Hi,
If you don't have /usr/X11/lib/libX11.dylib (which is a symbolic
link to libX11.6.dylib), then your X11 installation is incomplete.
You must have removed this symlink accidentally. Or maybe you can
blame it on Apple's installer which is known to occasionally forget
files.
No I
Hi all,
What is the best way to make sure that Python files are byte-compiled at
install time? I couldn't find a pre- or post-install hook in the
install() command.
Best regards,
Marcel Loose.
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Hi,
We are in the progress of converting our build system(s) to cmake, and
we are working on the following platforms:
- Windows (VS2008)
- Linux (KDevelop)
- Mac OSX Snow Leopard (XCode)
- iPhone (through XCode)
Everything works very good, and I am glad that we took the dive. In
XCode however,
On Thu, Sep 3, 2009 at 2:24 PM, Bill Hoffmanbill.hoff...@kitware.com wrote:
Jeroen Dierckx wrote:
Hi,
We are in the progress of converting our build system(s) to cmake, and
we are working on the following platforms:
- Windows (VS2008)
- Linux (KDevelop)
- Mac OSX Snow Leopard (XCode)
-
Jeroen Dierckx wrote:
Hi,
We are in the progress of converting our build system(s) to cmake, and
we are working on the following platforms:
- Windows (VS2008)
- Linux (KDevelop)
- Mac OSX Snow Leopard (XCode)
- iPhone (through XCode)
Everything works very good, and I am glad that we took the
Jeroen Dierckx wrote:
Can you give a small example that shows this issue?
Hmm. I just installed the latest version of cmake, which seems to work
as expected. I removed the explicit add_dependency lines, and all
dependencies are setup correctly, also in XCode.
Sorry to bother you...
Great,
On Thu, Sep 3, 2009 at 3:46 PM, Bill Hoffmanbill.hoff...@kitware.com wrote:
Jeroen Dierckx wrote:
Can you give a small example that shows this issue?
Hmm. I just installed the latest version of cmake, which seems to work
as expected. I removed the explicit add_dependency lines, and all
Hi,
I have a question regarding the ADD_CUSTOM_COMMAND. I have an input file
which is generated on the fly. My ADD_CUSTOM_COMMAND executes a binary file
which takes this input file. My output is a set of files whose names are
based on the contents of my input file. Specifically, I generate .c
Not yet, but Ogre (http://www.ogre3d.org/) officially supports the
iPhone in their new version (available from SVN only for now). They
successfully use cmake to generate build environments for all their
platforms, including the iPhone. It involves settings some xcode
variables, and explicitly
I have a script, external to the rest of the CMake build, which performs
some dashboard submission. I'd like to have it perform that submission
*only* when ctest has been invoked as part of
'make (Nightly|Continuous|Experimental)', not 'make' or 'make test'.
Is this possible? I haven't been
Hi,
I originally posted this thread to kwwidgets, but have
not had much success and perhaps this is a cpack/cmake
issue Im having.
I¹m building stand alone applications using VTK, ITK, GDCM, KWWidgets and I
I'm recently having problems getting my apps to run on windows (XP, Vista 32
bit)
Dean Inglis wrote:
Hi,
I originally posted this thread to kwwidgets, but have
not had much success and perhaps this is a cpack/cmake
issue Im having.
I¹m building stand alone applications using VTK, ITK, GDCM, KWWidgets and I
I'm recently having problems getting my apps to run on windows
On Thu, Sep 3, 2009 at 2:13 PM, Dean Inglisdean.ing...@camris.ca wrote:
Hi,
I originally posted this thread to kwwidgets, but have
not had much success and perhaps this is a cpack/cmake
issue Im having.
I¹m building stand alone applications using VTK, ITK, GDCM, KWWidgets and I
I'm
Hi Bill,
within the exe there appear to be two versions:
dependency
dependentAssembly
assemblyIdentity type=win32 name=Microsoft.VC80.CRT
version=8.0.50727.4053 processorArchitecture=x86
publicKeyToken=1fc8b3b9a1e18e3b/assemblyIdentity
/dependentAssembly
/dependency
dependency
Likely comes from a build tree produced with an original Visual Studio, then
an upgrade to a SP1 (or 2 or 3) of the same Visual Studio, then an
incremental build of the tree...
Produces some obj files that came from the original, some that came with SP1
and the blend causes dependencies on both
John Drescher wrote:
assembly xmlns=urn:schemas-microsoft-com:asm.v1 manifestVersion=1.0
dependency
dependentAssembly
assemblyIdentity type=win32 name=Microsoft.VC80.CRT
version=8.0.50727.762 processorArchitecture=x86
publicKeyToken=1fc8b3b9a1e18e3b/assemblyIdentity
The fix is to rebuild everything with the same version (SP) of visual
studio. A single exe should not have more than one of these things in it.
If it does then you have to do the redist thing. If it only has one, which
is possible, then you can ship the libraries and not have to install
So when I compile a regular C file, XCode puts the resulting object file
here:
/code/myproj/src/MyProj.build/Debug/mytarget.build/Objects-normal/i386/main.o
When I try to compile something else to an object file using an
add_custom_command and CMAKE_CFG_INTDIR I get this path:
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