Some projects have CMake code in the top most CMakeLists.txt file such
as the following:
# -- Setup output Directories -
SET (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Bin)
# - Setup the executable output Directory -
SET
http://www.cmake.org/Wiki/BundleUtilitiesExample
Might Help
Mike Jackson
On Dec 8, 2009, at 5:11 PM, Glenn Hughes wrote:
Hi all,
Does anyone have any experience with how to copy a built framework
into the application bundle?
In Xcode we set the Installation Directory of the Framework to
Please keep on list so that others may benefit/help
So you are wanting to include the Boost sources in your project and
you just want to build a specific subset of Boost to use with your
project?
I guess I might try setting the
# Set what boost libraries will be built
On Dec 7, 2009, at 1:28 PM, troy d. straszheim wrote:
Michael Jackson wrote:
So you are wanting to include the Boost sources in your project and
you just want to build a specific subset of Boost to use with your
project?
Here's what I came up with:
http://sodium.resophonic.com/boost
On Dec 7, 2009, at 3:37 PM, Eric Noulard wrote:
2009/12/7 Nicholas Yue yue.nicho...@gmail.com:
Hi,
Does it make sense to separate out the development and deployment
of
Modules in CMake?
This kind of idea have already been raised on the ML.
May be you should dig the ML archive in order
So the issue is to test OS X Universal binary with at least 3
different code paths: i386, x86_64 and PPC.
There is the arch command on the command line that can be used
launch an executable using the indicated architecture. I am wondering
how this might be used with CTest to test the
Jackson www.bluequartz.net
On Dec 4, 2009, at 10:18 AM, Michael Jackson wrote:
So the issue is to test OS X Universal binary with at least 3
different code paths: i386, x86_64 and PPC.
There is the arch command on the command line that can be used
launch an executable using the indicated
OK, Really the last follow up. I guess I didn't clean the build
directory good enough last time. I now only get 2 tests based on using
CMAKE_OSX_ARCHITECTURES=i386;x86_64.
Sorry for the noise.
--
Mike Jackson www.bluequartz.net
On Dec 4, 2009, at 11:10 AM, Michael Jackson wrote:
Just
I tried to build CMake 2.8.0 from source on OS X 10.5.8 Intel in
Release mode with Qt 4.5.3 (as cocoa frameworks). I did a make
install and when I try to double click the CMake 2.8-0.app bundle I
get the following error:
Process: CMake 2.8-0 [33756]
Path:
_
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Softwarewww.bluequartz.net
Principal Software Engineer Dayton, Ohio
On Dec 4, 2009, at 1:21 PM, Bill Hoffman wrote:
Michael
:
Michael Jackson wrote:
I tried to build CMake 2.8.0 from source on OS X 10.5.8 Intel in
Release mode with Qt 4.5.3 (as cocoa frameworks). I did a make
install and when I try to double click the CMake 2.8-0.app bundle
I get the following error:
Process: CMake 2.8-0 [33756]
Path
I'll throw a no vote on that but what I would like to hear is some
more detail from Rodolfo explaining why he thinks he needs this? Have
you tried embedding the build directory inside the source directory?
Some of us use this type of setup and it seems to work really nicely
with IDEs, Text
:
Michael Jackson wrote:
I'll throw a no vote on that but what I would like to hear is some
more detail from Rodolfo explaining why he thinks he needs this? Have
you tried embedding the build directory inside the source directory?
Some of us use this type of setup and it seems to work really nicely
On Dec 3, 2009, at 3:11 PM, Rodolfo Schulz de Lima wrote:
I'm interested to know how they manage this. But even with if you run
make with -C to change to the build directory, the executable would be
generated there. This feels awkward when you are used to in-source
builds. Inside vi I usually
the distributed GCC folks who do -j50. ;-)
--
Mike Jackson www.bluequartz.net
PS: Had to use an old single CPU PPC the other day.. Painful going
from a Dual Xeon 5500 to a 1.25GHz ppc..
On Dec 3, 2009, at 3:46 PM, Rodolfo Schulz de Lima wrote:
Michael Jackson wrote:
cmake -C ${workspace_loc
both.
Is there documentation (or readable source code) which could help me
understand how things in this directory work?
Thanks,
Brad
On Dec 1, 2009, at 4:34 PM, Michael Jackson wrote:
I think I wrote part of that file. Didn't realize I was putting any
OS
X 10.4 specific items
I think I wrote part of that file. Didn't realize I was putting any OS
X 10.4 specific items in there. Any ways, I don't have access to ICC
anymore so you will probably have to experiment with some settings and
then update the darwin-icc.cmake files. Sorry I can not be of any more
help.
John,
I actually have this same problem with a ParaView plugin that I am
developing. I have the following in the plugin's CMakeLists.txt file
( where MXA_OUTPUT_DIRS_DEFINED _is_ defined in the before the
CMakeLists.txt is included via an 'add_subdirectory()' command from
the
I was wanting to hack around a bit in the CMake code based in order to
add in a feature to have Build directories ignored by TimeMachine on
OS X 10.5 and above. Xcode seems to do this automatically for you but
if you use any of the other generators then you are out of luck. I
realize I
per day for free.
:-)
On Tue, Nov 17, 2009 at 5:20 PM, Michael Jackson mike.jack...@bluequartz.net
wrote:
So it looks like there is an experiment underway at the HDF5 site.
They are willing to CMakeify the HDF5 library build system on a
trial basis. What all is involved in setting up a CDash
sorry i didnt find the wiki-page on my own and had to bother,
i just found the Option #1 Eclipse CDT4 Generator http://www.cmake.org/Wiki/Eclipse_CDT4_Generator
via google search.
Next time i will use the wiki-page search!
Kind regards,
Peter Kluger
Michael Jackson wrote:
You may want to try
You may want to try option #2 from the following page:
http://www.cmake.org/Wiki/CMake:Eclipse_UNIX_Tutorial
This would solve your problem as the .project and .cproject files are
never actually generated. It is up to you to generate those files. But
this means that you can customize the
it to the HDF5 source
tree next to the top level CMakeLists.txt file.
Then clients just need to run HDF5 dashboards and submit...
HTH,
David
On Fri, Nov 20, 2009 at 5:08 PM, Michael Jackson mike.jack...@bluequartz.net
wrote:
Ok, So I registered with my.cdash.org and created the HDF5 project.
So
if I have the following code:
EXECUTE_PROCESS(COMMAND ${CMAKE_COMMAND}
-E copy_if_different ${TEMP_CONFIG_FILE} ${HDF5_BINARY_DIR}/
H5pubconf.h)
How exactly is Different determined? By date modified, by content,
by some sort of hash?
What is the accepted setup to run a CTest with CDash submission on
Windows using Visual Studio tools?
I tried writing a Hdf5Dashboard.cmake file with some basics in it:
cmake_minimum_required ( VERSION 2.6 )
set (CTEST_SITE vs2...@bluequartz.net)
set (CTEST_BUILD_NAME Debug-Visual Studio 2008
in Cmake.
-- Will
Michael Jackson wrote:
Ahh. did not see that the CDash provided a CTestConfig.cmake file.
I'll try to work on that. I have old ParaView dashboard scripts
that can get me started.
_
Mike Jackson
the command used to build the visual
studio
project.
And for the CMakeCache.txt, you should need to set the generator, or
set
CMAKE_BUILD_TYPE for generators that support build configurations
such as
Visual Studio.
Clint
On Monday 23 November 2009 01:43:33 pm Michael Jackson wrote:
What
configurations
such as
Visual Studio.
Clint
On Monday 23 November 2009 01:43:33 pm Michael Jackson wrote:
What is the accepted setup to run a CTest with CDash submission on
Windows using Visual Studio tools?
I tried writing a Hdf5Dashboard.cmake file with some basics
So, there are a few of us quickly port the HDF5 1.8 code to CMake. I'm
thinking that we should put in an HDF5Config.cmake file for other
projects use. Simple question:
What goes in one of those? Is there a tutorial somewhere? Where
does the file get installed into? What does the consumer
, Michael Wild wrote:
On 19. Nov, 2009, at 16:24 , Michael Jackson wrote:
So, there are a few of us quickly port the HDF5 1.8 code to CMake.
I'm thinking that we should put in an HDF5Config.cmake file for
other projects use. Simple question:
What goes in one of those? Is there a tutorial
So it looks like there is an experiment underway at the HDF5 site.
They are willing to CMakeify the HDF5 library build system on a
trial basis. What all is involved in setting up a CDash drop site for
the regression tests?
Thanks
_
You will need to create an install command that copies the library
into the runtime directory. There are lots of examples in the email
archives. Here is what I do for the Qt libraries:
if (AIM_BUILD_QT_APPS AND NOT Q_WS_MAC)
if (DEFINED QT_QMAKE_EXECUTABLE)
SET (QTLIBLIST QtCore
Another dumb friday question:
I have the packaging mostly working except that when I generate a
windows DLL project only the import library is packaged up, leaving
the actual DLL library behind. What might be causing this?
_
Mike
Does anyone have any CMake code to find the designated temp folder
location for each platform? Was thinking this might be in CMake
somewhere but I did not seem to find anything.
Thanks
_
Mike Jackson
OS X classic dylib problems. My Dylibs have the full path as their
install_name. When I do a make install I have scripts run over
those libraries to fix them up using the BundleUtilities.cmake
stuff. Um, so how do I get those same scripts to run when I do a make
package ?
Thanks.
On Nov 13, 2009, at 7:23 PM, Clinton Stimpson wrote:
On Friday 13 November 2009 05:05:36 pm Michael Jackson wrote:
OS X classic dylib problems. My Dylibs have the full path as their
install_name. When I do a make install I have scripts run over
those libraries to fix them up using
Just to follow up a bit more, here is my recipe for getting Boost up
and running with CMake and Visual Studio.
1: Compile Boost:
From the Visual Studio Command Prompt I use the following:
bjam.exe toolset=msvc-9.0 --with-test --with-filesystem --with-
program_options --with-date_time
Well,
Having gone down this path just this morning with BOTH of those
libraries, here is what I did.
In my png/CMakeList.txt file, I have the following:
include_directories(${CxImage_SOURCE_DIR}/Utilities/cxzlib)
include_directories(${CxImage_BINARY_DIR}/CxZLib)
ADD_LIBRARY(CxPng
I would like to generate installers for both a Release and a Debug
build but have them be separate installers under Visual Studio.
Currently when I build the PACKAGE project in my solution I get a
nice installer with a name like:
AIMRepresentation-2009.11.03-win64.exe which is generally
On Nov 4, 2009, at 1:57 PM, Mathieu Malaterre wrote:
On Wed, Nov 4, 2009 at 7:50 PM, Philip Lowman phi...@yhbt.com wrote:
Personally, I think FindBoost is complex enough without having to
also keep
track of boost's internal dependencies as well. Maybe things would
be
better if the boost
http://www.bluequartz.net/software/files/QtTest.zip
Is a small qt example that shows use with CMake.
_
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Softwarewww.bluequartz.net
Principal Software
Also note that there _is_ CMake Editor support through a third party
plugin: http://cmakeed.sourceforge.net
The Eclipse Update site is:
http://cmakeed.sourceforge.net/eclipse/
The CMakeEd plugin provides syntax coloring, cmake command completion
and CMake Help for Eclipse. Note that the
I'll admit up front that I have NOT tried out the latest CVS Cmake BUT
something that I sometimes have add into the FindBoost are outputs
that print all the variant names of the boost library that CMake is
trying to search for with the BOOST_DEBUG enabled. I think this would
be useful for
where is TESTVAR ever set?
_
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Softwarewww.bluequartz.net
Principal Software Engineer Dayton, Ohio
On Oct 2, 2009, at 10:20 AM,
Oops.. Nice Catch.
I am going to hazard a guess and say that Make is running a new
cmake instance with the install.cmake as its target script to run.
This script will have NOTHING to do with the CMakeLists.txt file and
therefor will have no idea about variables that are defined in the
I thought there was some code to try and find out where Xcode was
installed added to CMake. I think I was the one who helped write it.
Whether that got committed to the repo is another question.
http://www.itk.org/Bug/view.php?id=6195
Support for non-standard Xcode installation was added to
Um, couldn't you just use the FIND_PACKAGE( Qt4 REQUIRED ) and others
like that to find your 3rd party packages? Just a suggestion without
knowing your build system in detail..
_
Mike Jackson
# -- Setup output Directories -
SET (CMAKE_LIBRARY_OUTPUT_DIRECTORY
${PROJECT_BINARY_DIR}/Bin )
# - Setup the Executable output Directory -
SET (CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_BINARY_DIR}/Bin )
# - Setup the Executable
With CMake you can do something like:
add_library(foo )
add_executable( bar .. )
target_link_libraries (bar foo)
and CMake will make sure all the link paths are correct. There
generally should not be a need to set the install_name of built
libraries _within_ a build tree.
Now,
I am testing for SSE2/SSE3 functionality and am having some issues
getting things correct.
After I properly detect that SSE2/3 is available I need to set the
COmpiler Flags. For GCC it seems I should use -msse2 or -msse3
flags. For MSVC it seems I should use /arch:SSE2. So I am trying to
:
Michael Jackson wrote:
Does it work if you just drop the quotes from the second half of the
set()?
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} /arch:SSE2)
or, slightly more pedantically:
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} /arch:SSE2)
Nope, this variable is a string and not a list.
It has to be like
I just include some CMake code to copy the Qt Dlls from the Qt
installation directory into the local Debug or Release directories.
Kinda clunky but gets the job done.
--
Mike Jackson www.bluequartz.net
On Sep 23, 2009, at 3:09 PM, Jeroen Dierckx wrote:
On Wed, Sep 23, 2009 at 9:06 PM,
When you build boost use the --prefix=C:\boost_1_40 ... install
also you should specify toolset==msvc9.0 or the libraries will not be
named correctly.
Mike Jackson
On Sep 17, 2009, at 4:48 PM, Cristian Adam wrote:
Hi,
I have encountered problems with Boost 1.40 (build on Windows using
That line looks awful strange. Usually it is something like:
cmake -DCMAKE_INSTALL_PREFIX=/usr/local/KDE
or something like that..
_
Mike Jackson mike.jack...@bluequartz.net
On Sep 4, 2009, at 12:04 PM, twf wrote:
, Celil Rufat
celil.ru...@gmail.com wrote:
Simply reinstalling XCode for 10.6 fixed the problem.
Thanks for the help.
Celil
On Sun, Aug 30, 2009 at 10:49 PM, Michael Jackson mike.jack...@bluequartz.net
wrote:
MAKE_OSX_SYSROOT /Developer/SDKs/android-sdk-mac_x86-1.5_r2
Yep
I don't think CMake automatically builds Universal Binaries. CMake
will look at the arch of the host system and try to build that arch,
which is i386 on intel or ppc on anything else. Unless there is
something in your project where you are setting the
CMAKE_OSX_ARCHETECTURES to i386;ppc
Just to follow up a bit more. The innards that I was referring to
are NOT in CMake 2.6.4 but in CMake CVS. If you can, checkout the
latest CMake from CVS build it and then see if your project will
configure.
Mike
On Aug 30, 2009, at 9:48 PM, Michael Jackson wrote:
I don't think CMake
MAKE_OSX_SYSROOT /Developer/SDKs/android-sdk-mac_x86-1.5_r2
Yep, there is the problem. CMake looks in the /Developer/SDKs for all
available SDKs and then greps for some information to try and figure
out which one to use. Get rid of anything OTHER than official Apple
SDKs that are in
If you pull the boost 1.39.0 sources there is an experimental CMake
based build system. In those cmake files the developers have somehow
figured out how to do what you want. For a given library, you can get
all the dependencies.
So in your case you would say that lib B depends on Lib A.
What would be the cmake way of setting an icon (.ico file) as the
icon for an executable?
_
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Softwarewww.bluequartz.net
Principal Software Engineer
set QTDIR to C:\Qt\4.5.1
#
--
# Qt 4 Section
#
--
# by default only QtCore and QtGui modules are enabled
# other modules must be enabled
\
\CMakeSetupDialog.ico
(In this example, IDR_MAINFRAME is a #define that gives an integer
identifier for the ico resource.)
See CMake/Source/MFCDialog/CMakeLists.txt and CMakeSetup.rc for an
example.
HTH,
David
On Fri, Aug 21, 2009 at 3:33 PM, Michael Jackson mike.jack...@bluequartz.net
wrote
find_package(Qt4 PATHS C:/Qt/4.5.1)
_
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Softwarewww.bluequartz.net
Principal Software Engineer Dayton, Ohio
On Aug 21, 2009, at 4:00
.
If you don't like the version number on there then recompile Qt 4.5.1
so that it has a path of C:\Qt and NOT C:\Qt\4.5.1
Understand?
--
Mike Jackson www.bluequartz.net
On Aug 21, 2009, at 4:01 PM, Sebastian Schuberth wrote:
On 21.08.2009 21:14, Michael Jackson wrote:
set QTDIR to C:\Qt\4.5.1
Another similar approach to try and diagnose the problem would be to
have CMake generate plain Makefiles
http://www.cmake.org/Wiki/CMake:Eclipse_UNIX_Tutorial
Use Option 2 from that tutorial.
You should be able to build your project from the terminal with
Make and from Eclipse. Both
# if defined ((__APPLE__)) defined(__LP64__) __LP64__
// 64 bit headers/defines/typedefs here
#else
// 32 bit headers/defines/typedefs here
#endif
_
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Software
The double __LP64__ is making sure it (__LP64__) is both DEFINED and
TRUE.
# if defined ((__APPLE__)) defined(__LP64__) __LP64__
typedef CIconHandle OSColorIcon; // Mac CIcon
#else
#endif
_
Mike Jackson
On Aug 17, 2009, at 12:30 PM, ML wrote:
Hi Mike,
The double __LP64__ is making sure it (__LP64__) is both DEFINED
and TRUE.
# if defined ((__APPLE__)) defined(__LP64__) __LP64__
typedef CIconHandle OSColorIcon; // Mac CIcon
#else
To to help me fine tune a bit..
Wouldn't (__APPLE__)
On Aug 17, 2009, at 12:30 PM, ML wrote:
Hi Mike,
The double __LP64__ is making sure it (__LP64__) is both DEFINED
and TRUE.
# if defined ((__APPLE__)) defined(__LP64__) __LP64__
typedef CIconHandle OSColorIcon; // Mac CIcon
#else
To to help me fine tune a bit..
Wouldn't (__APPLE__)
On Aug 17, 2009, at 2:16 PM, Michael Wild wrote:
On 17. Aug, 2009, at 18:40, Michael Jackson wrote:
On Aug 17, 2009, at 12:30 PM, ML wrote:
Hi Mike,
The double __LP64__ is making sure it (__LP64__) is both DEFINED
and TRUE.
# if defined ((__APPLE__)) defined(__LP64__) __LP64__
On Aug 7, 2009, at 9:30 AM, Bill Hoffman wrote:
ML wrote:
Hi Michael,
I still get the same compile errors as before. But works using
Xcode for me.
Is there another resource as I can't find an example of these basic
things on the wiki. Even Google searching is not really turning up
much.
Here is some snippets from a project that I use: (hdf5)
# Include all the necessary files for macros
INCLUDE (${CMAKE_ROOT}/Modules/CheckFunctionExists.cmake)
INCLUDE (${CMAKE_ROOT}/Modules/CheckIncludeFile.cmake)
INCLUDE (${CMAKE_ROOT}/Modules/CheckIncludeFileCXX.cmake)
INCLUDE
Not sure if this helps but from the FindQt4.cmake file there is the
following:
IF(Q_WS_MAC)
SET(QT_QTGUI_LIB_DEPENDENCIES ${QT_QTGUI_LIB_DEPENDENCIES} -
framework Carbon)
# Qt 4.0, 4.1, 4.2 use QuickTime
IF(QT_VERSION_MINOR LESS 3)
SET(QT_QTGUI_LIB_DEPENDENCIES
_
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Softwarewww.bluequartz.net
Principal Software Engineer Dayton, Ohio
On Aug 6, 2009, at 3:52 PM, ML wrote:
Hey Mike,
Also is
On Aug 5, 2009, at 5:05 PM, Alexander Neundorf wrote:
On Monday 03 August 2009, Dim wrote:
Hi group,
I'm using cmake 2.6.4 for cross platform development in Windows and
Linux.
On Windows we're using Visual Studio 9 and on Linux Eclipse with
CDT (4 or
5 - still not decided).
The code
You probably need to add an include_directories() command that
points to where ever the moc_XXX.cpp file can be found.
_
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Softwarewww.bluequartz.net
If you are in a pure msys environment you may wan to try:
cmake -G MSYS Makefiles [path to build directory]
or cmake -G MinGW Makefiles
if you are in MinGW command prompt ( like the one distributed with Qt)
_
Mike Jackson
I just got in the habit of writing code that copies my 3rd party DLLs
into the current CMake Binary directory (Like Qt, HDF5.. ). This lets
me debug my programs with less headaches. Probably not the best/
optimal solution but does get the job done. I have some really scary
cmake code if you
You can have as many add_executable as you want.
Typically what you see is the project either just includes expat and
builds it or offers the user the option of using a pre-built from the
system (or some other location).
OPTION(USE_SYSTEM_EXPAT Use an expat library supplied on the system
On Jul 20, 2009, at 7:44 AM, Michael Wild wrote:
On 20. Jul, 2009, at 13:22, Steven Van Ingelgem wrote:
Hi,
I checked and in Darwin.cmake there are several items like
CMAKE_OSX_ARCHITECTURES_DEFAULT and
CMAKE_OSX_DEPLOYMENT_TARGET_DEFAULT... But...
I can't set them properly in my own
On Jul 20, 2009, at 12:25 PM, Robert Dailey wrote:
On Mon, Jul 20, 2009 at 11:16 AM, John Drescher
dresche...@gmail.com wrote:
On Mon, Jul 20, 2009 at 12:05 PM, Robert Daileyrcdai...@gmail.com
wrote:
Thanks for the response Bill.
I guess I could always use CodeBlocks MinGW.
Sincerely,
On Jul 16, 2009, at 10:41 AM, Mathieu Malaterre wrote:
On Thu, Jul 16, 2009 at 4:32 PM, David Coledavid.c...@kitware.com
wrote:
There is not a built-in method of identifying code like that,
although that
would be a good feature request. Especially if it had a patch
attached to
it... :-)
ccmake - which is a curses based gui from the cli.
_
Mike Jackson mike.jack...@bluequartz.net
www.bluequartz.net
On Jul 16, 2009, at 10:41 AM, Alin M Elena wrote:
Hi
cmake-gui is very useful for big projects
Is there an equivalent to make VERBOSE=1 but for nmake files under
windows?
Thanks
_
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Softwarewww.bluequartz.net
Principal Software Engineer
Does CMake have a predefined definition like MSVC but when using NMake
files?
Thanks
_
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Softwarewww.bluequartz.net
Principal Software Engineer
On Jul 15, 2009, at 9:38 AM, Bill Hoffman wrote:
Michael Jackson wrote:
Is there an equivalent to make VERBOSE=1 but for nmake files under
windows?
nmake VERBOSE=1. However, to get all the compile lines, you have to
edit Platforms/Windows.cmake.
# uncomment these out to debug nmake
, Ohio
On Jul 15, 2009, at 9:43 AM, Michael Jackson wrote:
Does CMake have a predefined definition like MSVC but when using
NMake files?
Thanks
_
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Software
In the top level CMakeLists.txt you should be able to do something like:
add_executable(Foo .. )
target_link_libraries(Foo package1 package2)
and it should just work. CMake will figure out the dependencies.
Also in package2/CMakeLists.txt
target_link_libraries(package2 package1)
will work
On Jul 14, 2009, at 11:40 AM, Benjamin Schindler wrote:
#if defined(_MSC_VER) (_MSC_VER = 1300)
#ifdef FLOW_DLL_EXPORT
#define FLOW_DLL _declspec(dllexport)
#else
#define FLOW_DLL _declspec(dllimport)
#endif
#else
#ifdef __GNUC__
#define FLOW_DLL
#endif
#endif
Not sure how dangerous this
Jul 14, 2009, at 2:26 PM, Alexander Neundorf wrote:
On Tuesday 14 July 2009, Miguel A. Figueroa-Villanueva wrote:
On Tue, Jul 14, 2009 at 11:40 AM, Benjamin Schindler wrote:
Miguel A. Figueroa-Villanueva wrote:
On Mon, Jul 13, 2009 at 10:31 AM, Benjamin Schindler wrote:
I'm working on a
If you are using nmake then you are using MSVC which means you would
drop down into the #if defined (_MSVC_VER) block. At that point
FLOW_DLL is going to be defined as either the import or export version
neither of which I have any faith that CDT Would be able to parse any
way (or it
On Jul 10, 2009, at 11:13 AM, Brad King wrote:
Will Dicharry wrote:
Mike Jackson wrote:
Can you post your module or attach it to a bug/feature request? I
also
have a FindHDF5 module and I would like to compare the two.
Sorry about that, I meant to attach the module to the first email.
reponses in line..
On Jul 10, 2009, at 12:33 PM, Will Dicharry wrote:
Michael Jackson wrote:
On Jul 10, 2009, at 11:13 AM, Brad King wrote:
Will Dicharry wrote:
Mike Jackson wrote:
Can you post your module or attach it to a bug/feature request?
I also
have a FindHDF5 module and I
There is a Darwin-icpc module shipped with CMake. It used to work when
I created it but maybe something broke during development or when
Intel shipped a new compiler? I setup the following in my .bash_profile:
alias intelcompile='export CC=/usr/bin/icc; export CXX=/usr/bin/icpc;
source
I use the boost pre-compiled all the time and I don't have any of
these issues BUT I do set the BOOST_ROOT environment variable in My
Computer-Advanced Settings after I install which may be the
difference. I use threads, program_options, testing, filesystem and
system.
I did notice in
On Jun 23, 2009, at 4:17 PM, Curtis Rueden wrote:
Hi Mike,
I use the boost pre-compiled all the time and I don't have any of
these issues BUT I do set the BOOST_ROOT environment variable in My
Computer-Advanced Settings after I install which may be the
difference. I use threads,
cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/usr/mylocation
-DMyCMakeValue=SomeOtherValue ../
is one way to do it.
_
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Software
Just to follow up with this, according to Apple's Universal Porting
guide when figuring out if the system is big or little endian you
should NOT test for the type of processor but rather have something
like the following:
#if !defined(__APPLE__)
#define HOST_BIGENDIAN @HOST_BIGENDIAN@
What is the difference and what does a project that is Xcode 3.0+
compatible gain you? In other words, what are we missing by NOT having
a true Xcode 3.0+ compatible project?
---
Mike Jackson www.bluequartz.net
On Jun 18, 2009, at 2:31 PM, Doug Gregor wrote:
When I build
On Jun 17, 2009, at 11:06 AM, Charlie Sun wrote:
Hi,
I'm trying to do a linux build with both release and debug mode. In
stead of builing out of source as indicated on the FAQ 4.15, I
really need to do in the source build. currently, if I do a release
build and then a debug build and
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