orm/Developer/SDKs/MacOSX10.15.sdk
Creating a brand new build directory fixed the problem, since the cached
information concerning the compiler environment was invalid.
Regards,
Juan
On Fri, Nov 8, 2019 at 10:18 AM Ruben Di Battista
wrote:
Hello,
Tryign to compile a project that bu
Hello,
Tryign to compile a project that built correctly since now. I guess something
changed on my system, and now I’m getting this error:
Scanning dependencies of target Mercurve
/Applications/Xcode.app/Contents/Developer/usr/bin/make -f
src/libs/CMakeFiles/Mercurve.dir/build.make
If I’m not mistaken, you should be able to change the install prefix using the
CMAKE_ARGS option in the Configure step. This is my ExternalProject_Add I use
to download third party stuff. Things enclosed by @ are replaced at configure
time by correct names/URLs.
```
ExternalProject_Add(
What about switching to Linux? It generally does what you tell it to do. :)
(Just wanted to release a bit the tension here… Dunno how effective it
is...)
_
-. .´ |
', ;|∞∞
˜˜ |∞ RdB
,.,|∞∞
.' '. |
-' `’
https://rdb.is
On 15 agosto
VTK support imported targets?)
>
> Regards,
> Roger
>
> On 02/08/18 20:43, Ruben Di Battista wrote:
> > Hi Roger,
> > so I explicitly passing the LDFLAGS is the way to go?
> >
> > On Thu, Aug 2, 2018 at 9:41 PM Roger Leigh > <mailto:rle...@code
Hi Roger,
so I explicitly passing the LDFLAGS is the way to go?
On Thu, Aug 2, 2018 at 9:41 PM Roger Leigh wrote:
> On 02/08/18 20:03, Ruben Di Battista wrote:
>
> > I'm running cmake on a system where I have module-loaded software such
> > that `LD_LIBRARY_PATH` gets popul
Hello,
I'm running cmake on a system where I have module-loaded software such that
`LD_LIBRARY_PATH` gets populated by the module (actually I'm using Lmod)
function.
In my project, I have a dependency on VTK, and VTK could be compiled with
Python wrapping.
This is what I have in my main