Brian Sheppard wrote:
Fuego uses a lower weight for distant moves than for nearby moves.
I suspect that isn't much better than using uniform weight. I am
hope that Martin or Markus will comment.
I measured a winning rate of 55.1(+-0.8)% of Fuego with weighted RAVE
updates vs. the version
Rémi Coulom wrote:
Yes. The recipe is:
- play as usual with Chinese rules,
- take a one-point security margin with respect to komi,
- pass as soon as the opponent passes.
You also have to be careful to score seki the Japanese way in the
playouts. This is the most difficult part. If your
Gunnar Farnebäck wrote:
Markus Enzenberger wrote:
I connected Fuego configured with CGOS rules. After a while it
terminated, because Fuego returned an error response to a play command
with a move that violated the positional superko rule. (By default,
Fuego does not accept illegal moves
David Fotland wrote:
I prefer keeping 9x9. We have 9x9 for quick testing of changes (because the
games are fast), and 19x19 for testing play on a full board. I don't think
13x13 adds anything. It's slower, so I would still use 9x9 for quick tests.
It's not a board size that anyone uses, so I
Jason House wrote:
What enhancements does fuego have over plain vanilla UCT? Also, what
hardware are you using? The name seems to imply it's running with 8
cores.
the enhancements are probably similar to what the other programs use:
MoGo-like patterns and other heuristics in the playout
Rémi Coulom wrote:
I could not find the link for suggesting updates to the computer go
bibliography, so if the people from the University of Alberta read
this, they might like to add those papers to their bibliography.
I probably won't continue maintaining the bibliography (from the
Remi Munos wrote:
I have updated the BAST paper, providing additional comparison with UCT, as
suggested by one person in the list. See: https://hal.inria.fr/inria-00150207
after reading the paper, I have two questions:
How did you deal with unexplored nodes in Flat UCB and BAST in your
On Mon October 22 2007 18:24, Don Dailey wrote:
On Mon October 22 2007 10:15, Don Dailey wrote:
it also seems to be hard to write an SGF file without bugs.
20% of the games or 20% of the sources? 20% of the games could have
come from a single source.
from different sources. You can check
On Mon October 22 2007 10:15, Don Dailey wrote:
almost impossible to write XML manually without bugs.
it also seems to be hard to write an SGF file without bugs.
I recently run a test on a collection of about 5000 SGF files
from various sources on the web and more than 20% of them
generated a
On Monday 10 September 2007, Sylvain Gelly wrote:
could it be that it is compiled for specific CPU architecture?
Of course it is :).
Ok, good (well, rather sad :)), to know that it does not work on
Athlon XP. I should rebuild with an older architecture then (but it
will be slower :-( ).
I
On Monday 10 September 2007, Sylvain Gelly wrote:
Ah, now that makes sense, the additional number you posted on your
email was actually sent to MoGo, and I understand now why it did not
work.
auto-numbering in GoGui prepends all commands with an integer ID,
which is sent to the program and
when I run the Linux exeutable on my Fedora 8/Athlon XP, I get a
coredump:
$ mogo --9 --time 12
Load opening database opening succeed (nbEntries=618) (nbIllegalMoves removed
0)
tried to open opening, success 1
Illegal instruction (core dumped)
could it be that it is compiled for specific CPU
when I run the Linux exeutable on my Fedora 8/Athlon XP, I get a
I mean Fedora 7...
- Markus
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I am still frightened by your plans, how to permit asynchronous commands in
GTP. Here are some remarks and questions:
genmove is only one of many commands that the user might want to abort. We use
GTP extension commands for starting life and death searches or other lengthy
computations and
On Thu March 1 2007 05:22, Łukasz Lew wrote:
The most important thing is controller - engine architecture.
There are situations that engine would like to have the control. For
these requests come up once in a while, but IMO the clear separation between
who is the controller and the engine is a
On Thursday 01 March 2007, Phil G wrote:
I would like to suggest using the command setup_sequence instead to miror
the play_sequence command which was introduced by GoGui (I believe).
I finally followed the GTP (draft) standard and used a prefix separated by a
hyphen for non-standard extension
On Wednesday 21 February 2007, Chris Fant wrote:
It seems that GtpStatistics (java tool that comes in the GoGui
package) is not sending a quit command to my gtp player. This results
in me having to manually kill the gtp player process after each run.
please report GoGui bugs to the GoGui bug
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