The latest version is also fairly well-documented; if there's
anything you'd like me to explain in more detail, just let me know
and I'll (re)add it for the next version.
Peter Drake
http://www.lclark.edu/~drake/
On Aug 6, 2007, at 10:52 AM, Oliver Lewis wrote:
Orego version 3 in Java
Orego version 3 in Java (before the C++ rewrite and the optimisation for
Monte Carlo / UCT) was really simple to understand and add new players to.
Perhaps Peter Drake can reinstate the link from his site - otherwise I can
email you a copy.
On 7/28/07, Jeff Nowakowski [EMAIL PROTECTED] wrote:
On Fri, 2007-07-27 at 18:03 -0700, Joshua Shriver wrote:
Are there any really simple engines out there that know just enough to
play a legal game of Go? Preferably C, Perl or Java?
Have a look at GoGui and the included gtpdummy engine, which plays a
random game. It's Java based. If you write
Are there any really simple engines out there that know just enough to
play a legal game of Go? Preferably C, Perl or Java?
Some of the open source engines I've looked at are rather complex and
not to friendly to a beginner.
Kinda looking for the tscp of chess for go :)
-Josh
Since my rewrite, I don't consider my bot (HouseBot) to be too far
along... It barely knows how to do more than play a legal game of go
(it does 1-ply monte carlo)
The class goban tracks the board state, checks for legality, etc... It
can be found here: