Re: [computer-go] average length of 9x9 MC playout

2007-03-19 Thread Eduardo Sabbatella
My thoughts about average moves is directly related to the move selection algoritm you use. Using totally random move generator, I'm sure everybody should get the same average of moves. But using diferent heuristics in order to get not 'so' random moves (i.e. ataries getting double possibility,

Re: [computer-go] average length of 9x9 MC playout

2007-03-19 Thread Álvaro Begué
Hi, everyone. This is my first post to the list. Beginning chess programmers have something called perft at their disposal, which is just a count node of a search tree of fixed depth, with no prunning whatsoever and no extensions. It's easy to detect errors in your move generation or do/undo

Re: [computer-go] average length of 9x9 MC playout

2007-03-19 Thread Don Dailey
On Mon, 2007-03-19 at 07:42 -0400, Álvaro Begué wrote: Hi, everyone. This is my first post to the list. Beginning chess programmers have something called perft at their disposal, which is just a count node of a search tree of fixed depth, with no prunning whatsoever and no extensions. It's

Re: [computer-go] computer go documentation issues

2007-03-19 Thread Roland Illig
Peter Christopher wrote: Taking a look at computer go documentation, I see that there are (at least) three pages that exist in wiki format for top level computer go wiki pages- wikipedia.org - computer go sensei - computer go sensei - computer go programming It seems obvious that these are

Re: [computer-go] computer go documentation issues

2007-03-19 Thread Don Dailey
Sensei and Wikipedia serve somewhat different purposes and I believe they should both be kept up to date. I don't believe the detail of Sensei's Library should be covered by Wikipedia. If I first wanted to get acquainted with some subject I might look it up in an encyclopedia to get an

[computer-go] Re: computer-go Digest, Vol 32, Issue 19

2007-03-19 Thread John Tromp
hi Don, Are you trying to make a Monte Carlo program? Guilty:-) Since about a week and a half, me and my colleague Alvaro Begue are working on a Go program, which (like many others) wil try to imitate Mogo's success... regards, -John ___

[computer-go] UCT performance

2007-03-19 Thread compgo123
I'm reading the paper by Kocsis and Szepesvari. From Figure 2 the significant imporvement of UCT over alpha-beta happens when the error tolerance is about 10%, where the improvement is a factor of 100. From the results of CGOS UCT-MC performed seemly better than this. It's propabaly due to the

Re: [computer-go] UCT performance

2007-03-19 Thread compgo123
UCT-MC performed better on CGOS is also due to the fact that the depth of the game and the branch factor is much larger. -Original Message- From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Mon, 19 Mar 2007 9:00 AM Subject: [computer-go] UCT performance I'm reading the

Re: [computer-go] Re: computer-go Digest, Vol 32, Issue 19

2007-03-19 Thread Don Dailey
On Mon, 2007-03-19 at 09:54 -0400, John Tromp wrote: hi Don, Are you trying to make a Monte Carlo program? Guilty:-) Since about a week and a half, me and my colleague Alvaro Begue are working on a Go program, which (like many others) wil try to imitate Mogo's success... I expect your

Re: [computer-go] average length of 9x9 MC playout

2007-03-19 Thread dhillismail
Here are some numbers from AntIgo. Alvaro's suggestion seems like a good one-we're almost there anyway. (I'm not in favor of permitting suicide, but that's a minor detail.) I lose a lot more time in UCT than Don does. I think his data structures are nicer than mine. I haven't tried

Re: [computer-go] average length of 9x9 MC playout

2007-03-19 Thread John Tromp
dear Don, Crazy me. I just remembered why my numbers are not matching. I forgot that what I call the lite play-out version is not random. It's mostly lite but it favors capture moves. Yes, I can see how that will shorten the games somewhat... Is it easy to temporarily turn off that bias?

Re: Re:[computer-go] MoGo

2007-03-19 Thread Don Dailey
I'm testing a future Anchor player for CGOS. I am calling it FAT for Future Anchor Test! It plays fixed depth and I pre-calculated what level to make it play at 1800 strength. I came pretty close, Fat-25 is playing at 1836 at the moment and doesn't require too much CPU power. It's Lazarus