RE: [computer-go] Great Wall Opening by Bruce Wilcox

2009-10-19 Thread dave.devos
I heard about a pro comment that the Great wall and similar openings are quite feasible, but also quite easily thwarted. If you opponent plays it, you just prevent him from completing it by taking the last point yourself. This should give him an inferior position. If you let him complete it, he

RE: [computer-go] bots and handicaps (Re: New CGOS)

2009-06-07 Thread dave.devos
Don Daily wrote: so for instance a professional player with a relatively low professional ranking does not need as many stones as indicated by his opponents ranking to beat another professional WHO IS SEVERAL RANKS HIGHER. For centuries pro ranks were defined by the handicap required against

RE: [computer-go] bots and handicaps (Re: New CGOS)

2009-06-07 Thread dave.devos
I am 3k on KGS and I'd say that I win nearly every game that I give handicap and lose over half the games that I receive handicap. That would seem to imply that more handicap should be given near my rank. That is because the KGS rating system is not based on handicap. It is

RE: [computer-go] re-CGT approximating the sum of subgames

2009-03-10 Thread dave.devos
Hi Phillip, Thank you for your help and explanations :) Dave Van: computer-go-boun...@computer-go.org namens Philipp Hennig Verzonden: za 7-3-2009 23:50 Aan: computer-go@computer-go.org Onderwerp: Re: [computer-go] re-CGT approximating the sum of subgames

RE: [computer-go] re-CGT approximating the sum of subgames

2009-03-02 Thread dave.devos
Hi Philipp, Thank you for replying. I've seen your article before, but I read it only superficially then. By the way, I couldn't find any online source about the Thomson Heuristic. Do you know if ther are any? Fistly, I want to use ownership and local correlation statistics from light

RE: [computer-go] re-CGT approximating the sum of subgames

2009-03-02 Thread dave.devos
Thank you for helping, but there seem to be many Thompson heuristics. But I didn't find the one that Philip is referring to: W.R. Thompson: On the likelihood that one unknown probability exceeds another in view of two samples. Biometrika, 25:275-294, 1933. vs Clark Thompson: A Greedy

RE: [computer-go] re-CGT approximating the sum of subgames

2009-02-19 Thread dave.devos
Ok, I'll look into your temperature discovery article. I noticed that Amazons is mentioned a lot in CGT, but I am not familiar with the game. I want to use montecarlo to discover subgames. Then I want to use CGT techniques to evaluate and sum subgames to get a full board evaluation. If this is

RE: [computer-go] CGT approximating the sum of subgames

2009-02-18 Thread dave.devos
Are you saying that - calculating the exact sum is too expensive? - calculating the exact sum does not give the the best move? - the existence of Ko in go makes it impossible to split the board in independent subgames? A subgame may not be a number in many cases, but using canonicalforms

RE: [computer-go] CGT approximating the sum of subgames

2009-02-18 Thread dave.devos
Or is it it a problem to extract the best move when the sum of subgames is known but not equal to a number (which will often be the case)? Van: computer-go-boun...@computer-go.org namens dave.de...@planet.nl Verzonden: wo 18-2-2009 20:04 Aan: computer-go

RE: [computer-go] static evaluators for tree search

2009-02-17 Thread dave.devos
A simple alfabeta searcher will only get a few plies deep on 19x19, so it won't be very useful (unless your static evaluation function is so good that it doesn't really need an alfabeta searcher) Dave Van: computer-go-boun...@computer-go.org namens George

RE: [computer-go] static evaluators for tree search

2009-02-17 Thread dave.devos
I agree with you, but I wouldn't qualify MC evaluation with MCTS as a static evaluation function on top of a pure alfabeta search to a fixed depth (I have the impression that this is what George Dahl is talking about). Dave Van:

[computer-go] CGT approximating the sum of subgames

2009-02-17 Thread dave.devos
I've been looking into CGT lately and I stumbled on some articles about approximating strategies for determining the sum of subgames (Thermostrat, MixedStrat, HotStrat etc.) It is not clear to me why approximating strategies are needed. What is the problem? Is Ko the problem? Is an exact

RE: [computer-go] Poll: how long until computers are as strong as pros?

2009-02-13 Thread dave.devos
I think this estimate is a reasonable educated guess. The uncertainties are quite big. I would say your estimate has a total margin of error of at least 50% (it will probably take between 15 years and 50 years) but I don't think it's possible to estimate much more accurate at this stage.

RE: [computer-go] Re: Hardware limits

2009-01-15 Thread dave.devos
Still, in the unlimited class of a rally from Bagdad to Beijing, it is probably not the dragracer nor the solar car that wins, but the landrover with good road maps and a GPS. I agree with most posters that in the end, you have to find the best thing to do the job. Hardware could play a major

RE: [computer-go] Black/White winning rates with random playout?

2009-01-11 Thread dave.devos
Just a remark, no advice: the suicide rule, the ko rule and the score depend on the rules under which the game is played. Dave Van: computer-go-boun...@computer-go.org namens Ernest Galbrun Verzonden: za 10-1-2009 22:01 Aan: computer-go Onderwerp: Re:

RE: [computer-go] UEC cup

2008-12-18 Thread dave.devos
Michael: Let's say that active Pros should have 2800+, though players with 2750+ might still be professional strength. I think by that definition there would be many players with a professional rank who wouldn't have professional

RE: [computer-go] UEC cup

2008-12-17 Thread dave.devos
What you are saying is that many professionals are overrated or underrated (sometimes by as much as two stones). The same goes for amateur ranks too. So a rank estimate from a series of 7 stone games against a 4p will still have a error margin of one or perhaps two stones. I agree with that.

RE: [computer-go] UEC cup

2008-12-17 Thread dave.devos
I think a 7 stone handicap against a 4p would be normal for an EGF 1d, not for a japanese 1d. A japanese 1d is about 3k EGF. He would require more than 9 stones. Dave Van: computer-go-boun...@computer-go.org namens Darren Cook Verzonden: wo 17-12-2008 2:48

RE: [computer-go] UEC cup

2008-12-17 Thread dave.devos
When the japanese audience stated that CrazyStone was playing like a 4d or 5d they were talking about japanese ranks. This suggests that it played like a 1d EGF or 2d EGF according to the audience. Dave Van: computer-go-boun...@computer-go.org namens

RE: [computer-go] UEC cup

2008-12-15 Thread dave.devos
I was in Japan for a year in 1990. I was 1k - 1d EGF at that time and i was 4d in Japan. I think the grade difference between EGF and Japan is more like 3 grades than 2 grades. I also participated in a Japan-Netherlands friendship match by the Japanese Embassy in Holland. We played against

RE: [computer-go] MC Opening stage

2008-12-10 Thread dave.devos
And 6-7 every now and then (humans imitating MC bots?). Do you play go competitively, Tony? Dave Van: [EMAIL PROTECTED] namens Heikki Levanto Verzonden: wo 10-12-2008 21:50 Aan: computer-go Onderwerp: Re: [computer-go] MC Opening stage On Wed, Dec 10, 2008

RE: [computer-go] MC Opening stage

2008-12-10 Thread dave.devos
It might be a good idea then to look at some games of competitive players to get an idea of how a game develops from the opening to the middle game and the endgame. There are some online game collections, but you could also register an account on an online go server to watch some games while

RE: [computer-go] Re: Opportunity to promote ...

2008-11-19 Thread dave.devos
I think that would not be enough, because that would only fix one point. EGF ratings are not pure Elo ratings. EGF ratings are weighted to fit 100 points for one handicap stone, which happens to match about 65% winning percentage in even games for medium level players (around 3k). Also, I am

RE: [computer-go] Re: Opportunity to promote ...

2008-11-19 Thread dave.devos
That is wonderful! When I look at this table it seems to support my claim that USCF master (2200 USCF Elo) compares to about 4d (2400 EGF) and that 2d compares to a strong USCF class A player. So this table too, suggests that computer-go has not yet been reached amateur master level in the

RE: [computer-go] Re: Opportunity to promote ...

2008-11-19 Thread dave.devos
Let me rephrase a bit: USCF master level is about 3% away from the human top, but 7-8 handicap stones (an estimate of mogo's distance from the top) is about 13% away from the human top. A program would have to win about 50% of its games with a 5 stone handicap against a strong pro before

RE: [computer-go] Re: Opportunity to promote ...

2008-11-19 Thread dave.devos
I doubt that much can be learned from comparing the overall length of rating scales. 1: The large draw margin in chess compresses the high end of the chess Elo range compared to go. It takes a fairly large difference in skill for one very strong chess player to win 65% against another very

RE: [computer-go] Re: Opportunity to promote ...

2008-11-19 Thread dave.devos
Erratum: Such a scale would probably stretch the range at the top and compress it at the bottom ... Such a scale would probably compress the range at the top and stretch it at the bottom ... It requires many more Elo points to compensate for a chess handicap at the high end than at the low

RE: [computer-go] Re: Opportunity to promote ...

2008-11-18 Thread dave.devos
It depends very much on what exactly you mean by amateur master level. Is it a level that compares to amateur master level in chess? And what is amateur master level in chess? USCF master, FIDE master or international master? Some time ago I participated in a discussion about comparing chess

RE: [computer-go] Monte carlo play

2008-11-15 Thread dave.devos
Hello Tony, I'm just speaking for myself here, but I suspect you may not get the answers you are looking for, because you're not asking the right questions. I get the impression that the situation is similar to this scenario: A young guy with a surf board and a hawai shirt

RE: [computer-go] Monte carlo play

2008-11-15 Thread dave.devos
You are absolutely right. Tony did not imply he wanted to go for the summit today. Also, Tony's qualifications are surely a lot better than a hawaiian shirt and a surfboard. My analogy was an exaggeration with the intention of explaining to Tony that he has more catching up to do than he

RE: [computer-go] Monte carlo play

2008-11-15 Thread dave.devos
Just a quickstart here, and I'm not one of the real experts, so it may contain inaccuracies. Perhaps you already know all this, perhaps not. The basis of many game-playing programs (like chess programs) is the minimax (or negamax) algorithm. It is a simple algorithm by itself and you can find

[computer-go] FW: computer-go] Monte carlo play?

2008-11-15 Thread dave.devos
Van: tony tang [mailto:[EMAIL PROTECTED] Verzonden: za 15-11-2008 21:22 Aan: [EMAIL PROTECTED] Onderwerp: [RE:computer-go] Monte carlo play? Hello Dave, Thank you for a thorough introduction of the theory, and i sincerely hope I am not wasting your time with amateur questions. Because it was

[computer-go] FW: computer-go] Monte carlo play?

2008-11-15 Thread dave.devos
Van: [EMAIL PROTECTED] Verzonden: za 15-11-2008 22:44 Aan: tony tang Onderwerp: RE: computer-go] Monte carlo play? Hello Tony, Ok, so you know about the minimax algorithm and the like. My impression was wrong and I'm very sorry for my analogy. I'm no expert on montecarlo, so I can only say

[computer-go] FW: computer-go] Monte carlo play?

2008-11-15 Thread dave.devos
Van: tony tang [mailto:[EMAIL PROTECTED] Verzonden: za 15-11-2008 23:08 Aan: [EMAIL PROTECTED] Onderwerp: RE: computer-go] Monte carlo play? Thanks Dave, that was incredible helpful, hopefully this new hobby of mine will materialise into a decent project. All the best Tony

RE: [computer-go] Monte-Carlo and Japanese rules

2008-11-06 Thread dave.devos
What if the playout uses the AGA rule of paying 1 point for a pass and requiring white to pass last (so the game does not end by two passes if black plays the second pass). Wouldn't the score then be equivalent to the japanese score? Dave Van: [EMAIL

RE: [computer-go] Monte-Carlo and Japanese rules

2008-11-06 Thread dave.devos
And of course black should pay 1 point for each extra handicap stone. http://www.britgo.org/rules/compare.html#coun Dave Van: [EMAIL PROTECTED] namens [EMAIL PROTECTED] Verzonden: do 6-11-2008 19:28 Aan: computer-go Onderwerp: RE: [computer-go] Monte-Carlo and

[computer-go] RE: Ending games by two passes

2008-10-24 Thread dave.devos
ERRATUM: Sorry, I made a small mistake in my example. The komi should be 3.5 so white wins by 0.5 if 2 passes end the game. Dave Van: [EMAIL PROTECTED] Verzonden: vr 24-10-2008 10:00 Aan: computer-go Onderwerp: Ending games by two passes Is it correct to

RE: [computer-go] Ending games by two passes

2008-10-24 Thread dave.devos
Please correct me if I'm wrong, but are you saying that white is alive with TT-rules (=Tromp-Taylor?) or other rulesets with positional superko if black has not enough eyes left to fill as ko threats? If that's true, I would be disgusted if positional superko would ever be accepted as a rule in

RE: [computer-go] RE: Ending games by two passes

2008-10-24 Thread dave.devos
I know white is dead, but what matters is that the controller does not know. The only way for the controller to know that white is dead is by requiring black to capture white before ending the game. And when 2 passes end the game, black is unable to do that. So the controller will have to assume

RE: [computer-go] Ending games by two passes

2008-10-24 Thread dave.devos
I'm glad we agree on this :) Your previous respons suggests that this issue has been debated before on this list, so I'll probably be able to find references about this issue. I wouldn't want to restart a debate here about positional superko :) Thanks, Dave

RE: [computer-go] Ending games by two passes

2008-10-24 Thread dave.devos
In my opinion the goal of a ko rule is to prevent games from not ending. 1: If one player can force a game to an end even when the other player aims at not ending the game, then the rule is good enough. In my previous example I would consider it an undesired side effect of a ko rule that white

RE: [computer-go] Ending games by two passes

2008-10-24 Thread dave.devos
After reading up a bit on this issue, I didn't find a clear positive consensus in this list about a preferred ruleset for computer-go, human-computer-go, real life go and go servers. (I did find a negative consensus about the current Japanese rules, though) I'm curious if there exists a

RE: [computer-go] Analysis of 6x6 Go

2008-09-29 Thread dave.devos
I (EGF 4d) am probably not strong enough to give well founded comments on 9x9 games, but already move 2 at D3 seems strange from a shape point of view (whatever that may be worth on 9x9) The continuation B C3 B4 D5 seems the most natural continuation once D3 is played, but on 19x19 this is kind

RE: [computer-go] Analysis of 6x6 Go

2008-09-29 Thread dave.devos
Sorry, I just realized this is about 6x6 go. Please ignore my previous response. Dave Van: [EMAIL PROTECTED] Verzonden: ma 29-9-2008 20:09 Aan: [EMAIL PROTECTED]; computer-go; computer-go Onderwerp: RE: [computer-go] Analysis of 6x6 Go I (EGF 4d) am probably

RE: Teaching Go (was Re: [computer-go] Re: Disputes under Japaneserules)

2008-09-18 Thread dave.devos
When I teach beginners, I use area scoring on 9x9 until they are advanced enough to understand territory scoring without disputes (which usually does not take very long). Dave Van: [EMAIL PROTECTED] namens Peter Drake Verzonden: do 18-9-2008 6:14 Aan:

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread dave.devos
It seems to be more efficient for humans to count territory instead of area during the game. I've heard that even chinese professionals save time by estimating the score during the game by counting territory japanese style and correcting for stones captured (you have to remember captures, which

RE: [computer-go] Kaori-Crazystone

2008-09-04 Thread dave.devos
I'm not surprised that the data for games with 90% winning chances is lacking. The McMahon pairing system is widely used in western go tournaments to prevent mismatched games, because most players don't like mismatched games (either as the stronger or the weaker player). Rating systems are

RE: [computer-go] Go rating math information

2008-01-31 Thread dave.devos
There seems to be a discrepancy: 11.5% between 2d and 5d in EGF rating system versus 2.0% between 2d and 5d in KGS rating system. I think this can be explained by hidden biases in the EGF statistics: 1: To be a 5d in real tournaments in Europe does not mean your rating is between 2450 and 2550

RE: [computer-go] Go rating math information

2008-01-31 Thread dave.devos
The other way around happens too: in 2006 I had a 4 month pause on KGS and my rank dropped from 4d to 4k. Van: [EMAIL PROTECTED] namens Jason House Verzonden: do 31-1-2008 20:33 Aan: computer-go Onderwerp: Re: [computer-go] Go rating math information On Jan

RE: [computer-go] update on networking from phils with new CGOSconfiguration

2008-01-05 Thread dave.devos
It might be possible to automatically compensate for lag by looking up the geographic location of a bot's ISP. For instance via http://www.hostip.info/use.html https://webmail.planet.nl/exchweb/bin/redir.asp?URL=http://www.hostip.info/use.html . Dave Van:

RE: [computer-go] more network delay specifics

2008-01-04 Thread dave.devos
It might be possible to estimate lag by looking up the geographic location of a bot's ISP. For instance via http://www.hostip.info/use.html . Dave Van: [EMAIL PROTECTED] namens Peter Christopher Verzonden: vr 4-1-2008 5:27 Aan: computer-go@computer-go.org