Re: [Bf-committers] cycles fails to compile with jemalloc

2011-11-16 Thread M.G. Kishalmi
gave it a shot, WITH_MEM_JEMALLOCON using the deb pkg: libjemalloc-dev amd64 2.2.1-1 [154 kB] compiled without any problem. *shrugs* $ ldd bin/blender | grep jem libjemalloc.so.1 = /usr/lib/libjemalloc.so.1 (0x7f81521fa000) lmg On Tue, Nov 15, 2011 at 8:37 PM,

Re: [Bf-committers] Blender tangent space calculation

2011-11-13 Thread M.G. Kishalmi
Eugene, the link Morten pointed you tohttp://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Mapsexplains that the tangent space you created your normal maps in (in blender) is generated by the implementation in

Re: [Bf-committers] Keymap storage management

2011-07-23 Thread M.G. Kishalmi
+1 for (configurable) double keys -1 for hide/unhide -1 for front/back views cheers, lmg On Sat, Jul 23, 2011 at 5:42 PM, Jonathan Williamson jonat...@montagestudio.org wrote: I have to agree with Daniel. I constantly hide parts of a mesh bit by bit. -- Jonathan Williamson Instructor -

Re: [Bf-committers] Keymap storage management

2011-07-23 Thread M.G. Kishalmi
you'd prolly use the outliner to do this.. in most cases. since you'll most likely have a hard time even selecting the hidden object :) cheers, lmg On Sat, Jul 23, 2011 at 3:21 PM, Francesco Zoffoli maker...@gmail.comwrote: What if i have something already hidden, and i want to add something

Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-13 Thread M.G. Kishalmi
I like how Brecht solved this in the cycles branch: he removed the (+) icons all together. there are keys for props [N] and tools [T] and menu entries (in view) for all 3. maybe we can simply add a key for tool-props? suggestion: [ALT]+[N] or maybe.. don't allow the tool-props to be hidden at

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37394] branches/merwin-spacenav: SpaceNav works on Linux

2011-06-11 Thread M.G. Kishalmi
hey Mike, good to see you're makin' progress! :) in order to get your branch compiled on linux with cmake, I had to tweak it a bit. * install the 'libspnav-dev' package * added the NDOFManagerX11 files to ghosts CMakeLists.txt * added CMAKE_EXE_LINKER_FLAGS_RELEASE -lspnav ideally you'd add

Re: [Bf-committers] Camera Guides

2011-05-05 Thread M.G. Kishalmi
just for kicks and practice, I had my own quick and dirty go at this - http://kishalmi.servus.at/3D/guides/ wasn't sure if for activated title safe zone, the guides (and ratios) go within that.. *shrugs* Lars' and Daniels patch sure looks nicer with the alignment option of the golden triangle

Re: [Bf-committers] Blender 2.57 and Ubuntu 11.04

2011-04-28 Thread M.G. Kishalmi
I like the PPA idea. installing (and later updating to) bleeding edge blender would be as easy as: `sudo add-apt-repository apt:blender/whatever` package/update-managers will take care of the rest. (on a daily basis, if setup to do so) maybe the buildbot could upload to a blender-nightly

Re: [Bf-committers] compiling flags

2011-04-17 Thread M.G. Kishalmi
for scons flags, check blender/build_files/scons/config/your OS-config.py copy and paste changed ones to blender/user-config.py for cmake you just run ccmake or cmake-gui and turn on advanced mode. hth, lmg On Sat, Apr 16, 2011 at 3:27 AM, Yousef Hurfoush ba...@msn.com wrote: hi all where

Re: [Bf-committers] Numeric fields should accept coma and convert it todot

2011-04-17 Thread M.G. Kishalmi
meanwhile on a german keyboard... until this problem is resolved, which could take a while, users of german keyboards (and other variants that have a comma for numpad delete) could change their layouts so KPDL is a decimal point. in linux/gnome this is fairly simple: -

Re: [Bf-committers] CMake build fails at bpy_rna_anim.c

2011-03-01 Thread M.G. Kishalmi
fixed it quickly, until cambo can check. On Wed, Mar 2, 2011 at 7:20 AM, IRIE Shinsuke irieshins...@yahoo.co.jp wrote: Hi, I attempted to build Blender with CMake on Ubuntu 10.10 but got errors as follows: [ 55%] Building C object

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35108] trunk/blender: added image-editor operators:

2011-02-23 Thread M.G. Kishalmi
Some comments on the code: The image buffer should be marked as modified: ibuf-userflags |= IB_BITMAPDIRTY; done. +       RNA_def_boolean(ot-srna, inv_r, 0, Red, Invert Red Channel); +       RNA_def_boolean(ot-srna, inv_g, 0, Green, Invert Green Channel); +      

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread M.G. Kishalmi
further I plan to add [invert image colors] [invert red channel] [invert green channel] [invert blue channel] [invert alpha channel] ??? operators to the image editor. they can be used to adjust old bakes or imported normalmaps and might even prove useful under other circumstances. cheers,

Re: [Bf-committers] mkktspace broke compilation for gcc 4.2.4 - patch

2011-02-16 Thread M.G. Kishalmi
applied patch - r34894, thanks! 2011/2/16 Ρυακιωτάκης Αντώνης kal...@gmail.com: The modifications in mkktspace broke compilation on gcc 4.2.x This is a patch proposed by sparky_ on irc. Special thanks to cobe571 for being persistent on the matter.

Re: [Bf-committers] Material Panel Proposal

2011-02-07 Thread M.G. Kishalmi
+1 for Alternative 2 I like being able to hide (fold) controls hardly ever being changed. cheers, mario On Mon, Feb 7, 2011 at 7:55 PM, Thomas Dinges blen...@dingto.de wrote: Hi, I like mockup number 1 (with the material_type selector in the header) Best regards, Thomas (DingTo Am

Re: [Bf-committers] Proposal: to remove the TexFace options

2011-02-03 Thread M.G. Kishalmi
+1 especially since painting bumpmaps became popular just recently ;) mostly - but not exclusively - beginners are uncertain how to even set up texture painting I believe removing the dependence on texfaces would aid here. @Dalai: very nice proposal, can only second that. cheers, mario On

[Bf-committers] blender bumpmapping

2011-01-02 Thread M.G. Kishalmi
hi list, first, a short disclaimer: while only being 'Pinky' in this grand scheme of bump domination, really 'The Brain' is M. S. Mikkelsen (sparky), doing all the math! I just happen to know blender, tiny parts of its code and how to compile it =) so we started to work on an improvement

Re: [Bf-committers] 3D Connexion ndof support in blender 2.5

2011-01-02 Thread M.G. Kishalmi
GSoC log of Mike Erwin (Matts student) - http://www.invisible-cow.com/blender/soc/index.html soc-2010-merwin branch - https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-merwin/ cheers, mario On Sun, Jan 2, 2011 at 8:41 PM, Rafael Ortis rsor...@gmail.com wrote: I have read about