Re: [Bug-gnubg] Removal of absolute fibs ratings

2006-09-05 Thread Christian Anthon
I agree assigning skill levels to backgammon players is a very complex matter and what is difficult varies from player to player. As to your position you must remember that gnubg counts close doubles and not non-obvious cube actions. In the position the cube actions may be non-obvious, but they

Re: Re: [Bug-gnubg] Removal of absolute fibs ratings

2006-09-05 Thread Massimiliano . Maini
I didn't mean it was close with my example. Perhaps I've misunderstood, but I was under the impression that these 'close calls' really meant what range of equity loss it would use to consider a double into the number of decisions it judged a human made for the rating. In other words it would

Re: Re: [Bug-gnubg] Removal of absolute fibs ratings

2006-09-05 Thread Albert Silver
Sure, but I think that 0.160 is to tight a window. Another example, which came to mind as soon as I sent the last note, was on holding games, or 3-pt anchors. Often the defending side is down by quite a bit in the race (10-20 pips) and the other side has escaped the checkers. It can be a No

Re: [Bug-gnubg] Removal of absolute fibs ratings

2006-09-04 Thread Christian Anthon
The threshold of 0.25 seemed too large for common sense, far too many doubles very counted as being close, but also the function was plain stupid and hard to understand. For example all too-good positions were counted in for some reason. The threshold could be set back to 0.25 for counting of the

Re: [Bug-gnubg] Removal of absolute fibs ratings

2006-09-04 Thread Robert-Jan Veldhuizen
On 9/4/06, Christian Anthon [EMAIL PROTECTED] wrote: The threshold of 0.25 seemed too large for common sense, far too manydoubles very counted as being close, but also the function was plainstupid and hard to understand. For example all too-good positions werecounted in for some reason. I see...

Re: [Bug-gnubg] Removal of absolute fibs ratings

2006-09-04 Thread Christian Anthon
what is the threshold now? 0.16 mainly chosen for some internal consistency (0.16 is the standard threshold of VERYBAD) and because 0.25 returned too many silly cubes, which is important because the function is used for choosing which positions to export as closed doubles too. 0.16 is perhaps

Re: [Bug-gnubg] Removal of absolute fibs ratings

2006-09-04 Thread Albert Silver
I think it is rather complicated. Admittedly, some doubles with such an equity difference can seem absurd, but many will leave players very much in doubt, especially if they are dependent on the score. Here is an example: GNU Backgammon Position ID: 7LYBAGPN3QYgIA Match ID :

Re: [Bug-gnubg] Removal of absolute fibs ratings

2006-09-03 Thread Christian Anthon
For good order I checked the code, and it is as I suspected, the close cube decisions that is used for the calculation of the absolute fibs rating (which is what I read from Kees post as well). That was the function I changed and that implies that the absolute fibs ratings are no longer valid.

Re: [Bug-gnubg] Removal of absolute fibs ratings

2006-09-03 Thread Robert-Jan Veldhuizen
On 9/3/06, Christian Anthon [EMAIL PROTECTED] wrote: For good order I checked the code, and it is as I suspected, the closecube decisions that is used for the calculation of the absolute fibsrating (which is what I read from Kees post as well). That was thefunction I changed and that implies that

Re: [Bug-gnubg] Removal of absolute fibs ratings

2006-09-02 Thread Christian Anthon
I don't think the formulas are, but I'll leave things as they are from now. Christian. On 9/2/06, Robert-Jan Veldhuizen [EMAIL PROTECTED] wrote: Hello Christian, You wrote: The absolute fibs ratings are based on error ratings for cubes and moves combined. After I sanitized the isclosedouble

Re: Re: RE: [Bug-gnubg] Removal of absolute fibs ratings

2006-08-22 Thread Massimiliano . Maini
This is as it should be. Most (all?) players will observe that they have lower error rates in short matches without so many cube descisions and gammons not counting in many games. So since a players error rate depends on the matchlength so does the translation of error rates to fibs rating. I do

Re: RE: [Bug-gnubg] Removal of absolute fibs ratings

2006-08-21 Thread Christian Anthon
This is as it should be. Most (all?) players will observe that they have lower error rates in short matches without so many cube descisions and gammons not counting in many games. So since a players error rate depends on the matchlength so does the translation of error rates to fibs rating.

RE: [Bug-gnubg] Removal of absolute fibs ratings

2006-08-18 Thread Albert Silver
-Original Message- From: Christian Anthon [mailto:[EMAIL PROTECTED] Sent: Thursday, August 17, 2006 5:04 PM To: Albert Silver Cc: bug-gnubg Subject: Re: [Bug-gnubg] Removal of absolute fibs ratings I think I understand the background for the translation. The problem

[Bug-gnubg] Removal of absolute fibs ratings

2006-08-17 Thread Christian Anthon
The absolute fibs ratings are based on error ratings for cubes and moves combined. After I sanitized the isclosedouble count the absolute fibs ratings doesn't make sense anymore and should therefore be removed. Personally I doubt that the absolute fibs ratings ever made sense, but I know that

RE: [Bug-gnubg] Removal of absolute fibs ratings

2006-08-17 Thread Albert Silver
, August 17, 2006 12:59 PM To: bug-gnubg Subject: [Bug-gnubg] Removal of absolute fibs ratings The absolute fibs ratings are based on error ratings for cubes and moves combined. After I sanitized the isclosedouble count the absolute fibs ratings doesn't make sense anymore and should therefore