Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread Rémi Coulom
Jason House wrote: Yeah. An eye point is defined as an empty point where all four neighbors are the same chain. This prevents weak combos of false eyes, but does allow it to miss one kind of life. Do you mean that your program would fill black eyes there: #.#O. .##OO ##OO. O ? This

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread steve uurtamo
Yeah. An eye point is defined as an empty point where all four neighbors are the same chain. This prevents weak combos of false eyes, but does allow it to miss one kind of life. corner life is worth quite a few points, generally, and doesn't need to satisfy these conditions. in fact, it

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread Jason House
elife wrote: 2. Do you include passes in the random games? You should not. No passes are allowed in the random games. If the random move generator says to pass it means no legal moves are available and the game gets scored. Hi, I am confused with why passed

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread Jason House
Rémi Coulom wrote: Jason House wrote: Yeah. An eye point is defined as an empty point where all four neighbors are the same chain. This prevents weak combos of false eyes, but does allow it to miss one kind of life. Do you mean that your program would fill black eyes there: #.#O. .##OO

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread Jason House
steve uurtamo wrote: ? This sounds like a really very very bad idea. But I may have misunderstood. Nah, you understood correctly. ouch. it seems like you're forcing your eyes to be on the 2nd line or above and all living groups to have stones on the 3rd line or above.

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread steve uurtamo
? This sounds like a really very very bad idea. But I may have misunderstood. Nah, you understood correctly. ouch. it seems like you're forcing your eyes to be on the 2nd line or above and all living groups to have stones on the 3rd line or above. right? s.

[computer-go] Re: CGOS down?

2007-09-16 Thread Jason House
Down again... Jason House wrote: I found scrolling messages of irregular response from server or feeding negative amounts of time left to the engines 22:54:05S-C genmove b -1189810108880 22:54:05C-E time_left b -1189810109 0 Using the viewer, it looks like the open games are not

Re: [computer-go] Binary release of MoGo

2007-09-16 Thread Hideki Kato
Hi Sylvain, Some computer-go friends in Japan have reported that even current binary of MoGo doesn't work on Athlon XP or Celeron. Both (and Pentium III) have no SSE2 instructions while Pentium 4 has. Could you please try -march=athlon-xp, pentium3 or generic? Hideki Sylvain Gelly: [EMAIL

Re: [computer-go] Binary release of MoGo

2007-09-16 Thread Sylvain Gelly
Hi Hideki, Some computer-go friends in Japan have reported that even current binary of MoGo doesn't work on Athlon XP or Celeron. Both (and Pentium III) have no SSE2 instructions while Pentium 4 has. Ok, I have to compile for older processor too then (I did not expect so old proc were still

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread Don Dailey
On Sat, 2007-09-15 at 23:55 -0400, Jason House wrote: 3. Are you sure the eye rule isn't somehow broken? Yeah. An eye point is defined as an empty point where all four neighbors are the same chain. This prevents weak combos of false eyes, but does allow it to miss one kind of

Re: [computer-go] Binary release of MoGo

2007-09-16 Thread Martin Møller Skarbiniks Pedersen
Some computer-go friends in Japan have reported that even current binary of MoGo doesn't work on Athlon XP or Celeron. Both (and Pentium III) have no SSE2 instructions while Pentium 4 has. Could you please try -march=athlon-xp, pentium3 or generic? Hideki If it was possible to release the