On Feb 16, 2009, at 5:45 PM, Andy wrote:
See attached a copy of the .sgf. It was played private on KGS so you
can't get it there directly. One of the admins cloned it and I saved
it off locally.
I changed the result to be B+4.5 instead of W+2.5.
Here is another copy of the game record,
On Mon, Feb 16, 2009 at 7:45 PM, Andy andy.olsen...@gmail.com wrote:
See attached a copy of the .sgf. It was played private on KGS so you
can't get it there directly. One of the admins cloned it and I saved
it off locally.
I changed the result to be B+4.5 instead of W+2.5.
I forgot to make
I think you mean Many Faces of Go, not Crazystone.
David
-Original Message-
From: computer-go-boun...@computer-go.org [mailto:computer-go-
boun...@computer-go.org] On Behalf Of Andy
Sent: Tuesday, February 17, 2009 10:08 PM
To: computer-go
Subject: Re: [computer-go] Congratulations
It was 4x 8-cores.
-Original Message-
From: [EMAIL PROTECTED] [mailto:computer-go-
[EMAIL PROTECTED] On Behalf Of terry mcintyre
Sent: Wednesday, October 01, 2008 9:23 AM
To: computer-go
Subject: Re: [computer-go] Congratulations to David Fotland!
I'm curious -- was this an 8 x
Is Microsoft now selling computers? Interesting...
Sorry, after checking the Microsoft HPC site that looks like it was my
misunderstanding; they are just selling the O/S. A shame, as Microsoft
have always done hardware better than software. (Okay, I admit my
hardware experience is limited to the
Of Michael Markefka
Sent: Thursday, October 02, 2008 10:18 AM
To: computer-go
Subject: Re: [computer-go] Congratulations to David Fotland!
So, when are we going to see distributed computing? [EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED] With Go engines that scale well to
increased
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Boon
Sent: Thursday, October 02, 2008 7:57 PM
To: computer-go
Subject: Re: [computer-go] Congratulations to David Fotland!
Is Microsoft now selling computers? Interesting...
Let me chime in with my
: Wednesday, October 01, 2008 8:56 AM
To: computer-go
Subject: Re: [computer-go] Congratulations to David Fotland!
Congratulations!
Yes, well done David. I see Many Faces won even without getting the loss
to Mogo reversed.
I was surprised to hear that there were now only thirteen entrants. Why
PROTECTED] On Behalf Of Ian Osgood
Sent: Wednesday, October 01, 2008 8:47 AM
To: computer-go
Subject: Re: [computer-go] Congratulations to David Fotland!
Congratulations! Both for the gold, and for defeating Mogo. I never
thought I'd see the day that the Go tournaments would bring heavier
hardware
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of terry mcintyre
Sent: Wednesday, October 01, 2008 9:23 AM
To: computer-go
Subject: Re: [computer-go] Congratulations to David Fotland!
I'm curious -- was this an 8 x quad-core box? Should be able to fit all
those
Ingo Althöfer wrote:
Rank 2 for MoGo after tiebreak against Leela.
Hello,
the tiebreak is not yet finished! Place 2 and 3 are still undecided.
--
GCP
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On Wed, Oct 1, 2008 at 10:47 AM, Ian Osgood [EMAIL PROTECTED] wrote:
Congratulations! Both for the gold, and for defeating Mogo. I never
thought I'd see the day that the Go tournaments would bring heavier hardware
than the chess championship!
You realize, of course, that Rybka played on 40
On Thu, Oct 2, 2008 at 11:16 AM, Gian-Carlo Pascutto [EMAIL PROTECTED] wrote:
Zach Wegner wrote:
On Wed, Oct 1, 2008 at 10:47 AM, Ian Osgood [EMAIL PROTECTED] wrote:
Congratulations! Both for the gold, and for defeating Mogo. I never
thought I'd see the day that the Go tournaments would
Huygens has 3328 cores, but I do not believe that Mogo
has run on more than 800, the number used for both
exhibition matches against Kim Myungwan.
Cheers,
David
On 2, Oct 2008, at 9:16 AM, Gian-Carlo Pascutto wrote:
Mogo runs on Huygens, which is 3328 cores...
Mogo was allowed to use 800 cores, not more, and only for games against
humans.
We have no acces to so many cores for computer-computer games (if there were
only three teams involved,
we could :-) ).
For some games Huygens was unaivalable at all, and mogo played with much
weaker hardware (some
So, when are we going to see distributed computing? [EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED] With Go engines that scale well to increased
processing capacity, imagine facilitating a few thousand PCs to do the
computing. For good measure, [EMAIL PROTECTED] as about 800,000 nodes
The @home systems work great for big problems that do not have time
constraints. Game playing is interactive and people expect reasonably
quick replies. The problem with @home computational models is that you
never know when the user will want their machine back, so you have the
problem of
On Thu, 2008-10-02 at 19:17 +0200, Michael Markefka wrote:
So, when are we going to see distributed computing? [EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED] With Go engines that scale well to
increased
processing capacity, imagine facilitating a few thousand PCs to do the
For the use of fast networks:
yes, fast networks improve the results, in particular for 9x9, in my humble
opinion - however, you have already a good speed-up without
that, in particular for 19x19, and in particular if you have multiple cores
per node so that one core can take care of
Yes, various kinds of off-line (not in-game) processing could be done.
But nothing in a real-time game.
Cheers,
David
On 2, Oct 2008, at 10:48 AM, terry mcintyre wrote:
An @home network might be better for things such as creating opening
books, testing algorithms, etc.
The fault tolerance is not a serious problem, even
being tolerant against false result reporting isn't
too bad with a decent error-correcting coding
scheme for handing out the work.
The networking issue is somewhat more serious.
Not the actual network delay, but the mechanism
that the boinc
On Thu, Oct 2, 2008 at 3:48 PM, steve uurtamo [EMAIL PROTECTED] wrote:
The networking issue is somewhat more serious.
Not the actual network delay, but the mechanism
that the boinc client software uses to process work requests
and the interval at which people typically send
back their results
sure, this would work much better, and is easy to implement
(diameter is log(# nodes) if you set it up as an expander!).
but writing it from scratch is a bit of a burden. i may have
a project like this next semester for my networking class, if so,
we can tack the rest onto it if anyone's
Don't forget that we are already using machines with thousands of nodes
and so to really benefit from something like boinc you would have to do
quite a bit better than this.
And if more than one of us were to do it, we would be competing for
resources with each other, not to mention the other
Also you have to look at the amount of computation per unit communication. For instance factoring huge numbers is an excellent application for a grid because
with just a few bytes of data, you can keep a CPU busy for a very long time. Regular Go programs don't fit this model. Maybe there
Don Dailey: [EMAIL PROTECTED]:
On Thu, 2008-10-02 at 19:17 +0200, Michael Markefka wrote:
So, when are we going to see distributed computing? [EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED] With Go engines that scale well to
increased
processing capacity, imagine facilitating a few
Hideki Kato wrote:
Don Dailey: [EMAIL PROTECTED]:
On Thu, 2008-10-02 at 19:17 +0200, Michael Markefka wrote:
So, when are we going to see distributed computing? [EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED] With Go engines that scale well to increased
processing capacity, imagine
Is Microsoft now selling computers? Interesting...
Let me chime in with my congratulations to David.
Mark
On 2-okt-08, at 20:52, Darren Cook wrote:
investment. If we can find corporate sponsors, it should not be hard
to gain access to such hardware. Reading between the lines, I
His program Many Faces of Go has become winner
in the 9x9-Go competition in the
13th International Computer Games Championship,
held in Beijing.
Rank 2 for MoGo after tiebreak against Leela.
http://www.grappa.univ-lille3.fr/icga/tournament.php?id=180
with table and sgf of many games.
Today the
Althöfer
Sent: Wednesday, October 01, 2008 12:30 AM
To: computer-go@computer-go.org
Subject: [computer-go] Congratulations to David Fotland!
His program Many Faces of Go has become winner
in the 9x9-Go competition in the
13th International Computer Games Championship,
held in Beijing.
Rank 2 for MoGo
.
David
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ingo
Althöfer
Sent: Wednesday, October 01, 2008 12:30 AM
To: computer-go@computer-go.org
Subject: [computer-go] Congratulations to David Fotland!
His program Many Faces of Go has become winner
Congratulations!
Yes, well done David. I see Many Faces won even without getting the loss
to Mogo reversed.
I was surprised to hear that there were now only thirteen entrants. Why
did Prof. Chen withdraw Go Intellect?
I think he was having computer trouble and the loan computer would have
Hi David,
Did you take those machines to China?
Cheers,
David
On 1, Oct 2008, at 6:14 AM, David Fotland wrote:
I was doing about 40 million playouts per move on 32 Xeon
processors and he had eight cores.
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Doshay [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Wednesday, October 1, 2008 9:13:58 AM
Subject: Re: [computer-go] Congratulations to David Fotland!
Hi David,
Did you take those machines to China?
Cheers,
David
On 1, Oct 2008, at 6:14 AM, David Fotland
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