuesday, March 28, 2017 11:49:31 AM > To: bf-blender developers > Subject: Re: [Bf-committers] About my proposal for GSoC > &

Re: [Bf-committers] GSoC - Sculpting Tools Project

2017-03-29 Thread Tom M
er questions would probably come up as I dive deeper in blender and > start designing how I intend to build these features. > Feel free to email me directly or via bf-committers, Tom M. LetterRip > > Thank you. > > Best wishes, > > Maurício Pedro Vieira > __

Re: [Bf-committers] Project Ideas

2017-03-31 Thread Tom M
language and successfully completing the project might be a bit more of a challenge than a typical student could handle. Good luck, Tom M. LetterRip On Fri, Mar 31, 2017 at 8:18 AM, Mikey C <mikeyantho...@gmail.com> wrote: > Hello, > > My name is Michael Cabrera and write in the inter

Re: [Bf-committers] Python Benchmark Project Gsoc 2017

2017-03-17 Thread Tom M
development tools (git, patch tracker, code review). https://developer.blender.org/ Good luck, Tom M. LetterRip On Thu, Feb 23, 2017 at 7:35 AM, Rohit Lodha <rohit.lodha...@gmail.com> wrote: > Hello, > I am Rohit, a sophomore pursuing B.E Computer Science . I have been > deve

Re: [Bf-committers] Google Summer of Code

2017-03-14 Thread Tom M
ent that you can use our development tools (patch tracker and review, git and version management, patch creation, etc.) and understand our codebase. For the specific projects you are interested in, you can contact the potential mentor for the project on irc or via email to discuss your proposal. To

Re: [Bf-committers] What's the turnaround on small fixes?

2017-03-14 Thread Tom M
Hi, going through old email :) I can usually take 1-2 weeks, though sometimes less and sometimes more. Sorry for the delayed response, sometimes emails fall through the cracks... LetterRip On Sat, Feb 25, 2017 at 12:34 PM, Sc Ch wrote: > I submitted my first code

Re: [Bf-committers] GSoC 2017 - student introduction

2017-04-01 Thread Tom M
Hi Michael, the deadline for submissions is April 3rd. Congratulations on your international olympiad success. Here is information about what UDIM is, https://www.fxguide.com/featured/udim-uv-mapping/ http://bneall.blogspot.com/p/udim-guide.html So whereever UVs are mapped to images in

Re: [Bf-committers] GSoC 2017 - Cycles Motion Blur Improvements

2017-04-02 Thread Tom M
My apologies that was a copy and paste error regarding that paper - that wasn't the link I meant to provide, deeply apologize for the error and confusion. Tom M. LetterRip On Sun, Apr 2, 2017 at 7:20 AM, Sergey Sharybin <sergey@gmail.com> wrote: > Hi, > > 1. Guess the tech

Re: [Bf-committers] About design on grease pencil object

2017-04-06 Thread Tom M
Grease pencil is also used for modeling - creation of curves and of extruded geometry, for retopology and a variety of other modeling tasks. https://docs.blender.org/manual/it/dev/interface/grease_pencil/convert_to_geometry.html https://www.youtube.com/watch?v=5jk-op-cNTs

[Bf-committers] bezier patch review?

2017-04-10 Thread Tom M
Hi all, the bezier gsoc author mentioned that he felt his patch was ready for commit, but needs final review to make sure he addressed all concerns adequately, if possible would like to commit it before 2.79. https://developer.blender.org/D2445 LetterRip

Re: [Bf-committers] GSoC "OpenCL GPGPU Raytracing"

2017-03-14 Thread Tom M
Hi Alvis, no you didn't send to the wrong mailing list - sometimes emails just get overlooked. While domain specific knowledge is helpful it isn't required for most of the Blender GSoC projects. I'd say about 2/3rds could be implemented without prior significant 3D knowledge (other than basic

Re: [Bf-committers] GSoC 2017: Introduction, Sequencer Playback Optimization

2017-04-02 Thread Tom M
- https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2017/Students which has our application template. Good luck, Tom M. LetterRip On Sun, Apr 2, 2017 at 5:45 PM, Jonathan Ni <jr...@cornell.edu> wrote: > Good evening Blender developers, > > My name is Jonathan Ni, and

Re: [Bf-committers] GSoC project: Implicit skinning

2017-04-02 Thread Tom M
for dual quaternion skinning. Potential mentors there are probably a couple of people who could mentor it (Sergey, Ton, Bastien, etc.) unfortunately with so little time left before proposals are due your best bet is likely to hang out on irc and see if any of them are available to chat. Tom M

Re: [Bf-committers] Blender developers weekly meeting notes - 2017-09-18

2017-09-18 Thread Tom M
FYI if you type 8 UTC into google, it assumes 8 PM, so if you want to convert to your local time you must type 8 AM UTC. LetterRip On Mon, Sep 18, 2017 at 2:03 AM, Dalai Felinto wrote: > Hi there, > > Here are the notes from today's 08 UTC meeting in irc.freenode.net >

[Bf-committers] is static analyzer working?

2017-08-28 Thread Tom M
Does anyone have the clang static analyzer working? I've tried a number of different times, and while it compiles with clang and clang++, I always get this output from scan-build "scan-build: Removing directory '/tmp/scan-build-2017-08-28-131451-1941-1' because it contains no reports.

[Bf-committers] move prebuilt libs from svn to git?

2022-06-16 Thread Tom M via Bf-committers
When checking out the libraries from SVN following the directions on https://wiki.blender.org/wiki/Building_Blender/Windows The svn checkout of the libraries fails with significant frequency, if you google you might stumble across using make svnfix

Re: [Bf-committers] move prebuilt libs from svn to git?

2022-06-17 Thread Tom M via Bf-committers
ed to snap 20b+20b=40b for IP+TCP headers, but I would > suggest a tad higher, maybe 64b. > > Cheers, > > Dan > > [1] - https://download.blender.org/ftp/dan/svn-checkout/ > > > > On Thu, Jun 16, 2022 at 2:43 PM Tom M via Bf-committers > wrote: >> >> Whe

<    1   2   3