Sorry, I had two typos in the rules for the Frisbee Go Simulation.
The statement in mind is: > However, when a player wants to place a stone on > "cell" (i,j), the stone will land there only with probability (1- 4*eps). > With probability eps each it will land on (i-1,j) or (i+1,j) > >>>> or (i,j-1) or (i,j+1). > > If one or two of these cells are outside the board the > move will count as a pass. If the landing cell is occupied by another > stone the move is also counted as a pass. Illegal moves are also counted > as pass moves. > > eps is the "uncertainty" level of the game. > Only values eps between 0 and 0.25 make sense. > 0 gives the standard go game. > > The relation tio "normal" Frisbee Go should be clear: The player wants > to throw the disk on cell (i,j) but with certain probability the > disk lands on one of the neighboring cells. > > **************************************************** > Background of the proposal: > In the long run I want to see robots playing "robot frisbee go". > As a first step, the simulation shall help to develop good > game-theoretic programs for this discipline. > **************************************************** > > Of course, Frisbee Go Simulation will be played in the 2016 Olympiad > only if at least two programs are registered. So, may the programmers please > let me know if they are interested? Also all sorts of questions are welcome. > > Cheers, Ingo. > > PS. You may have a look at a picture, painted by Tanja Esser. > http://www.althofer.de/robot-play/frisbee-robot-go.jpg > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go