Hi,
It's not very likely to get into trunk, it's unfinished. In
particular, there's problems with raytracing and shadows, that would
need a lot more work. Other render branch features are more stable, so
when a merge happens, I'll focus on those.
Brecht.
On Tue, Nov 30, 2010 at 11:35 AM, Martin
Hi all
Probably I have missed something but one of the coolest feature of the
Sintel dev side was the per tile subdivission feature:
- In which state is?
- It is planned to go to Trunk?
thanks in advance
Farsthary