Quoting Sylvain Gelly sylvain.ge...@m4x.org:
On Wed, Jan 28, 2009 at 10:01 PM, Isaac Deutsch i...@gmx.ch wrote:
And a final question: You calculate the (beta) coefficient as
c = rc / (rc+c+rc*c*BIAS);
which looks similar to the formula proposed by David Silver (If I recall
his name
On Fri, Jan 30, 2009 at 9:29 AM, Magnus Persson magnus.pers...@phmp.sewrote:
Quoting Sylvain Gelly sylvain.ge...@m4x.org:
On Wed, Jan 28, 2009 at 10:01 PM, Isaac Deutsch i...@gmx.ch wrote:
And a final question: You calculate the (beta) coefficient as
c = rc / (rc+c+rc*c*BIAS);
which
Quoting Sylvain Gelly sylvain.ge...@m4x.org:
On Fri, Jan 30, 2009 at 9:29 AM, Magnus Persson
magnus.pers...@phmp.sewrote:
Did you try to tune the bias constant at all or just took the one I posted?
I wrote it from memory and I believe it is in the range of possibly good
values, but it is
At the moment I'm also tuning this constant in the range 0.001-0.1. Given
uniformly random (light) playouts, is the bias expected to be bigger than with
heavy playouts, meaning the constant has to be bigger aswell?
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