Re: [cmake-developers] Adding GLSL to SPIR-V compilation support

2016-09-26 Thread David Neto via cmake-developers
Thanks for the quick reply. I completely understand the move to Gitlab; it's a much nicer flow. I've posted https://gitlab.kitware.com/cmake/cmake/merge_requests/124 for review. cheers, david On Mon, Sep 26, 2016 at 9:59 AM Brad King wrote: > On 09/23/2016 06:17 PM,

Re: [cmake-developers] Adding GLSL to SPIR-V compilation support

2016-09-26 Thread Brad King
On 09/23/2016 06:17 PM, David Neto via cmake-developers wrote: > I've attached a patch to add GLSL language support, compiling down to SPIR-V. > It's based on master from this morning. Thanks! We are currently experimenting with a GitLab workflow on https://gitlab.kitware.com/cmake/cmake but

[cmake-developers] Adding GLSL to SPIR-V compilation support

2016-09-23 Thread David Neto via cmake-developers
I've attached a patch to add GLSL language support, compiling down to SPIR-V. It's based on master from this morning. GLSL is the OpenGL Shading Language, used by OpenGL, OpenGL ES, and Vulkan graphics APIs. By convention, the recognized source file extensions are .vert, .tese, .tesc, .geom,