Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread chrilly
Why not put both version on CGOS and find out? - Don We have at the moment 3 GUIs and each of them does not support the protocoll. The main GUI is from GoAhead. Its written in old Atari-Basic and according to Peter Woitke its difficult to integrate it. ChessBase has promised a better GUI,

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread chrilly
New lesson learned. It depends on the rule set if something is correct or a blunder. So far the Go-masters told me, it does not matter, its practically the same. Obviously its not. This is not some weired, constructed position, it really happened and it does not look strange at all. Chrilly

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread Phil G
We have at the moment 3 GUIs and each of them does not support the protocoll. I have written a C# Prototype-GUI. But I have no time and also not much interest to develop this further. .. Chrilly Hi Chrilly, GoTraxx has a C# class that interfaces directly with CGOS. Should be fairly

Re: [computer-go] SGF parsing

2007-07-12 Thread Phil G
On this note, does anyone know of a collection of strange/unusual SGF files to test a parser against? I have a SGF parser written in javacc (think object oriented lex and yacc, outputting pure java) and while it seems fast I've not really tested it much against corner cases. stuart I

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread steve uurtamo
it's much more likely not to matter on a real (19x19) board. s. --- chrilly [EMAIL PROTECTED] wrote: New lesson learned. It depends on the rule set if something is correct or a blunder. So far the Go-masters told me, it does not matter, its practically the same. Obviously its not. This

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread Chris Fant
I haven't been working on Go at all recently so here's my UI code. It's not great. I only used it for testing and feedback. It's not meant to look nice. Perhaps someone else can also use it. www.fantius.com/Go.UI.rar ___ computer-go mailing list

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread Chris Fant
I forgot to mention, it's C#. On 7/12/07, Chris Fant [EMAIL PROTECTED] wrote: I haven't been working on Go at all recently so here's my UI code. It's not great. I only used it for testing and feedback. It's not meant to look nice. Perhaps someone else can also use it.

Re: [computer-go] UCT caveat (was in Explanation to MoGo paper wanted)

2007-07-12 Thread Jacques BasaldĂșa
Brian Slesinsky wrote: And this would mean that a position where black is in trouble would look stronger than in a random playout (due to black playing well only for this kind of situation) which would make it harder to tell which positions are actually good. Or in general, an improvement

[computer-go] Why are different rule sets?

2007-07-12 Thread chrilly
I am playing competitive tennis-table. There were for years a heated debatte if the ball-diamater should be increased from 38 to 40mm and if the set shall go to 11 instead of to 21. A few years ago, the decision was taken to play with the 40mm ball to make the game slower and in turn to reduce

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Sylvain Gelly
Hi Chrilly, Take a look at this list, there are already maybe more than 100 posts on this subject. While I agree with you, just don't worry, almost all computer go games are with the same set of rules, just ignore the rest. Cheers, Sylvain 2007/7/12, chrilly [EMAIL PROTECTED]: I am playing

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Don Dailey
On Thu, 2007-07-12 at 16:37 +0200, chrilly wrote: I am playing competitive tennis-table. There were for years a heated debatte if the ball-diamater should be increased from 38 to 40mm and if the set shall go to 11 instead of to 21. A few years ago, the decision was taken to play with the

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Jason House
On 7/12/07, chrilly [EMAIL PROTECTED] wrote: Why is it not possible to establish uniform rules in Go? I'm curious... How does the rule sets affect how people play the game of go? I personally find territory scoring more interesting. 90% of my reason for that is because the game ends

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread Phil G
Darren Cook wrote: You know you can output internal data to stderr and gogui will pick it up and show it in the shell window? Yes; I use the stderr output feature extensively. In fact, GoGui can be extended via customizable analyze commands via GTP, which among other things, can display

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread Jason House
On 7/12/07, Phil G [EMAIL PROTECTED] wrote: But there are only two drawbacks with this approach. One, it only works as a result of a customized GTP command. Sometimes I want it to display debugging information data while the GTP command is still executing (or maybe as an addition to an existing

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread Phil G
Jason wrote: I'd also be willing to support slight variants to SGF that use positions such as C4 instead of wacky things that don't match the notation everyone else uses and vary depending on the board size. Anders Kierulf's SmartGo program has the option to use standard Go coordinates

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Jason House
On 7/12/07, Robert Jasiek [EMAIL PROTECTED] wrote: Jason House wrote: I personally find territory scoring more interesting. 90% of my reason for that is because the game ends sooner... I don't have to go filling dame (open spaces between chains of opposing colors). This is for most part

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread Jason House
On 7/12/07, Phil G [EMAIL PROTECTED] wrote: Jason wrote: I'd also be willing to support slight variants to SGF that use positions such as C4 instead of wacky things that don't match the notation everyone else uses and vary depending on the board size. Anders Kierulf's SmartGo program has

[computer-go] Re: Why are different rule sets?

2007-07-12 Thread Dave Dyer
I think your table tennis analogy is not really applicable. The rule changes in table tennis were presumably motivated by the need to fix a real problem, and really changed the game. On the other hand, all the rules arguments in Go are really only applicable to incredibly marginal, bordering

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Robert Jasiek
Jason House wrote: KGS does a fine job with unfilled dame. Any server that violates the rules during scoring does not do a fine job. KGS violates whichever Japanese rules. -- robert ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Robert Jasiek
Dave Dyer wrote: all the rules arguments in Go are really only applicable to incredibly marginal, bordering on imaginary situations. Traditional Territory Scoring rules fail in the most ordinary (!) positions of EACH game, see http://home.snafu.de/jasiek/j1989c.html What you claim is false

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Nick Wedd
In message [EMAIL PROTECTED], Jason House [EMAIL PROTECTED] writes On 7/12/07, chrilly [EMAIL PROTECTED] wrote: Why is it not possible to establish uniform rules in Go? I'm curious... How does the rule sets affect how people play the game of go?  Kyu players, using full boards, aren't

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Joshua Shriver
Been following this tread and it has me concerned both as a beginning player and engine developer. I thought the rules for Go were rather simplistic when it came to scoring: Count all eyes, and spaces owned by each player and each captured stone counted as a point. Whoever had the most points

Re: [computer-go] UCT caveat (was in Explanation to MoGo paper wanted)

2007-07-12 Thread Brian Slesinsky
From discussion, it seems that there are two important tests of unbiasedness that we can make for an improvement to playouts: 1: For any position, we should equally study what happens when either black or white moves there. This is captured in the proverb your opponent's good move is your good

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread chrilly
I think your table tennis analogy is not really applicable. The rule changes in table tennis were presumably motivated by the need to fix a real problem, and really changed the game. Yes, due to the advancements in rubber technology the game become too fast. Bumm-Bumm-Over. Furthermore the

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread chrilly
Jesus, there are not just Japanese, Chinese rules, there are ING, AGA... I learned today, that suicide is allowed under some rules... I thought, Go is a well defined game with a very clear mathematical rule set. There are discussions in other sports too (e.g. in Table-Tennis), but

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Nick Wedd
In message [EMAIL PROTECTED], chrilly [EMAIL PROTECTED] writes I think your table tennis analogy is not really applicable. The rule changes in table tennis were presumably motivated by the need to fix a real problem, and really changed the game. Yes, due to the advancements in rubber

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Erik van der Werf
On 7/12/07, Nick Wedd [EMAIL PROTECTED] wrote: For computers special cases matter. Especially for a search based programm. A search based programm finds every possible special case and plays into this case, because the opponent does not prevent it. Are there something as Universal accepted

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Chris Fant
BTW I have no idea what IGGA means, International Guild Of Glass Artists, International Grooving and Grinding Association, International Gomputer Games Association, is it a typo??? No, gomputers are real: http://www.google.com/search?q=gomputer ___

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread terry mcintyre
- Original Message From: Chris Fant [EMAIL PROTECTED] BTW I have no idea what IGGA means, International Guild Of Glass Artists, International Grooving and Grinding Association, International Gomputer Games Association, is it a typo??? No, gomputers are real:

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Jason House
On 7/12/07, Nick Wedd [EMAIL PROTECTED] wrote: In message [EMAIL PROTECTED], Jason House [EMAIL PROTECTED] writes On 7/12/07, chrilly [EMAIL PROTECTED] wrote: Why is it not possible to establish uniform rules in Go? I'm curious... How does the rule sets affect how people play the game of go?

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Richard Brown
On 7/12/07, Chris Fant [EMAIL PROTECTED] wrote: No, gomputers are real: http://www.google.com/search?q=gomputer Maybe you were joking, but did you notice that one of the hits from that search was a URL where the spelling was not only used _intentionally_, but also -- in a remarkable

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Joshua Shriver
Does Chrilly have anything to do with this project? -Josh On 7/12/07, Richard Brown [EMAIL PROTECTED] wrote: On 7/12/07, Chris Fant [EMAIL PROTECTED] wrote: No, gomputers are real: http://www.google.com/search?q=gomputer Maybe you were joking, but did you notice that one of the hits from

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread forrestc
For computer purposes, this is the problem: Territorial scoring is more human-convenient, can be done without filling the dame or removing dead stones. But it all depends on knowing which groups are live, which dead, which in seki. If there's a disagreement, it needs to be settled by resuming

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Robert Jasiek
Jason House wrote: I mean that the resulting marking of who's territories is who's matches what I would have done if I stopped at that point and scored the game. Occasionally, KGS fails here. See rec.games.go or elsewhere for details. I don't see a way that the game would have come out to

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Don Dailey
On Thu, 2007-07-12 at 13:58 -0400, Jason House wrote: I run some really dumb bots online that play perfectly fine blitz games (10s/move) with Chinese rules and it still drives humans insane because the computer doesn't stop playing. People resign won games in endgame because they can't take

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Jason House
On 7/12/07, Robert Jasiek [EMAIL PROTECTED] wrote: Jason House wrote: I mean that the resulting marking of who's territories is who's matches what I would have done if I stopped at that point and scored the game. Occasionally, KGS fails here. See rec.games.go or elsewhere for details.

RE: [computer-go] Why are different rule sets?

2007-07-12 Thread David Fotland
The biggest difference in over the board club play is the scoring procedure. in territory scoring, prisoners are kept separate, and at the end of the game prisoners are put back in enemy territory and regions are rearranged to rectangles and counter. Counting is pretty fast, and the board

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread chrilly
Does Chrilly have anything to do with this project? -Josh No. Up to my knowledge a student makes his Diplomarbeit (masters-thesis) on this topic. But building such a machine is somewhat beyond a masters thesis. The problem is: There are no funds, no money available. Generally the Univ.

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Robert Jasiek
Jason House wrote: If both players miss it because it's a more complex vulnerability, then they miss it and the score corresponds to their expectations. Players miss it mostly when being too lazy to make a positional judgement shortly before the end and to verify whether KGS marks the right

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread terry mcintyre
IIRC, in KGS, the players themselves mark the dead groups, and if they disagree I suppose there is a conflict-resolution procedure. ( haven't come across that in actual play ) When I started on KGS, I was unaware that it was the players' responsibility to mark dead groups - my opponent was

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Nick Wedd
In message [EMAIL PROTECTED], Jason House [EMAIL PROTECTED] writes The key question is really if the game would have been played differently knowing the ruleset. Yes. In both games, a player who was mistaken about the ruleset chose a calm solid defensive line which would have given them a

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread Christoph Birk
On Thu, 12 Jul 2007, chrilly wrote: New lesson learned. It depends on the rule set if something is correct or a blunder. So far the Go-masters told me, it does not matter, its practically the same. Obviously its not. This is not some weired, constructed position, it really happened and it does

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread Darren Cook
Or did you mean it is too much bother to connect with gogui while also running your code in a debugger? That would be great! How do you do that (without going through a million zillion steps each time)? I use Visual Studio. Can Visual Studio connect to a running process? On linux you'd do

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Darren Cook
I thought the rules for Go were rather simplistic when it came to scoring: Count all eyes, and spaces owned by each player and each captured stone counted as a point. Whoever had the most points wins. How does that differ from Japanese, Chinese, Korean? Hi Josh, Many of your recent

RE: [computer-go] Why are different rule sets?

2007-07-12 Thread David Fotland
I didn't write this :) I'm pretty familiar with the differences in rule sets. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Jasiek Sent: Thursday, July 12, 2007 12:17 PM To: computer-go Subject: Re: [computer-go] Why are

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-12 Thread Darren Cook
New lesson learned. It depends on the rule set if something is correct or a blunder. So far the Go-masters told me, it does not matter, its practically the same. Obviously its not. This is not some weired, constructed position, it really happened and it does not look strange at all. I

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Jeff Nowakowski
On Thu, 2007-07-12 at 08:50 -0700, Dave Dyer wrote: On the other hand, all the rules arguments in Go are really only applicable to incredibly marginal, bordering on imaginary situations. That ignores the very real problems that many beginners have trying to understand the logic behind Japanese

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread dhillismail
-Original Message- From: Darren Cook [EMAIL PROTECTED] ... P.S. There is also rec.games.go, but I think people only post there when they want to argue about something. (Disclaimer: I've not followed rec.games.go in about 5 years, I suppose it may have mellowed since.)