Sounds good to me. Sorry if I caused concern.
thanks
david
On Tue, Sep 27, 2016 at 7:51 AM Brad King wrote:
> On 09/26/2016 05:50 PM, David Neto wrote:
> >> I just don't want to have 2 toolchains to support, that would be really
> terrible :(
> >
> > I work for Google
On Mon, Sep 26, 2016 at 5:23 PM Florent Castelli
wrote:
>
> Have you tried working it out with Google? Maybe dropping your
> implementation and integrate theirs as they released it first and
> started documenting it?
>
> I just don't want to have 2 toolchains to
06:17 PM, David Neto via cmake-developers wrote:
> > I've attached a patch to add GLSL language support, compiling down to
> SPIR-V.
> > It's based on master from this morning.
>
> Thanks!
>
> We are currently experimenting with a GitLab workflow on
>
> https://gitl
I've attached a patch to add GLSL language support, compiling down to
SPIR-V. It's based on master from this morning.
GLSL is the OpenGL Shading Language, used by OpenGL, OpenGL ES, and Vulkan
graphics APIs.
By convention, the recognized source file extensions are .vert, .tese,
.tesc, .geom,