I use the following:
SET (HEADERS
Common/Types.h
Common/ICore.h
)
SET (NAME Common)
INSTALL (FILES ${HEADERS}
DESTINATION include/MXADataModel/${NAME}
COMPONENT Headers
)
This was actually taken from a Macro that I wrote to do all this for
me. If you want the
Thought this was handy enough to add a wiki entry:
http://www.cmake.org/Wiki/VSConfigSpecificSettings
Mike
On Oct 7, 2008, at 12:49 AM, Jason Eubank wrote:
Thanks Stefan, this worked well.
My exact usage using your recommendations was as follows:
if(WIN32)
CMake should be supporting Xcode through 3.1 when run on Leopard. Are
you having some issues with this?
Xcode will automatically select the best number of compile processes
to use when compiling. There are over rides that you can do using the
defaults system. Google around for them.
http://www.cmake.org/Wiki/BuildingOSXApplications
Done. and I updated the project also. it can now be found also on the
wiki site:
http://www.cmake.org/Wiki/images/e/e3/QTTest.zip
The updates include changes so that the bundle only gets completed
during a installation process.
I welcome
This is what I use:
# Build shared libraries
OPTION (BUILD_SHARED_LIBS Build Shared Libraries OFF)
SET (LIB_TYPE STATIC)
SET (MXA_BUILT_AS_DYNAMIC_LIB)
IF (BUILD_SHARED_LIBS)
SET (LIB_TYPE SHARED)
SET (MXA_BUILT_AS_DYNAMIC_LIB 1)
IF (WIN32)
ADD_DEFINITIONS(-DMXA_BUILT_AS_DYNAMIC_LIB)
The issue is that the build system for boost does NOT set an
install_name, a path embedded in the library that executables can
use to find the library after linking. You have a few choices at this
point.
1) Hack boost's build system to add in the correct install_name
2) Manually use
include(${CMAKE_CURRENT_SOURCE_DIR}/extrastuff.cmake)
Just guessing but it seems like it should work..
Mike
On Sep 29, 2008, at 6:30 PM, James Bigler wrote:
Is it possible to include a file that is local to a module?
I want to do this:
FIND_PACKAGE(MyPackage)
MyPackage.cmake:
On Sep 26, 2008, at 2:28 PM, Bill Hoffman wrote:
Mike Jackson wrote:
I started noticing some warnings when I am linking my project
executables that bascially says libraries are listed multiple times
on the link line. Now this is just a warning so I _could_ ignore it
but I am curios about
Can you send the source files?
Mike
On Sep 26, 2008, at 3:02 PM, Linge Bai wrote:
Hi everybody,
I have a project developed by Qt4's OpenGL, for example plenty of
usage of QGLWidget class. I want to use cmake to compile this
project, instead of using qmake, because I need to combine
You are building on 10.5 using the 10.4u sdk. Why. If you need to
deploy on 10.4 then you will need to add the following CMAKE_C_FLAGS
and CMAKE_CXX_FLAGS to your compile.
-mmacosx-version-min=10.4.
and change the CMAKE_OSX_SYSROOT to 10.5.sdk.
This scenario will make sure your app can run
What is your OS X version, (PPC or Intel), Xcode toolset version, and
what are you setting the CMAKE_OSX_SYSROOT value to? It should be /
Developer/SDKs/MacOSX10.5.sdk
Mike
On Sep 26, 2008, at 4:26 PM, Linge Bai wrote:
so if I use cmake 2.6.1, with the following CMakeList.txt file:
the compile and link lines..
Mike
On Sep 26, 2008, at 4:40 PM, Linge Bai wrote:
my mac os x is 10.5.4, it's PPC. Xcode is version 3.1. I'm sorry
that I have no idea how to check CMAKE_OSX_SYSROOT.
Linge
On Fri, Sep 26, 2008 at 4:33 PM, Michael Jackson [EMAIL PROTECTED]
wrote:
What is your OS
: *** [all] Error 2
Have I linked to QTOPENGL or not?
Linge
On Fri, Sep 26, 2008 at 4:43 PM, Michael Jackson [EMAIL PROTECTED]
wrote:
run ccmake instead of cmake on your project. Look down the left hand
side of cmake variables. It should be listed.
By default it should be 10.5.sdk so I am
) not found
collect2: ld returned 1 exit status
make[2]: *** [exe] Error 1
make[1]: *** [CMakeFiles/exe.dir/all] Error 2
make: *** [all] Error 2
On Fri, Sep 26, 2008 at 4:59 PM, Michael Jackson [EMAIL PROTECTED]
wrote:
Set the CMAKE_OSX_SYSROOT to /Developer/SDKs/MacOSX10.5.sdk
and try again
, this program runs well when compile with qmake.
Linge
On Fri, Sep 26, 2008 at 5:18 PM, Michael Jackson [EMAIL PROTECTED]
wrote:
Look in the GLWidget source file and see if there is actually a
zRotationChanged(int) method available.
Mike
On Sep 26, 2008, at 5:15 PM, Linge Bai wrote:
I set
The following is what I use. There may be better methods or methods
that are now built into CMake 2.6.x that I am unaware of.
#
--
# This CMake code installs the needed support libraries on NON OSX
platforms
#
target_link_libraries(socket ws2_32)
Cmake will figure out the proper suffix to use.
Mike
On Sep 24, 2008, at 4:56 AM, Thomas Veith wrote:
target_link_libraries(socket ws2_32.lib
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On Sep 24, 2008, at 5:47 AM, Julien Michel wrote:
Werner Smekal a écrit :
Hi,
maybe you forgot to export symbols?
http://www.cmake.org/Wiki/BuildingWinDLL
Dear Werner,
Thank you, I did search the cmake Wiki for something like that, but I
did not manage to find this page. I think we are
Michael Jackson [EMAIL PROTECTED]:
target_link_libraries(socket ws2_32)
Cmake will figure out the proper suffix to use.
Mike
On Sep 24, 2008, at 4:56 AM, Thomas Veith wrote:
target_link_libraries(socket ws2_32.lib
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