The following issue has been SUBMITTED.
==
http://public.kitware.com/Bug/view.php?id=11656
==
Reported By:Eric NOULARD
Assigned To:
I'm currently dealing with a project requiring a lot of dependencies
(74), so the structure of the CMakeLists.txt is as following:
project ( Main )
add_subdirectory(W:/Lib1 ${CMAKE_CURRENT_BINARY_DIR}/Lib1)
add_subdirectory(W:/Lib2 ${CMAKE_CURRENT_BINARY_DIR}/Lib2)
add_subdirectory(W:/Lib3
On Tue, Jan 4, 2011 at 6:58 AM, Andrea Galeazzi galea...@korg.it wrote:
I'm currently dealing with a project requiring a lot of dependencies (74),
so the structure of the CMakeLists.txt is as following:
project ( Main )
add_subdirectory(W:/Lib1 ${CMAKE_CURRENT_BINARY_DIR}/Lib1)
On Tue, Jan 4, 2011 at 2:00 AM, Michael Hertling mhertl...@online.de wrote:
On 01/04/2011 07:41 AM, Michael Hertling wrote:
On 01/04/2011 05:47 AM, John McGehee wrote:
I am using CMake 2.8 on Linux and Windows.
When I include() or find_package() a .cmake file, is there a variable that
I can
On Tue, Jan 4, 2011 at 7:51 AM, Rolf Eike Beer e...@sf-mail.de wrote:
On Tue, Jan 4, 2011 at 6:58 AM, Andrea Galeazzi galea...@korg.it wrote:
I'm currently dealing with a project requiring a lot of dependencies
(74),
so the structure of the CMakeLists.txt is as following:
project ( Main )
Hi All
I'm curently facing an issue with filenames becoming too big with the
Visual Studio 10 generator. Doing the compilation of our source code I
get the following errors:
C:\bs-vs2010\synergy-main-winnt-x86-vs10\build\install\no_log\output\no
_log\Synergy.sln (default target) (1) -
On 01/04/2011 07:44 AM, Martin Nielsen wrote:
Would it be possible to direct CMake to use absolute filenames in the
project files instead of the relative path?
Put the build directory somewhere that is not inside the source directory.
-Brad
___
I have a solution for the problem of creating XCode 3.2.x project on a 10.6 machine that are to target the 10.4u SDK.Here's what I did (thanks to the OGRE and Open Scene Graph projects - which exposed me to this solution).WARNING: my solution assumes a 32 bit build, so here goes:Here's how: put
Hi John
You shouldn't rely on CMAKE_SIZEOF_VOID_P anyway; it's deadly when you
try to build a universal binary. Much better to use the CheckTypeSize
module with which you can do the following:
include(CheckTypeSize)
check_type_size(void* SIZEOF_VOID_P)
if(SIZEOF_VOID_P STREQUAL )
On Mon, Jan 03, 2011 at 05:48:13AM -0800, girish hilage wrote:
So, now I have to edit Test.xml generated by 'ctest' under directory :
/home/girish/project/trunk/Testing/20110103-1027/
What I would like to know is, if there is any 'CTEST_' variable which
would give me path of the
On Tue, Jan 4, 2011 at 9:59 AM, John Clayton jo...@filewave.com wrote:
I have a solution for the problem of creating XCode 3.2.x project on a 10.6
machine that are to target the 10.4u SDK.
Here's what I did (thanks to the OGRE and Open Scene Graph projects - which
exposed me to this
I am building a KDE control panel plugin, and there is a requirement
to use a different translation mechanism rather than the default Qt
tr macros. So I want to post-process my ui_*.h files to replace
lines like this
ClearSiteDataDialog-setWindowTitle(tr2i18n(foo, 0));
with the
Running on Windows 7 x64 with CMake 2.8.3 and Visual Studio 2008. My project is
configured with the Win64 type. I am trying to consolidate my installation code
to use the BundleUtilities on all platforms where possible. I can not figure
out what is going wrong with the install project. Here is
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