Re: [Computer-go] AlphaGo Zero SGF - Free Use or Copyright?

2017-10-29 Thread terry mcintyre via Computer-go
Petri and Tom are correct; "intuition" and "subconscious" and "unobserved thought" are names for the same idea.  AlphaGo Zero's neural network, regardless of how well it simulates human neurons or not, cannot be described as being similar to what we think of as the logical, rule-driven part of

Re: [Computer-go] Source code (Was: Reducing network size? (Was: AlphaGo Zero))

2017-10-27 Thread terry mcintyre via Computer-go
I'm sorry, did I miss soemthing here?  On Friday, October 27, 2017, 5:46:19 AM EDT, Gian-Carlo Pascutto wrote: On 27-10-17 00:33, Shawn Ligocki wrote: > But the data should be different for different komi values, right? > Iteratively producing self-play games and

Re: [Computer-go] dealing with multiple local optima

2017-02-24 Thread terry mcintyre via Computer-go
"seeing" is complex when the input is just a bunch of pixels.  Terry McIntyre Unix/Linux Systems Administration Taking time to do it right saves having to do it twice. On Friday, February 24, 2017 12:32 PM, Minjae Kim wrote: But those video games have a very simple

Re: [Computer-go] AlphaGo rollout nakade patterns?

2017-01-23 Thread terry mcintyre via Computer-go
blockquote, div.yahoo_quoted { margin-left: 0 !important; border-left:1px #715FFA solid !important; padding-left:1ex !important; background-color:white !important; } I speculate: nakade involves creating a shape (such as three in a row or a bulky five) such that, if captured, it would only