Re: [Mokomaze 0.5.0] is released

2009-05-09 Thread ANT
Mokomaze *may* be included in SHR Full Image if community decides so. If you use SHR and played Mokomaze please leave your comment _on_SHR_blog_ [1]. [1] http://blog.shr-project.org/2009/05/mokomaze.html -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released

Re: [Mokomaze 0.5.0] is released

2009-05-09 Thread Robin Paulson
2009/5/9 ANT ant0...@gmail.com: Mokomaze *may* be included in SHR Full Image if community decides so. If you use SHR and played Mokomaze please leave your comment _on_SHR_blog_ hmm. i talked to multiple people on the shr project last week, about fixing certain broken things (see multiple

Re: [Mokomaze 0.5.0] is released

2009-05-07 Thread c_c
Hi, Nice Job. Slick graphics and performance. If only the screen stopped blanking ... ;-) -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2827218.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: [Mokomaze 0.5.0] is released

2009-05-05 Thread ANT
Denis Johnson is it possible to expose some of the physics settings to the user ? Yes, but it is not planned yet. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2800188.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-05 Thread ANT
could just do everything in ints, that would be best. Is there any way to pull that off? There is no integer-only version of ODE. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2800244.html Sent from the Openmoko Community mailing list archive

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-05 Thread ANT
.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2800527.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: [Mokomaze 0.5.0] is released

2009-05-05 Thread jeremy jozwik
ant0...@gmail.com wrote: Denis Johnson is it possible to expose some of the physics settings to the user ? Yes, but it is not planned yet. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2800188.html Sent from the Openmoko Community mailing list

Re: [Mokomaze 0.5.0] is released

2009-05-05 Thread Johny Tenfinger
On Tue, May 5, 2009 at 19:16, jeremy jozwik jerjoz.for...@gmail.com wrote: i was playing the game at work and a co-worker wanted to play. he was much more...  active at playing then me and managed to get the ball stuck in the top edge of sceen on level 1 and 4. and it does not like to pop back

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-05 Thread Marcel
Am Dienstag, 5. Mai 2009 19:03:26 schrieb ANT: build our own ODE 0.11 with single precision... I've already packed it. But it would be great to have properly-packed version in pkg-fso repository. I'd love to do that, but it will take some time since I'm just beginning with packaging and

Re: [Mokomaze 0.5.0] is released

2009-05-05 Thread ANT
) with screen to me. I've just fixed (I hope) this problem and updated the source tarball and installation packages. If you already got 0.5.1 without this fix, please download/install it again! -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2801954.html

Re: [Mokomaze 0.5.0] is released

2009-05-05 Thread Johny Tenfinger
On Tue, May 5, 2009 at 20:10, ANT ant0...@gmail.com wrote: I've just fixed (I hope) this problem and updated the source tarball and installation packages. If you already got 0.5.1 without this fix, please download/install it again! It works, thanks :) But there is also another bug: when i'm

Re: [Mokomaze 0.5.0] is released

2009-05-05 Thread ANT
again. Ok, I've just renewed the packages again. Please reinstall it. Now the ball doesn't stops but slows down. There is no better solution yet. P.S. I hope this fixes will not break something else :P -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released

Re: [Mokomaze 0.5.0] is released

2009-05-05 Thread Timo Juhani Lindfors
ANT ant0...@gmail.com writes: The debian package is untested, so let me know if it works or not. http://projects.openmoko.org/frs/download.php/815/mokomaze_0.5.1-1_armel.deb seems to depend on libode but there is no such package in debian. Perhaps it means libode1? I built my own debian package

Re: [Mokomaze 0.5.0] is released

2009-05-05 Thread ANT
in debian. Solutions: * recompile Mokomaze to use libode0.9 from lenny (tested OK on desktop) * place a single-precision libode0.11 in pkg-fso repository P.S. Mokomaze-for-double-precision is untested. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-04 Thread Marcel
Moin. Am Montag, 4. Mai 2009 07:05:56 schrieb ANT: neovento wrote: Can you fix this soon? That would be really great. :) I am trying to prevent ode's (debian sid) asserts, but no luck. Code of the game is correct. I've surfed the web and all recommends to recompile ode with --enable-release

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-04 Thread The Digital Pioneer
I was under the impression that the FR has no FPU at all, so single precision may be better than double, but if you could just do everything in ints, that would be best. Is there any way to pull that off? ___ Openmoko community mailing list

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-04 Thread Marcel
Am Montag, 4. Mai 2009 17:36:01 schrieb The Digital Pioneer: I was under the impression that the FR has no FPU at all, so single precision may be better than double, but if you could just do everything in ints, that would be best. Is there any way to pull that off? Aren't integers single

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-04 Thread Yorick Moko
continuously On Mon, May 4, 2009 at 5:42 PM, Marcel tan...@googlemail.com wrote: Am Montag, 4. Mai 2009 17:36:01 schrieb The Digital Pioneer: I was under the impression that the FR has no FPU at all, so single precision may be better than double, but if you could just do everything in ints,

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-04 Thread The Digital Pioneer
I believe both are words. It is my understanding that you can have single precision floating point numbers (float) or double precision (double), and integer values are simply ints. I could be wrong though. It did happen once before. ;) ___ Openmoko

Re: [Mokomaze 0.5.0] is released

2009-05-04 Thread Denis Johnson
On Mon, May 4, 2009 at 3:30 AM, ANT ant0...@gmail.com wrote: Actually, I am following this way. I am sure that the game itself is more important than a tons of statistic and sub-menus: just launch the game and start playing. So, if the feature of showing information about level time and

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
the problem. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2776786.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2776790.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2776792.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-03 Thread ANT
/-Mokomaze-0.5.0--is-released-tp2754592p2776798.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
Johny Tenfinger Much better to prevent screen dimming that mdbus is dbus-send: Thanks! I'll renew the instructions. P.S. I think 'CPU' must be requested too. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2776801.html Sent from the Openmoko

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
support to the game with possibility to install new levelpacks by opkg. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2776804.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread Yogiz
Thank you for this. Mokomaze looks and feels extremely polished. I have one recommendation to you. When you keep improving the game, do not change the basic gameplay. Do not add timed completions or scores or anything the like. One reason why it feels so nice right now is it's simplicity. Just

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread Marcel
Am Sonntag, 3. Mai 2009 09:21:42 schrieb ANT: I'll investigate. Another thing about the debian package: Could you release your package source (dsc-file), too? I've just got my qemubuilder environment set up successfully and would like to fiddle with mokomaze around a bit... (and could build a

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
a tons of statistic and sub-menus: just launch the game and start playing. So, if the feature of showing information about level time and retries count will be added, it will be optional. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2778417.html

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread Johny Tenfinger
On Sun, May 3, 2009 at 09:24, ANT ant0...@gmail.com wrote: P.S. I think 'CPU' must be requested too. No, when you requests Display, device doesn't suspend too. ___ Openmoko community mailing list community@lists.openmoko.org

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread ANT
Marcel-2 wrote: Could you release your package source (dsc-file), too? I've created .deb package with checkinstall, not with dh_make/dpkg-buildpackage so I have not .dsc file. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2778413.html Sent from

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread Petr Vanek
On Sun, 3 May 2009 00:24:40 -0700 (PDT) ANT ant0...@gmail.com (A) wrote: Johny Tenfinger Much better to prevent screen dimming that mdbus is dbus-send: Thanks! I'll renew the instructions. P.S. I think 'CPU' must be requested too. it would make a lot of sense to prevent dimming only if the

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-03 Thread ANT
in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2785659.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman

Re: [Mokomaze 0.5.0] is released

2009-05-03 Thread Yogiz
Introducing an idle mode just for that seems like too much work. It would seem more reasonable to unregister from the Display resource when the game is paused (click on screen as it is now) and reregistered when resumed. I would also suggest an auto-pause when incoming call is detected. Yogiz

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Rui Miguel Silva Seabra
On Sat, May 02, 2009 at 01:45:48AM +0200, Sebastian Hammerl wrote: Damn, seems fun and would love to but breaks out on Om2008.12 (and I have libmokoui and libode) r...@om-gta02:~# mokomaze File_loader: savegame file not found File_loader: 14 game levels parsed Segmentation fault

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Rui Miguel Silva Seabra
On Fri, May 01, 2009 at 02:42:27PM -0700, ANT wrote: r...@om-gta02:~# mokomaze File_loader: savegame file not found File_loader: 14 game levels parsed Segmentation fault I've found out the problem. Install libpng3: $ opkg install libpng3 Now the game must runs normally. I've

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread ANT
in it. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2761120.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread ANT
in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2761124.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Rui Miguel Silva Seabra
On Sat, May 02, 2009 at 02:46:34AM -0700, ANT wrote: Rui Miguel Silva Seabra wrote: You need to change the desktop file to do mokomaze -i freerunner instead of just mokomaze :) Does it means that you have problems with starting the game by just 'mokomaze' command? Could you provide

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread ANT
left (right) slowly. So, it affects all applications that uses accelerometers. The solution is to restart the game or to suspend/wakeup device or to reboot. I never saw this problem on SHR, FSO and Debian since february. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Rui Miguel Silva Seabra
On Sat, May 02, 2009 at 04:28:14AM -0700, ANT wrote: Yeah, I've found that even with -i it frequently just falls to the right and seems insensible to the accelerometers :( It is a problem of old kernels. Sometimes accelerometers can't wake up (they are sleeping by default) so wrong data

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Michael Zanetti
On Saturday 02 May 2009 07:20:28 ANT wrote: Nicola Mfb on shr-unstable mokomaze E displays two icons, I had to remove extra categories in the .desktop file. Thanks for report. The Digital Pioneer To fix the icon, just edit the .desktop file and change the Icon=mokomaze to

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Aapo Rantalainen
Hi, I implemented some multiplayer code (proof-of-concept). Two players supported, it draws another players ball in your screen. There are no moko-binaries yet, because I didn't know where to get libode-dev to crosscompiling toolchain. It is just Unix-sockets using UDP. Game is acting UDP-server

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread jeremy jozwik
ANT, is there anyway to create your own levels? ive ploughed through all 14 last night! ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Aapo Rantalainen
Jeremy, levels are stored in: $prefixshare/mokomaze/main.levelpack.json It is human readable textfile. Maybe some day we have level editor? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Marcel
Hey Ant! Nice to hear you made debian packages! Could you consider building against libode1 (ODE 0.11, debian sid) instead of libode0debian1 (ODE 0.9, debian lenny/squeeze)? Freerunner-Debian is a Debian sid/experimental so it would be nice not having to pull libode0debian1 from squeeze...

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Johny Tenfinger
Much better to prevent screen dimming that mdbus is dbus-send: exec: { init: dbus-send --type=method_call --system --dest=org.shr.ophonekitd.Usage /org/shr/ophonekitd/Usage org.shr.ophonekitd.Usage.RequestResource string:Display, final: dbus-send --type=method_call --system

[Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-02 Thread Paul Fertser
Hey ANT! Thank you for this great app, it's really nice and cool and fun and addictive. Marcel tan...@googlemail.com writes: Could you consider building against libode1 (ODE 0.11, debian sid) instead of libode0debian1 (ODE 0.9, debian lenny/squeeze)? Freerunner-Debian is a Debian

Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-02 Thread Marcel
Am Samstag, 2. Mai 2009 20:50:58 schrieben Sie: Ok, and one little feature-request: I guess we all would like to have a special cheat: if you hold FR upside down, the ball shouldn't fall into a hole :) LOL. So the game mustn't end when the ball drops so that we can recover it... Maybe even by

Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread The Digital Pioneer
On Sat, May 2, 2009 at 1:41 PM, Johny Tenfinger seba.d...@gmail.com wrote: Much better to prevent screen dimming that mdbus is dbus-send: exec: { init: dbus-send --type=method_call --system --dest=org.shr.ophonekitd.Usage /org/shr/ophonekitd/Usage

[Mokomaze 0.5.0] is released

2009-05-01 Thread ANT
let me know if it works or not. [1] http://mokomaze.projects.openmoko.org/ [2] http://www.opkg.org/package_121.html [3] http://www.youtube.com/watch?v=VVRRXx2kEu8 Have a fun! Anton -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2754592.html Sent

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Rui Miguel Silva Seabra
On Fri, May 01, 2009 at 11:21:42AM -0700, ANT wrote: Hi all! Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and graphics engines is released! As I said before, there are a lot of changes since previous version: * a good-looking skin * use ODE (Open Dynamics

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread The Digital Pioneer
I just read the instructions on recalibrating gravity (thanks, I needed that feature!!) and it seems to be saying you can run it without any gravity calibration... How does that work? Does it recalibrate every time the game starts, only for that session of the game?

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread ANT
). Rui Miguel Silva Seabra wrote: Damn, seems fun and would love to but breaks out on Om2008.12 (and I have libmokoui and libode) I'll investigate... -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2755321.html Sent from the Openmoko Community mailing list

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread The Digital Pioneer
...And as to non-blanking, SHR-unstable is an FSO distro, is it not? But your fsoraw program doesn't work. Do I *have* to take the slow startup approach? :( ___ Openmoko community mailing list community@lists.openmoko.org

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread ANT
happens after executing of $ fsoraw -r CPU,Display mokomaze ? Hey, is the *game* works? -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2755615.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Pietro m0nt0 Montorfano
Il giorno ven, 01/05/2009 alle 11.21 -0700, ANT ha scritto: Hi all! Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and [snip] Have a fun! Anton It simply works great and it's lovely!! Good job guys!! Pietro (shr-unstable updated yesterday)

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Risto H. Kurppa
Works great on 2008.12 + Kustomizer 0.41 but there's no icon atm. The new physics stuff is GREAT, it just looks good. Could you still try to make the balls fall further when hitting the hole.Now it looks like a can where the ball goes, not a infinitely deep hole. But I really like the new

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Leonti Bielski
SHR-Unstable - just updated: File_loader: savegame file not found File_loader: 14 game levels parsed Segmentation fault I'd love to play this game :( Leonti ___ Openmoko community mailing list community@lists.openmoko.org

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread The Digital Pioneer
Anyway, what happens after executing of $ fsoraw -r CPU,Display mokomaze ? It runs the game, but the screen still blanks. Hey, is the *game* works? Oh, yeah, the game is awesome. Looks better, plays better. The new physics engine is great, it's much more realistic. Makes the game much

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread ANT
. P.S. I was sure that libsdl-image depends from libpng... -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2756380.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Leonti Bielski
on opkg.org and homepage. P.S. I was sure that libsdl-image depends from libpng... -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2756380.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Konstantin
ANT wrote: Hi all! Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and graphics engines is released! As I said before, there are a lot of changes since previous version: Incredible! It's beautiful, challenging and somewhat addictive - this is definitely a killer app

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Sebastian Hammerl
Hi, Rui Miguel Silva Seabra schrieb: On Fri, May 01, 2009 at 11:21:42AM -0700, ANT wrote: Hi all! Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and graphics engines is released! As I said before, there are a lot of changes since previous version: * a

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Nicola Mfb
2009/5/1 ANT ant0...@gmail.com: ...And as to non-blanking, SHR-unstable is an FSO distro, is it not? SHR is based on FSO But your fsoraw program doesn't work. It is not mine. The author is Nicola Mfb. As for me, I am using this very usefull tool and I've considered it is necessary to

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Nicola Mfb
2009/5/1 The Digital Pioneer digitalpion...@gmail.com: Anyway, what happens after executing of $ fsoraw -r CPU,Display mokomaze ? It runs the game, but the screen still blanks. [...] It's strange, I just reflashed shr-testing (22 apr) and shr-unstable (28 apr) and it worked, you may check

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread jeremy jozwik
shr-testing 20090422 working great! no icon, but massively addictive so i dont mind On Fri, May 1, 2009 at 7:11 PM, Nicola Mfb nicola@gmail.com wrote: 2009/5/2 Nicola Mfb nicola@gmail.com: 2009/5/1 The Digital Pioneer digitalpion...@gmail.com: Anyway, what happens after executing of

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread The Digital Pioneer
To fix the icon, just edit the .desktop file and change the Icon=mokomaze to Icon=mokomaze.png ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread ANT
) are new or previous version of the game (0.2.3) has them too? I'll see FreeDesktop Menu Specification and repack .ipk and .deb. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2759834.html Sent from the Openmoko Community mailing list archive