On Sun, Feb 21, 2016 at 09:00:54PM +0100, Petr Baudis wrote:
> I'm wondering if there's some framework for studying combinatoric
> aspects of games that are not only technically Go, but also actually
> resemble real Go games played by competent players?
>
> This research doesn't touch my
Hi!
On Sun, Feb 21, 2016 at 01:55:05PM -0500, John Tromp wrote:
> > very interesting. Is it allowed for players
> > to pass in between? Do these passes count like
> > normal moves?
>
> Yes, passes are implied whenever two consecutively played stones
> are of the same color.
I'm wondering if
dear Darren, Ingo,
> Again by random sampling?
Yes, nothing fancy.
> Are there certain moves(*) that bring games to an end earlier, or
> certain moves(*) that make games go on longer? Would weighting them
> appropriately in your random playouts help?
You could try to weigh moves by how likely
> Are there other games played with frisbees?
I can only name a few games that may naturally be played
with frisbees:
Hex
Havannah
Connect6
(Gobang)
Yavalath (by Cameron Browne)
Cheers, Ingo.
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Hi all,
> I don't remember if there was consensus, but can repeat my previous thoughts:
>
> > 1. What happens with plays unintentionally on top of stones or out of
> > bounds?
>
> Converted to involuntary pass.
Agree.
> Note that a throw must have some positive probability of converting into
Hi John,
very interesting. Is it allowed for players
to pass in between? Do these passes count like
normal moves?
> Found a 582 move 3x3 game...
Can you give us sgf?
My intuition says that there should be a constant
delta > 0 such that for all board sizes m x n (with
m > 1, n > 1) there exist