Re: [Computer-go] Seldom, but not alarming

2015-11-07 Thread Ingo Althöfer
> >Can you tell us the rules of the game? Maybe they help to explain the > >phenomenon. > > The game is https://boardgamegeek.com/boardgame/149910/six-making Thanks. It might be an interesting test-stone for MCTS procedures. > The most unusual thing I see in the UCT tree is that at all the

Re: [Computer-go] Seldom, but not alarming

2015-11-07 Thread Dave Dyer
>Can you tell us the rules of the game? Maybe they help to explain the >phenomenon. The game is https://boardgamegeek.com/boardgame/149910/six-making The most unusual thing I see in the UCT tree is that at all the moves seem to be evaluated about the same, right up to the point where wins

[Computer-go] Seldom, but not alarming

2015-11-06 Thread Ingo Althöfer
Hi Dave, > Developing a UCT robot for a new game, I have encountered a > surprising and alarming behavior: the longer think time the > robot is given, the worse the results. Can you tell us the rules of the game? Maybe they help to explain the phenomenon. (Once, Cameron Prowne had strange MC