[Computer-go] Frisbee Go Simulation

2015-11-11 Thread Ingo Althöfer
Hello, the next Computer Olympiad has been dated. It will take place in Leiden (NL), from June 27, 2016 to July 03, 2016. I want to propose a new Go variant for 9x9 board: "Frisbee Go simulation" Normal go rules apply. However, when a player wants to place a stone on "cell" (i,j), the stone

Re: [Computer-go] Correction on Frisbee Go Simulation

2015-11-11 Thread Ingo Althöfer
Sorry, I had two typos in the rules for the Frisbee Go Simulation. The statement in mind is: > However, when a player wants to place a stone on > "cell" (i,j), the stone will land there only with probability (1- 4*eps). > With probability eps each it will land on (i-1,j) or (i+1,j) > or

Re: [Computer-go] Frisbee Go Simulation

2015-11-11 Thread Arthur Cater
Would the game end after two unintentional passes? > On Nov 11, 2015, at 11:39 AM, Ingo Althöfer <3-hirn-ver...@gmx.de> wrote: > > Hello, > > the next Computer Olympiad has been dated. > It will take place in Leiden (NL), from June 27, 2016 to July 03, 2016. > > I want to propose a new Go

Re: [Computer-go] Frisbee Go Simulation

2015-11-11 Thread Álvaro Begué
1/5 also seems natural (equal chance of hitting each the 5 possible points). Álvaro. On Wed, Nov 11, 2015 at 10:08 AM, John Tromp wrote: > > By the way: It would also be necessary to decide about > > the eps for the event. Natural candidates would be > > eps=0.1 or

Re: [Computer-go] Frisbee Go Simulation

2015-11-11 Thread Ingo Althöfer
Hi David,   > I won't be able to be at the congress, participants need one person representing the bot at the event. This need not to be the main programmer. > but I think it would be pretty easy to modify MCTS to play this game.   The crucial point will be playing strength. > Do you plan to

Re: [Computer-go] Frisbee Go Simulation

2015-11-11 Thread Josef Moudrik
Frisbee go sounds fun. How do you plan to use the GTP protocol to support this? I think that the randomization should be handled by the server, so the bot needs to get feedback about the move actually carried out. So maybe genmove + undo & play or reg_genmove + play depending on what do the bots

[Computer-go] The 9th UEC Cup registration is now open

2015-11-11 Thread 村松正和
Dear Colleagues, The 9th UEC Cup registration is now open. Please visit our web site: http://jsb.cs.uec.ac.jp/~igo/eng/ for registration. Note that this year, the registration deadline is set VERY EARLIER than the previous ones; it is December 10th, 2015, although the UEC Cup is held on March

Re: [Computer-go] Frisbee Go Simulation

2015-11-11 Thread Ingo Althöfer
> Would the game end after two unintentional passes? Good point. In principle I would say so. To avoid problems with final counting, after 2 passes the game should be completed in traditional mode (without Frisbee simulation elements). One might say that such a final should be executed only

Re: [Computer-go] Frisbee Go Simulation

2015-11-11 Thread fotland
I was thinking reg_genmove.  Make the bot support one way to do it to make the referee simpler.   David On Thu, 12 Nov 2015 03:22:23 +, Josef Moudrik wrote: Frisbee go sounds fun.How do you plan to use the GTP protocol to support this? I think that the randomization should be handled

Re: [Computer-go] Frisbee Go Simulation

2015-11-11 Thread Álvaro Begué
Oh! You can have a continuous handicap control by giving the players different epsilons. :) On Wed, Nov 11, 2015 at 2:25 PM, John Tromp wrote: > >> Would the game end after two unintentional passes? > > > Good point. In principle I would say so. > > That makes little

Re: [Computer-go] Frisbee Go Simulation

2015-11-11 Thread Ingo Althöfer
> Oh! You can have a continuous handicap control by giving the players > different epsilons. :) Right. You have "the same" in human-played Frisbee Go by having arbitrary distances from which the players have to throw their frisbees. (You may even change the distance during the game )