Jason House wrote:
Yeah. An eye point is defined as an empty point where all four
neighbors are the same chain. This prevents weak combos of false
eyes, but does allow it to miss one kind of life.
Do you mean that your program would fill black eyes there:
#.#O.
.##OO
##OO.
O
? This
Yeah. An eye point is defined as an empty point where all four
neighbors are the same chain. This prevents weak combos of false eyes,
but does allow it to miss one kind of life.
corner life is worth quite a few points, generally, and doesn't need to satisfy
these conditions. in fact, it
elife wrote:
2. Do you include passes in the random games? You should not.
No passes are allowed in the random games. If the random move
generator
says to pass it means no legal moves are available and the game
gets scored.
Hi,
I am confused with why passed
Rémi Coulom wrote:
Jason House wrote:
Yeah. An eye point is defined as an empty point where all four
neighbors are the same chain. This prevents weak combos of false
eyes, but does allow it to miss one kind of life.
Do you mean that your program would fill black eyes there:
#.#O.
.##OO
steve uurtamo wrote:
? This sounds like a really very very bad idea. But I may have
misunderstood.
Nah, you understood correctly.
ouch. it seems like you're forcing your eyes to be on the 2nd line
or above and all living groups to have stones on the 3rd
line or above.
? This sounds like a really very very bad idea. But I may have
misunderstood.
Nah, you understood correctly.
ouch. it seems like you're forcing your eyes to be on the 2nd line
or above and all living groups to have stones on the 3rd
line or above.
right?
s.
Down again...
Jason House wrote:
I found scrolling messages of irregular response from server or
feeding negative amounts of time left to the engines
22:54:05S-C genmove b -1189810108880
22:54:05C-E time_left b -1189810109 0
Using the viewer, it looks like the open games are not
Hi Sylvain,
Some computer-go friends in Japan have reported that even current
binary of MoGo doesn't work on Athlon XP or Celeron. Both (and
Pentium III) have no SSE2 instructions while Pentium 4 has.
Could you please try -march=athlon-xp, pentium3 or generic?
Hideki
Sylvain Gelly: [EMAIL
Hi Hideki,
Some computer-go friends in Japan have reported that even current
binary of MoGo doesn't work on Athlon XP or Celeron. Both (and
Pentium III) have no SSE2 instructions while Pentium 4 has.
Ok, I have to compile for older processor too then (I did not expect
so old proc were still
On Sat, 2007-09-15 at 23:55 -0400, Jason House wrote:
3. Are you sure the eye rule isn't somehow broken?
Yeah. An eye point is defined as an empty point where all four
neighbors are the same chain. This prevents weak combos of false
eyes,
but does allow it to miss one kind of
Some computer-go friends in Japan have reported that even current
binary of MoGo doesn't work on Athlon XP or Celeron. Both (and
Pentium III) have no SSE2 instructions while Pentium 4 has.
Could you please try -march=athlon-xp, pentium3 or generic?
Hideki
If it was possible to release the
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