Hello, in the last few weeks I was much engaged in a "Global Trajectory OPtimization Competition", which is organized every 20 months or so. The task (to be solved within 4 weeks) was to design space trajectories who deorbited 123 pieces of space debris from earth orbits. Typically a mission would consist of several sub-missions where each sub-mission deleted several debris pieces.
The final results are here (Team Jena on rank 10) https://kelvins.esa.int/gtoc9-kessler-run/leaderboard/ There are also links to problem description and so on. My partner Dietmar Wolz (well known from the Eternity Puzzle scene) wrote: > Because of the high search depth (> 100) even despite our > attempts to improve diversification, at higher depths > long parts of the branches share the same trajectory. > Earlier missions have no chance to be replaced, even > if they block better missions in the end... The search depth comes from the debris. Each piece adds +1 to the depth. The problem of "early dominators" is well known from computer go (on MCTS base). Has there recently been progress to achieve better chances for "late comers"? Ingo. _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go