Thanks for the quick reply. I completely understand the move to Gitlab;
it's a much nicer flow.
I've posted https://gitlab.kitware.com/cmake/cmake/merge_requests/124 for
review.
cheers,
david
On Mon, Sep 26, 2016 at 9:59 AM Brad King wrote:
> On 09/23/2016 06:17 PM,
On 09/23/2016 06:17 PM, David Neto via cmake-developers wrote:
> I've attached a patch to add GLSL language support, compiling down to SPIR-V.
> It's based on master from this morning.
Thanks!
We are currently experimenting with a GitLab workflow on
https://gitlab.kitware.com/cmake/cmake
but
I've attached a patch to add GLSL language support, compiling down to
SPIR-V. It's based on master from this morning.
GLSL is the OpenGL Shading Language, used by OpenGL, OpenGL ES, and Vulkan
graphics APIs.
By convention, the recognized source file extensions are .vert, .tese,
.tesc, .geom,