RE: [computer-go] How to properly implement RAVE?

2009-01-18 Thread David Fotland
I think it is too expensive to read ladders during playouts. I remember that you have faster ladders search code so it might not cost you as much. My playout code has no ability to undo a move or do any kind of lookahead. David Some examples: David Fotland wrote he does light playouts with

Re: [computer-go] How to properly implement RAVE?

2009-01-18 Thread Mark Boon
On Jan 18, 2009, at 4:11 PM, David Fotland wrote: I think it is too expensive to read ladders during playouts. I remember that you have faster ladders search code so it might not cost you as much. My playout code has no ability to undo a move or do any kind of lookahead. Yes, my ladder

Re: [computer-go] How to properly implement RAVE?

2009-01-18 Thread Mark Boon
On Jan 18, 2009, at 5:38 PM, Magnus Persson wrote: In Valkyria I solved this by playing out the ladder on the playout board, and store all changes on a stack. When the ladder undos moves it just pop changes from the stack. In this way I can also use the rich board representation of