Hello,
the next Computer Olympiad has been dated.
It will take place in Leiden (NL), from June 27, 2016 to July 03, 2016.
I want to propose a new Go variant for 9x9 board:
"Frisbee Go simulation"
Normal go rules apply. However, when a player wants to place a stone on
"cell" (i,j), the stone
Sorry, I had two typos in the rules for the
Frisbee Go Simulation.
The statement in mind is:
> However, when a player wants to place a stone on
> "cell" (i,j), the stone will land there only with probability (1- 4*eps).
> With probability eps each it will land on (i-1,j) or (i+1,j)
>
or
Would the game end after two unintentional passes?
> On Nov 11, 2015, at 11:39 AM, Ingo Althöfer <3-hirn-ver...@gmx.de> wrote:
>
> Hello,
>
> the next Computer Olympiad has been dated.
> It will take place in Leiden (NL), from June 27, 2016 to July 03, 2016.
>
> I want to propose a new Go
1/5 also seems natural (equal chance of hitting each the 5 possible points).
Álvaro.
On Wed, Nov 11, 2015 at 10:08 AM, John Tromp wrote:
> > By the way: It would also be necessary to decide about
> > the eps for the event. Natural candidates would be
> > eps=0.1 or
Hi David,
> I won't be able to be at the congress,
participants need one person representing the bot at the event.
This need not to be the main programmer.
> but I think it would be pretty easy to modify MCTS to play this game.
The crucial point will be playing strength.
> Do you plan to
Frisbee go sounds fun.
How do you plan to use the GTP protocol to support this? I think that the
randomization should be handled by the server, so the bot needs to get
feedback about the move actually carried out. So maybe
genmove + undo & play
or reg_genmove + play
depending on what do the bots
Dear Colleagues,
The 9th UEC Cup registration is now open.
Please visit our web site: http://jsb.cs.uec.ac.jp/~igo/eng/ for registration.
Note that this year, the registration deadline is set VERY EARLIER
than the previous ones;
it is December 10th, 2015, although the UEC Cup is held on March
> Would the game end after two unintentional passes?
Good point. In principle I would say so.
To avoid problems with final counting, after 2 passes the game should
be completed in traditional mode (without Frisbee simulation elements).
One might say that such a final should be executed only
I was thinking reg_genmove. Make the bot support one way to do it to
make the referee simpler.
David
On Thu, 12 Nov 2015 03:22:23 +, Josef Moudrik wrote:
Frisbee go sounds fun.How do you plan to use the GTP protocol to
support this? I think that the randomization should be handled
Oh! You can have a continuous handicap control by giving the players
different epsilons. :)
On Wed, Nov 11, 2015 at 2:25 PM, John Tromp wrote:
> >> Would the game end after two unintentional passes?
>
> > Good point. In principle I would say so.
>
> That makes little
> Oh! You can have a continuous handicap control by giving the players
> different epsilons. :)
Right. You have "the same" in human-played Frisbee Go by having arbitrary
distances from which the players have to throw their frisbees. (You may
even change the distance during the game )
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