Re: [blind-gamers] not impressed with support I have received for a heros call

2018-05-06 Thread Justin Jones
None of this surprises me, to be honest. All of us who contributed to the kickstarter have not received our promised rewards (other than the soundtrack). I have asked about the in-game items we were promised and have been blown off two different times (not that I actually needed the items to

Re: [blind-gamers] crafting kingdom update

2018-04-20 Thread Justin Jones
> > > That's what I was investigating and they appear to have fixed that > issue. > > On Fri, 20 Apr 2018, Justin Jones wrote: > >> Date: Fri, 20 Apr 2018 08:01:48 >> From: Justin Jones <atreides...@gmail.com> >> Reply-To: blind-gamers@groups.io >&

Re: [blind-gamers] crafting kingdom update

2018-04-20 Thread Justin Jones
There was also a huge performance issue with the game, specifically with a lot of automated production slots; did they fix that? Or is that what you were investigating? On 4/20/18, Jude DaShiell wrote: > Okay, I checked this out and found no problem adding automations. For

Re: [blind-gamers] Leveling in Manamon.

2018-03-01 Thread Justin Jones
You obviously haven't played very much of the game if you think this. First-level manamon are practically useless; both stat-wise and ability-wise. There is also the fact that you will run into something that your manamon is weak to and get destroyed from the get-go. The only time a first-level

Re: [blind-gamers] Leveling in Manamon.

2018-03-01 Thread Justin Jones
Simple answer: because first level manamon are completely useless and die to a sneeze. On 3/1/18, Zaire Johnson wrote: > Maybe the reason why the first manamon is at level 5 instead of level 1 is > because their level one might be right when their born. That means level

Re: [blind-gamers] IS THERE A MORE ACCESSIBLE VERSION OF THE EPICINSTALLER

2018-02-19 Thread Justin Jones
Blind people are the bastard child of gaming that no one wants. On 2/19/18, Liam Erven wrote: > Nope. > Unreal isn’t going to be useable at all. Sadly neither Unreal or unity work > with screen readers. > > > > Sent from Mail for Windows 10 > > From: Marvin Hunkin via

Re: [blind-gamers] Coming up with ideas for a new game project.

2018-02-12 Thread Justin Jones
A few possibile scenarios that the player could explore: 1. Exploration 2. Military conquest 3. Economic superiority 4. Diplomatic mastery, e.g. the United Federation of Planets from Star Trek Or, the player could play around with all of these ideas, doing a little of each. On 2/12/18, Paul

Re: [blind-gamers] Coming up with ideas for a new game project.

2018-02-12 Thread Justin Jones
I agree with Dark: a space colony game would be interesting. On 2/12/18, Lenron wrote: > Nick this game Idea sounds amazing. I look forward to seeing this come > to life. I would totally love being able to drive around my city and > others cities as well. I love the fact that

Re: [blind-gamers] Coming up with ideas for a new game project.

2018-02-11 Thread Justin Jones
I got a decent Xbox360 controller for $50 and that's all I've ever needed for gaming on the PC. On 2/11/18, Shaun Everiss wrote: > Then there is the question on what controler to get, most of them are > consoles now, xbox playstation, etc, things we need to put together and

Re: [blind-gamers] Coming up with ideas for a new game project.

2018-02-11 Thread Justin Jones
I wouldn't waste the effort of adding controller support to something as mundane as a driving simulation game. I must admit that I am a little disturbed by the lack of imagination I am seeing in this thread. On 2/11/18, goshawk on horseback wrote: > here we

Re: [blind-gamers] Coming up with ideas for a new game project.

2018-02-10 Thread Justin Jones
There was a computerized version of Axis and Allies and it was to that version that I was referring. Still, I agree, Civilization is a better fit for what I am talking about. Other ideas: 1. A Dwarf Fortress-esque game 2. A good 2D action-platformer (that supports game controllers), The Gate was

Re: [blind-gamers] Heroes call walk-through

2018-02-08 Thread Justin Jones
net> wrote: > Or to the fact that Nigel is just a pompous ass LOL. > > Sent from Mail for Windows 10 > > From: Justin Jones > Sent: Thursday, February 8, 2018 8:50 AM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Heroes call walk-through > > Because so

Re: [blind-gamers] Heroes call walk-through

2018-02-08 Thread Justin Jones
Because some of us who have completed the game already would like to know what we missed. A Hero's Call isn't exactly forth-coming with some of the quests it has. Also, in other instances, by picking the wrong path, you can close off entire quest chains with no indication/warning that you are

Re: [blind-gamers] A Hero's Call - Help with a couple of quests

2018-01-11 Thread Justin Jones
radio station KK4AHX. > > Follow me on twitter @darren_duff > > friend me on face book http://www.facebook.com/DarrenLDuff. > > primary E-mail duff...@gmail.com > > Mobile E-mail mobiledu...@gmail.com > > skype duffman31279 > > On 1/11/2018 7:24 AM, Justin

Re: [blind-gamers] A Hero's Call - Help with a couple of quests

2018-01-11 Thread Justin Jones
gt; >> Sent from my iPhone >> >>> On Jan 10, 2018, at 5:04 PM, Justin Jones <atreides...@gmail.com> wrote: >>> >>> Ah, I'll give that a look, then. Thanks. >>> >>>> On 1/10/18, Bryan Peterson <bpeterson2...@cable

Re: [blind-gamers] A Hero's Call - Help with a couple of quests

2018-01-10 Thread Justin Jones
t in the mausoleum. They’re found > on tombstomes in the graveyard itself. I’ll give you a hint, the engravings > you want are found near things they represent. > > Sent from Mail for Windows 10 > > From: Justin Jones > Sent: Wednesday, January 10, 2018 3:25 PM > To: blind-gamers

[blind-gamers] A Hero's Call - Help with a couple of quests

2018-01-10 Thread Justin Jones
Hello all, I have been playing A Hero's Call for a while now and have run into a wall of sorts. Spoilers, I guess: 1. With the goblins in the mine, I have made it down to the Goblin Proving Grounds and cannot figure out what to do next. When I enter the area, nothing seems to happen and I do not

Re: [blind-gamers] Entombed is now free for all.

2017-12-29 Thread Justin Jones
Well said, Dark. On 12/29/17, dark wrote: > Hi Milo. > > Actually, 40 usd isn’t a laughing matter for lots of people in developed > countries either, I certainly don’t have that sort of cash to throw around > generally (particularly at the moment when moving house and having lots

Re: [blind-gamers] Entombed is now free for all.

2017-12-28 Thread Justin Jones
Not going to lie: when I read this post I cringed. This is also the nature of gaming: games that have not been worked on/have been out for years are made free to the public. It's a gesture of generosity on the part of developers and ought to be viewed as such. On 12/28/17, Milos Przic

Re: [blind-gamers] developing accessible games

2017-12-26 Thread Justin Jones
gt; wrote: >> I don't particularly care if you take me seriously, only that you do your >> homework before spouting. >> Take a look through a few tech news sites if you'd prefer to read >> articles >> on the subject. >> >> >>

Re: [blind-gamers] developing accessible games

2017-12-19 Thread Justin Jones
that are easily refuted by two minutes work. > https://www.fcc.gov/document/fcc-extends-acs-waiver-video-game-software > > > ------ > From: "Justin Jones" <atreides...@gmail.com> > Sent: Monday, December 18, 2017 18:42 &

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Justin Jones
e on xBox within the past 3 or so months. >> >> >> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for >> Windows 10 >> >> From: Justin Jones <mailto:atreides...@gmail.com> >> Sent: Monday, December 18, 2017 16:37 >> To: b

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Justin Jones
o see if I >> can create some online games that I can play with my family. It's lonely >> when your family are playing without you, or when you're playing a game >> solo that is meant to be multiplayer. If anything has shown me how >> important this kind of stuff is, it's the va

Re: [blind-gamers] Accessible Dungeons and dragon RP books

2017-12-18 Thread Justin Jones
Supposedly, D and D Beyond has electronic versions of the manuals, but there is some sort of financial obligation involved. I haven't looked into it yet, so I really cannot say much more. On 12/18/17, Arianna Sepulveda wrote: > Which version are you going to be

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Justin Jones
, only ever use Linux for server admin through SSH and I don't see > myself getting a mac or phone anytime soon. But performance is definitely > important in any product, and since I'm seeing more and more games make use > > of 3d audio and environmental effects, if I made another game

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Justin Jones
t; Sam tupy’s elaborate survive the wild game was written entirely in bgt. > > > Sent from Mail for Windows 10 > > From: Justin Jones > Sent: Monday, December 18, 2017 07:31 > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] developing accessible games >

Re: [blind-gamers] crafting kingdom

2017-12-18 Thread Justin Jones
It has On 12/17/17, Jude DaShiell wrote: > Please report this on game's review page and mention accessibility > interface is in use when all of this happens. > > On Sun, 17 Dec 2017, Richard Sherman wrote: > >> Date: Sun, 17 Dec 2017 22:03:46 >> From: Richard Sherman

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Justin Jones
So long as you understand that BGT isn't a real programming language, as it falls under scripting. It's not a bad start though, as it can do plenty of cool things and also serves as an intro to game programming, but it is only an intro. On 12/17/17, Josh Kennedy wrote:

Re: [blind-gamers] crafting kingdom

2017-12-14 Thread Justin Jones
I would like to throw in my two cents by confirming that the game is subject to increased slow-down issues. Creating production slots is now much more arduous than is necessary. Also, I am disappointed in the lack of content for this latest patch, e.g. they never finished adding unique sounds to

Re: [blind-gamers] blindfold games for android

2017-11-10 Thread Justin Jones
Welcome to game-exclusivity, a constant fact of what being a gamer is all about: you want to play a specific game not available on the systems you have? You'll have to fork out the necessary money to buy that new system plus the game. It's how the gaming industry has worked for the passed forty or

Re: [blind-gamers] Shadow Realm

2017-10-30 Thread Justin Jones
She just told you where you can get the game. On 10/30/17, kukovecand...@gmail.com wrote: > please link. > > > Grace je 30.10.2017 ob 14:13 napisal: >> >> Hi, >> >> I’ve been attempting to play Shadow realm on the Alexa which is >> actually a pretty good role playing

Re: [blind-gamers] psycho strike

2017-10-24 Thread Justin Jones
Simple solution: don't run Windows XP and update to Windows 7-if for no other reason than XP has security issues that Microsoft will not address, owing to them no longer supporting that particular operating system. On 10/24/17, dark wrote: > Hi John. > > In fairness to Vgstorm,

Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!

2017-09-26 Thread Justin Jones
would > encourage the use of skill and discourage relying on sheer luck. > > > > > If you think you're finished, you! really! are! finished!! > -----Original Message- > From: Justin Jones > Sent: Tuesday, September 26, 2017 6:38 PM > To: blind-gamers@groups.io >

Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!

2017-09-26 Thread Justin Jones
s] Gaming without Aiming, panel discussion from > ourold pal Liam! > > What ever happened to a game just being fun. > > Why can’t we just enjoy a game even if we’re horrible at it? I point this > out in my talk. It’s not about skill, but about having a good time. > > > >

Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!

2017-09-25 Thread Justin Jones
6/17, Liam Erven <liamer...@gmail.com> wrote: > What ever happened to a game just being fun. > Why can’t we just enjoy a game even if we’re horrible at it? I point this > out in my talk. It’s not about skill, but about having a good time. > > > Sent from Mail for Window

Re: [blind-gamers] Gaming without Aiming, panel discussion from our old pal Liam!

2017-09-25 Thread Justin Jones
It's not cheating if that is a built-in game mechanic, i.e. if people can hammer on a button and hope that they can catch the ball and flip it to where it needs to go without penalty, then that is an inherent flaw with the game itself. If you try to button-mash a mainstream fighting game, for

Re: [blind-gamers] bgt exclude components

2017-08-27 Thread Justin Jones
My priorities, vis-a-vis programming languages are very simple: ease-of-use/accessibility for programming games and text-to-speech support. All other considerations fall by the wayside. I guess what I am trying to say is if there is something out there better than BGT that does those things, I'd

Re: [blind-gamers] bgt exclude components

2017-08-24 Thread Justin Jones
I would also be interested in knowing if there is a good briding language away from BGT. BGT is working for our purposes at the moment, but thinking/planning ahead, I can see where BGT will start to fail us. On 8/25/17, Damien Sykes-Lindley wrote: > Hi John, > I will

Re: [blind-gamers] Krafting Kingdom advice request

2017-08-01 Thread Justin Jones
Leather strips are, from what I have found so far, the most efficient way to make money. On 8/2/17, Jude DaShiell wrote: > If you only need to produce leather strips on the farm in a reset use > the first slot to unlock meat and get enough coins then choose unlock > leather

Re: [blind-gamers] Krafting Kingdom advice request

2017-06-16 Thread Justin Jones
If you think that 5,000 storage is bad, just wait until you have to do the 15,000 one! My favorite go-to product to sell are Leather Strips. They sell reasonably fast, they're worth a decent amount, and once you complete the sell 50,000 leather strips quest, you will produce two at a time. On

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