gave it a shot,
WITH_MEM_JEMALLOCON
using the deb pkg:
libjemalloc-dev amd64 2.2.1-1 [154 kB]
compiled without any problem.
*shrugs*
$ ldd bin/blender | grep jem
libjemalloc.so.1 = /usr/lib/libjemalloc.so.1 (0x7f81521fa000)
lmg
On Tue, Nov 15, 2011 at 8:37 PM,
Eugene,
the link Morten pointed you
tohttp://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Mapsexplains
that
the tangent space you created your normal maps in (in blender)
is generated by the implementation in
+1 for (configurable) double keys
-1 for hide/unhide
-1 for front/back views
cheers,
lmg
On Sat, Jul 23, 2011 at 5:42 PM, Jonathan Williamson
jonat...@montagestudio.org wrote:
I have to agree with Daniel. I constantly hide parts of a mesh bit by bit.
--
Jonathan Williamson
Instructor -
you'd prolly use the outliner to do this.. in most cases.
since you'll most likely have a hard time even selecting the hidden object
:)
cheers,
lmg
On Sat, Jul 23, 2011 at 3:21 PM, Francesco Zoffoli maker...@gmail.comwrote:
What if i have something already hidden, and i want to add something
I like how Brecht solved this in the cycles branch:
he removed the (+) icons all together.
there are keys for props [N] and tools [T]
and menu entries (in view) for all 3.
maybe we can simply add a key for tool-props? suggestion: [ALT]+[N]
or maybe.. don't allow the tool-props to be hidden at
hey Mike,
good to see you're makin' progress! :)
in order to get your branch compiled on linux with cmake, I had to tweak it
a bit.
* install the 'libspnav-dev' package
* added the NDOFManagerX11 files to ghosts CMakeLists.txt
* added CMAKE_EXE_LINKER_FLAGS_RELEASE -lspnav
ideally you'd add
just for kicks and practice, I had my own quick and dirty go at this
- http://kishalmi.servus.at/3D/guides/
wasn't sure if for activated title safe zone, the guides (and ratios)
go within that.. *shrugs*
Lars' and Daniels patch sure looks nicer with the alignment option of
the golden triangle
I like the PPA idea.
installing (and later updating to) bleeding edge blender would be as easy as:
`sudo add-apt-repository apt:blender/whatever`
package/update-managers will take care of the rest.
(on a daily basis, if setup to do so)
maybe the buildbot could upload to a blender-nightly
for scons flags, check blender/build_files/scons/config/your OS-config.py
copy and paste changed ones to blender/user-config.py
for cmake you just run ccmake or cmake-gui and turn on advanced mode.
hth,
lmg
On Sat, Apr 16, 2011 at 3:27 AM, Yousef Hurfoush ba...@msn.com wrote:
hi all where
meanwhile on a german keyboard...
until this problem is resolved, which could take a while,
users of german keyboards (and other variants that have a comma for
numpad delete)
could change their layouts so KPDL is a decimal point.
in linux/gnome this is fairly simple:
-
fixed it quickly, until cambo can check.
On Wed, Mar 2, 2011 at 7:20 AM, IRIE Shinsuke irieshins...@yahoo.co.jp wrote:
Hi,
I attempted to build Blender with CMake on Ubuntu 10.10 but got errors as
follows:
[ 55%] Building C object
Some comments on the code:
The image buffer should be marked as modified: ibuf-userflags |=
IB_BITMAPDIRTY;
done.
+ RNA_def_boolean(ot-srna, inv_r, 0, Red, Invert Red Channel);
+ RNA_def_boolean(ot-srna, inv_g, 0, Green, Invert Green
Channel);
+
further I plan to add
[invert image colors]
[invert red channel]
[invert green channel]
[invert blue channel]
[invert alpha channel] ???
operators to the image editor.
they can be used to adjust old bakes or imported normalmaps
and might even prove useful under other circumstances.
cheers,
applied patch - r34894, thanks!
2011/2/16 Ρυακιωτάκης Αντώνης kal...@gmail.com:
The modifications in mkktspace broke compilation on gcc 4.2.x
This is a patch proposed by sparky_ on irc.
Special thanks to cobe571 for being persistent on the matter.
+1 for Alternative 2
I like being able to hide (fold) controls hardly ever being changed.
cheers,
mario
On Mon, Feb 7, 2011 at 7:55 PM, Thomas Dinges blen...@dingto.de wrote:
Hi,
I like mockup number 1 (with the material_type selector in the header)
Best regards,
Thomas (DingTo
Am
+1
especially since painting bumpmaps became popular just recently ;)
mostly - but not exclusively - beginners are uncertain how to even
set up texture painting
I believe removing the dependence on texfaces would aid here.
@Dalai: very nice proposal, can only second that.
cheers,
mario
On
hi list,
first, a short disclaimer:
while only being 'Pinky' in this grand scheme of bump domination,
really 'The Brain' is M. S. Mikkelsen (sparky), doing all the math!
I just happen to know blender, tiny parts of its code and how to
compile it =)
so we started to work on an improvement
GSoC log of Mike Erwin (Matts student)
- http://www.invisible-cow.com/blender/soc/index.html
soc-2010-merwin branch
- https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-merwin/
cheers,
mario
On Sun, Jan 2, 2011 at 8:41 PM, Rafael Ortis rsor...@gmail.com wrote:
I have read about
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