Re: duke3d on debian ?

2008-10-06 Thread Marco Trevisan (Treviño)
Charles-Henri Gros wrote: For those interested I can make available my modified binaries for both duke and xglamo. I can of course also provide the modified sources (actually, I *have* to) There you go: http://charles-henri.org/duke3d http://charles-henri.org/Xglamo

Re: duke3d on debian ?

2008-10-06 Thread Charles-Henri Gros
Marco Trevisan (Treviño) wrote: Charles-Henri Gros wrote: For those interested I can make available my modified binaries for both duke and xglamo. I can of course also provide the modified sources (actually, I *have* to) There you go: http://charles-henri.org/duke3d

Re: duke3d on debian ?

2008-10-04 Thread vale
that can be resized and rotated with xrandr. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- View this message in context: http://n2.nabble.com/duke3d-on-debian

Re: duke3d on debian ?

2008-10-04 Thread Fox Mulder
the progress with xglamo and debian. :) For the duke3d part i'm also curious how to get past the menu because i'm also stuck at this point where nothing works for me to start a level. My accels also both give data with hexdump but i can't use them within duke3d in the menu. Ciao, Rainer vale

Re: duke3d on debian ?

2008-10-04 Thread Charles-Henri Gros
there would be some news about the progress with xglamo and debian. :) For the duke3d part i'm also curious how to get past the menu because i'm also stuck at this point where nothing works for me to start a level. My accels also both give data with hexdump but i can't use them within duke3d

Re: duke3d on debian ?

2008-10-04 Thread Charles-Henri Gros
works right. I wish there would be some news about the progress with xglamo and debian. :) For the duke3d part i'm also curious how to get past the menu because i'm also stuck at this point where nothing works for me to start a level. My accels also both give data with hexdump but i can't use

duke3d on debian ?

2008-10-03 Thread vale
for every info vale -- View this message in context: http://n2.nabble.com/duke3d-on-debian---tp1142964p1142964.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org

Re: duke3d on debian ?

2008-10-03 Thread Charles-Henri Gros
vale wrote: someone managed to get the duke3d port for the openmoko with accelerometer usage working with debian? http://wiki.openmoko.org/wiki/Duke_Nukem_3D I tried once but it wouldn't resize or rotate (I believe the framebuffer version of X doesn't allow that) i get it started, but cant

Re: duke3d on debian ?

2008-10-03 Thread Alex Osborne
On 04/10/2008, at 12:25 PM, Charles-Henri Gros wrote: I tried once but it wouldn't resize or rotate (I believe the framebuffer version of X doesn't allow that) Install the xserver-xglamo package to get the version that can be resized and rotated with xrandr.