Hi,
1. I'm using:
NSImage *image = [[NSImage alloc] initWithData:data];
NSImageRep *imageRep = [image bestRepresentationForDevice:nil];
NSImage *imageToBeDrawn = [[NSImage alloc] init];
[imageToBeDrawn addRepresentation:imageRep];
if ([imageToBeDrawn isValid] == YES)
[previewImage
You might need to specify a size for some formats for your
imageToBeDrawn object.
On Apr 23, 2008, at 10:27 AM, Nick Rogers wrote:
Hi,
1. I'm using:
NSImage *image = [[NSImage alloc] initWithData:data];
NSImageRep *imageRep = [image bestRepresentationForDevice:nil];
NSImage *imageToBeDrawn