Hi Brad,
On 21/08/15 15:36, Brad King wrote:
Thanks. I merged to 'next' for testing last night. Please take a look
at the failures:
https://open.cdash.org/testSummary.php?project=1name=RunCMake.XcodeProjectdate=2015-08-21
It's all green now:
On 08/19/2015 03:46 PM, Gregor Jasny via cmake-developers wrote:
The problem I see with this approach is that CMake provides no official
iOS toolchain file (maybe we should?). And the popular cmake-ios project
[1] for example sets SYSTEM_NAME to Darwin.
Yes. This should be resolved by
Hello,
On 29/07/15 14:07, Mantis Bug Tracker wrote:
==
http://www.cmake.org/Bug/view.php?id=15669
==
this bug caused by different App Bundle layout in MacOSX
On 07/30/2015 07:38 AM, Gregor Jasny via cmake-developers wrote:
Do you have a better idea to detect the usage of iphone/simulator SDK?
Maybe we should handle this in the platform Darwin modules?
This occurs when cross-compiling to iOS, so should we check for
CMAKE_SYSTEM_NAME set to iOS?
The following issue has been SUBMITTED.
==
http://www.cmake.org/Bug/view.php?id=15669
==
Reported By:Seppo Tomperi
Assigned To: