Re: [computer-go] How to properly implement RAVE?

2009-02-07 Thread Isaac Deutsch
I'm currently tied up but you can get my MCTS implementation, which includes RAVE, and set it up to play 50K playouts. It's only a matter of setting the right number in the configuration file. You can also use it to play through two-gtp, that way you can test an awful lot faster. Mark

Re: [computer-go] How to properly implement RAVE?

2009-02-07 Thread Isaac Deutsch
I put all files in a folder like so: http://img21.imageshack.us/img21/5272/bild4ya1.png But I get various errors when I try to run, for example, GoEngineGTP.jar with java -jar ..., also I'm not able to select the RefBot as player. I'm not sure what the others do, but one seems to connect to the

Re: [computer-go] How to properly implement RAVE?

2009-02-07 Thread Mark Boon
Isaac, I haven't looked at this stuff for a while. I'm not at home so I can't look at it now. From the error I understand that tesuji/games/general/MoveIterator is missing. It is there in the Subversion source-tree however. So I don't know what could be wrong. Maybe it's somehow missing in the

Re: [computer-go] time measurement

2009-02-07 Thread Raymond Wold
Darren Cook wrote: It's just a can of worms to require some proprietary binary that people have to use, trust, and believe is unhackable. Reverse-engineering the binary itself to then make your own client is still a risk, but is a specialist skill beyond most go programmers. I could most

Re: [computer-go] time measurement

2009-02-07 Thread Don Dailey
On Sun, 2009-02-08 at 03:15 +0100, Raymond Wold wrote: Darren Cook wrote: It's just a can of worms to require some proprietary binary that people have to use, trust, and believe is unhackable. Reverse-engineering the binary itself to then make your own client is still a risk, but is a