Michael Williams wrote:
Ben Shoemaker wrote:
Success! I was able to build on WinXP using Scons and minGW (with
gcc4.3.3). Here's what (finally) worked for me:
1. Install Python 2.6.2
http://www.python.org/ftp/python/2.6.2/python-2.6.2.msi
2. Install minGW (using TDM's installer on empty
This is because there is no getrusage function on windows, so I just
return (and divide) by 0.
I will try to fix it in next week.
Lukasz
On Thu, Apr 23, 2009 at 07:28, Petri Pitkanen
petri.t.pitka...@gmail.com wrote:
Because your time measurement has gone wrong. You get 0 seconds in
time hence
Here is my full set of numbers. I wonder why the known kpps/GHz but unknown
kpps.
= Benchmarking, please wait ...
= 20 playouts in 0 seconds
1.#INF kpps
40.0245 kpps/GHz (clock independent)
105316/94359 (black wins / white wins)
= 20 playouts in 0 seconds
1.#INF kpps
40.0721
Because your time measurement has gone wrong. You get 0 seconds in
time hence kpssa in infinity.
Petri
2009/4/23 Michael Williams michaelwilliam...@gmail.com:
Here is my full set of numbers. I wonder why the known kpps/GHz but unknown
kpps.
= Benchmarking, please wait ...
= 20
I might have back to revert to make/cmake (from scons) after all.
There is some hope in google software construction toolkit and in
scons on google summer of code.
In libego a lot have changed. Now ego is truely a library and is
compiled separately.
ego/ego.cpp is enough to compile library. Then
If I have only that file in the project, and fix some header includes, I am
left with many errors still. The first few are complaining about this block:
uint64 FastTimer::get_cc_time () volatile {
uint64 ret;
__asm__ __volatile__(rdtsc : =A (ret) : :);
return ret;
}
Łukasz Lew wrote:
Let's not spam list until we get the conclusion.
I will answer in private.
On Fri, Apr 10, 2009 at 20:03, Michael Williams
michaelwilliam...@gmail.com wrote:
If I have only that file in the project, and fix some header includes, I am
left with many errors still. The first few are complaining
There is plenty of info in documentation
http://www.scons.org/doc/production/HTML/scons-user.html
just search for Visual. I don't have VC++ so i can't help you :(
A wild guess would be to remove CXX and CXXFLAGS from SConstruct ...
maybe defaults will be good enough :)
Let me know if you get
Section 1 says this:
Convenience
SCons tries to do as much for you out of the box as reasonable, including
detecting the right tools on your system and using them correctly to build the
software.
In a nutshell, we try hard to make SCons just do the right thing and build
software correctly,
Has anyone created VC++ project files for Libego? Or any Libego Windows
build?
Have you tried starting a new project and dragging in main.cpp and
gtp.cpp, then seeing if it compiles?
(I've only compiled on linux; the libego I have on my development
machine is from June 2007, presumably before
Yeah, 1000+ errors, according to VC++.
Darren Cook wrote:
Has anyone created VC++ project files for Libego? Or any Libego Windows
build?
Have you tried starting a new project and dragging in main.cpp and
gtp.cpp, then seeing if it compiles?
(I've only compiled on linux; the libego I have
Hello,
Has anyone experimented with libego parameters? What would be
reasonable starting point on configurations on 19x19 board? I am
considering using GnuGo to give the moves MC is allowed to simulate
for first couple of plies in simulation and then pure random. Just to
see if it makes any sense
Hi
New version of libEGO is available at :
http://www.mimuw.edu.pl/~lew/hg/libego/
The main improvements are:
- experiment.cpp file introduced which can now display ALL-AS-FIRST
move values through GoGui
(just connect libEGO to GoGui)
- new + option for benchmark GTP command (i.e. benchmark
On 21/10/2007, Chris Fant [EMAIL PROTECTED] wrote:
Thanks. I'm getting this when I compile. Is gcc having a problem
finding the standard library? Any idea what I need to do to fix it?
BTW, I'm no Linux expert.
# make
basic_go_types.cpp: In constructor 'player_t::player_t()':
Thanks. I'm getting this when I compile. Is gcc having a problem
finding the standard library? Any idea what I need to do to fix it?
BTW, I'm no Linux expert.
# make
basic_go_types.cpp: In constructor 'player_t::player_t()':
basic_go_types.cpp:76: warning: converting negative value
That's definitely a not finding the standard library issue.
Unfortunately, I'm not enough of a linux expert to fix your issue
without getting more detail.
It's been a while since the last time I had to track down an issue like
that on linux. I'd recommend checking which standard library it
Hi,
On 3/17/07, Peter Christopher [EMAIL PROTECTED] wrote:
Hi LL or any others who know,
I've been playing with libego. Nice work, thanks for distributing it.
I am working on understanding some of the details of uct.cpp, in
particular how it does playouts in life-death and ko situations. I
Hi LL or any others who know,
I've been playing with libego. Nice work, thanks for distributing it.
I am working on understanding some of the details of uct.cpp, in
particular how it does playouts in life-death and ko situations. I
will try to add some helpful comments to the code once I have
Hi,
I plan to do some basic work documenting libego. My plan is as follows.
1) I will write what I have figured out and also the open issues on
the sensei.xmp.net wiki. Anyone else obviously welcome to contribute,
especially fix my errors and fill the gaps.
2) I will add some comments in the
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