Many observed that, but not everyone.
Op 16 apr. 2015 07:38 schreef David Fotland fotl...@smart-games.com:
I didn’t notice a difference. Like everyone else, once I had RAVE
implemented and added biases to the tree move selection, I found the UCT
term made the program weaker, so I removed it.
Interesting position.
I am not sure how I exactly handle this is in Valkyria. My code for
allowing or disallowing suicide is very complex.
As long as special case-handling is only executed when necessary.
In this case the pattern with two stones forming a possible eye would be
starting point
On Wed, Apr 15, 2015 at 12:24 PM, Igor Polyakov weiqiprogramm...@gmail.com
wrote:
5. But it misses this because squeezing leads to a few accidental losses
in playouts where black plays something that white doesn't respond to
My two cents: just prevent the accidental losses in playouts then