Re: [computer-go] scalability study - final results

2007-07-07 Thread compgo123
One way to estimate the scalability against human players is to start with a program with a well established raking in with human games. Then reduce the simulation time and see how the ranking drops. AOL now offers

Re: [computer-go] scalability study - final results

2007-06-28 Thread Don Dailey
On Thu, 2007-06-28 at 18:38 +0100, Jacques BasaldĂșa wrote: I am afraid today a postal chess game is a computer analyst against another computer analyst. An interesting challenge, no doubt, but that has little to do with chess. I don't agree with this. I have heard it can improve your real

Re: [computer-go] scalability study - final results

2007-06-27 Thread Nick Wedd
In message [EMAIL PROTECTED], Don Dailey [EMAIL PROTECTED] writes I believe humans play much stronger too at those time controls. Unless of course they are playing many games and are not really focused on any particular game. The unless above is very important. When I play on a turn-based

Re: [computer-go] scalability study - final results

2007-06-27 Thread Don Dailey
On Wed, 2007-06-27 at 17:25 +0100, Nick Wedd wrote: In message [EMAIL PROTECTED], Don Dailey [EMAIL PROTECTED] writes I believe humans play much stronger too at those time controls. Unless of course they are playing many games and are not really focused on any particular game. The

Re: [computer-go] scalability study - final results

2007-06-27 Thread terry mcintyre
masters; but they mean to be masters. -- Daniel Webster - Original Message From: Don Dailey [EMAIL PROTECTED] To: Nick Wedd [EMAIL PROTECTED] Cc: computer-go computer-go@computer-go.org Sent: Wednesday, June 27, 2007 10:14:49 AM Subject: Re: [computer-go] scalability study - final results

Re: [computer-go] scalability study - final results

2007-06-27 Thread Don Dailey
On Wed, 2007-06-27 at 10:37 -0700, terry mcintyre wrote: From my experience, DGS is not comparable to correspondence chess; it isn't anywhere near that competivive. It is generally a way to play a casual game over a longish period of time. So it might be interesting to use a monte-carlo

Re: [computer-go] scalability study - final results

2007-06-27 Thread Christoph Birk
On Wed, 27 Jun 2007, steve uurtamo wrote: uucgs. could probably be written as a small wrapper around uucp over ethernet. :) At that pace you may just do it by hand ... sending the move by email. Christoph ___ computer-go mailing list

Re: [computer-go] scalability study - final results

2007-06-27 Thread terry mcintyre
; but they mean to govern. They promise to be kind masters; but they mean to be masters. -- Daniel Webster - Original Message From: Christoph Birk [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Wednesday, June 27, 2007 12:33:59 PM Subject: Re: [computer-go] scalability study

Re: [computer-go] scalability study - final results

2007-06-27 Thread Heikki Levanto
On Wed, Jun 27, 2007 at 04:03:09PM -0400, Don Dailey wrote: My program wouldn't do well as it would not understand dame and other Japanese complexities. It should not do too badly - if you play by the chinese rules, you will do quite well by the japanese as well. Perhaps some of the opponents

Re: [computer-go] scalability study - final results

2007-06-27 Thread Chris Fant
That still doesn't deal with dame though. Dame points always come out as not owned much by either side.The algorithm might be to do a simple test for dame and if it looks like a dame point and the ownership map is close to neutral, then it's probably a dame point. Maybe dame isn't that

Re: [computer-go] scalability study - final results

2007-06-26 Thread Don Dailey
On Tue, 2007-06-26 at 10:45 +0900, Darren Cook wrote: After throwing out the low and high ratings the top 5 players average about 132 ELO per doubling and the bottom 5 average an increase of about 210 per doubling. ... I suspect Lazarus at the highest level I tested is within a few

[computer-go] scalability study - final results

2007-06-25 Thread Don Dailey
Someone just reminded me of the scalability study I did a few months back and I reported that I would continue to run it for perhaps a few more weeks. I did run about 20% more games, but the data was quite useful because it increased the number of games sampled for the highest levels. I had

Re: [computer-go] scalability study - final results

2007-06-25 Thread dhillismail
These are very interesting results. Thanks for doing all this work. - Dave Hillis -Original Message- From: Don Dailey [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Mon, 25 Jun 2007 12:34 pm Subject: [computer-go] scalability study - final results Someone

Re: [spam probable] [computer-go] scalability study - final results

2007-06-25 Thread Sylvain Gelly
Hi Don, This is a very interesting study! Sylvain 2007/6/25, Don Dailey [EMAIL PROTECTED]: Someone just reminded me of the scalability study I did a few months back and I reported that I would continue to run it for perhaps a few more weeks. I did run about 20% more games, but the data was

Re: [computer-go] scalability study - final results

2007-06-25 Thread terry mcintyre
Don, That's exciting! If Lazarus with heavy playouts can achieve within a few hundred points of perfect play on a 9x9 board, in less than 4 hours total game time, then it should do rather well on such turn-based servers as the Dragon Go Server. A 30-day clock should be more than adequate.

Re: [computer-go] scalability study - final results

2007-06-25 Thread elife
Hi Don, Thanks for doing this valueable work. Where can we get the data? I am interested with it. Cai Qiang ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] scalability study - final results

2007-06-25 Thread Don Dailey
On Mon, 2007-06-25 at 15:07 -0700, terry mcintyre wrote: Don, That's exciting! If Lazarus with heavy playouts can achieve within a few hundred points of perfect play on a 9x9 board, in less than 4 hours total game time, then it should do rather well on such turn-based servers as the Dragon

Re: [computer-go] scalability study - final results

2007-06-25 Thread Don Dailey
On Tue, 2007-06-26 at 06:50 +0800, elife wrote: Hi Don, Thanks for doing this valueable work. Where can we get the data? I am interested with it. Cai Qiang I put everything on that web site: Just go to http://www.greencheeks.homelinux.org:8015/ and you can get the games from

Re: [computer-go] scalability study - final results

2007-06-25 Thread Darren Cook
After throwing out the low and high ratings the top 5 players average about 132 ELO per doubling and the bottom 5 average an increase of about 210 per doubling. ... I suspect Lazarus at the highest level I tested is within a few hundred ELO points of perfect play. It's still a long way