On Fri, Sep 23, 2011 at 10:17 AM, Daniel Dekkers d.dekk...@cthrough.nlwrote:
Hi David,
I'm looking at your iOSNavApp test for iOS.
A few comments as of now:
- universal -
NavApp3 is an iPhone build, if you run it on an iPad (or iPad simulator) it
emulates an iPhone on screen.
I've made
Hi David,
I have tested it manually using the Xcode generator. The point of this
recent work was focused on getting simulator and device builds
both working within the same Xcode project at the same time, and
allowing the developer to switch back and forth between them in the
Xcode UI.
On Wed, Sep 21, 2011 at 12:41 PM, Daniel Dekkers d.dekk...@cthrough.nl wrote:
Hi David,
I have tested it manually using the Xcode generator. The point of this
recent work was focused on getting simulator and device builds
both working within the same Xcode project at the same time, and
I recently added a test to the CMake test suite that demonstrates how
to build a very rudimentary iOS app (a simple skeletal navigation bar
app, mostly generated by the Xcode new project dialog...)
It can be found at:
CMake/Tests/iOSNavApp
in the current checkout of git 'master' and 'next'
It